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Update: B129 Preview 28

Dear skippers,

Update B129 Preview 28 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Optimizations:[/h3]
- Major performance and memory usage optimizations.

[h3]Graphics:[/h3]
- New clothes for sailors on NPC ships.
- Changed naming convention of the temporal anti-aliasing settings and also slightly changed the defaults.

[h3]Missions:[/h3]
- Tutorial missions, aside from the tutorials #3 and #4, and free roams no longer count toward War Badge decoration progress.
- Added more Operation Drumbeat patrol targets to La Rochelle.
- Tweaks to the difficulty displayed in the UI for the campaign missions.
- Regression fix: In tutorial #4 the sailor that panicked was sometimes calming down on his own without requiring player's intervention.
- Regression fix: It wasn't possible to plot a path towards the tutorial target in tutorial #3, if officer was selected.
- Fix: If a game state was being saved and reloaded repeatedly at the certain stages of certain missions, it was possible to receive War Badge progress multiple times for completing them.

[h3]Crew:[/h3]
- Fix: Crew members were sometimes standing in one place opening and closing nearby bulkhead in a loop.
- Fix: Officers that are ordered to take some functional item into the backpack will now restrain from performing orders that would require dropping that item, like bailing the water or carrying the ammunition. It was sometimes making it impossible to for example launch a sonar decoy, because the officer was quickly putting away the decoy right after taking it.

[h3]Localization:[/h3]
- Russian localization update by Hard.
- French localization update by FvJ and Placebo.
- Chinese localization update by SparrowSHEN (Q:173678441).
- Italian localization update by BeeTLe BeTHLeHeM.
- German localization update by Ruby.

[h3]User interface:[/h3]
- Regression fix: Activator icons were appearing at wrong locations after pressing ALT in the map view.

[h3]General:[/h3]
- Game is now making a copy of the previous log file after each start.
- Fix: View mode was sometimes becoming stuck after leaving the hydrophone view.

Yours,
DWS

Rustler - Loyalty Discount!

Hello,

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Update: B129 Preview 27

Dear skippers,

We just became aware that there was a blocker issue introduced in the latest update. It could sometimes block the mission summary screen from progressing.

Preview 27 is just a hotfix that clears out that issue. If this affected your game, you should be able to continue normally after downloading this update ːsteamthumbsupː

Yours,
DWS

Update: B129 Preview 26

Dear skippers,

Update B129 Preview 26 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Bunks in the bow torpedo room were sometimes rendered in both states, open and closed, at the same time.
- Fix: Indirect lighting in the u-boat's interior was wrong for the duration of certain interactions.

[h3]Crew:[/h3]
- Fix: Order to keep the bulkheads closed was sometimes stopping to work reliably after reloading a game state.
- Fix: Sometimes the countdown above injured characters was missing and it wasn't possible to treat them.
- Fix: Random animation issues of the crews on NPC ships and lifeboats (continuation).

[h3]User interface:[/h3]
- All UI views can be now closed by pressing an escape key.
- Fix: Lines drawn on the map during the assignment summary were sometimes out of sync with the actually presented events in the UI.
- Fix: Progress bar below the campaign objective photography on the map was disappearing after reaching 100%.
- Fix: It was possible to attempt selecting a target square for the milk cow moving operation that was already pending.

[h3]Localization:[/h3]
- German localization update by Ruby.
- Turkish localization update by tokyo.

[h3]General:[/h3]
- Fix: Rewards and penalties assigned for events that were described in a newspaper were assigned twice.

Yours,
DWS

Update: B129 Preview 25

Dear skippers,

Update B129 Preview 25 is now complete and ready to download on the public testing branch. Please take a look at the changelog below, if you would like to find out more!

[h2]Changelog[/h2]
[h3]Graphics:[/h3]
- Fix: Improvements to alignment of sailor animations on bunks.
- Fix: Torpedo could be displayed at a wrong position (outside the launcher), if torpedo was being loaded or maintenance was performed on it at a high time compression and the order was aborted for any reason.

[h3]Optimizations:[/h3]
- Improved performance when a high time compression is in use.

[h3]Interactions:[/h3]
- Fix: Aircraft crews were having duplicated names.
- Fix: Sailors sent on external interactions were sometimes selected for a new shift on the ship, but since they weren't there, vital stations could be unmanned.

[h3]Localization:[/h3]
- English localization fixes by Steve.

[h3]User interface:[/h3]
- It's now possible to leave a dialogue by pressing escape.
- Fix: The outer pointer on the UI telegraph wasn't moving when keyboard shortcuts were used to set a gear.

[h3]General:[/h3]
- Added a suggestion in the main menu to contact us, if game previously crashed due to the issue that we are trying to fix.

Yours,
DWS