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Update 36 - Quality of Life Changes

A Collection of Quality of Life Improvements



With today's update we are addressing a few issues which have been affecting Players, while also implementing improvements. Here's what we've included:
  • Quality of Life Improvements and Tweaks
    • You now have the ability to deposit your rucksacks at upgraded outposts (Level 2 or higher).
    • There is now a ‘Take All’ action for Containers, for the survivors that need to grab everything and run!
    • There is now a 'Drop Item' action directly from Containers, making it easier to shuffle and transfer personal items around.
      • This action has also been added to Vehicle Storage (Trunks)
    • You can now remove weapon attachments from selected ranged weapons in the Supply Locker without needing to equip them first.
    • The Zombie Trappers and The Cannibals enclaves can now appear once per map (instead of once per community).
    • Minor Bloater improvements: The VFX and damage of the gas burst are better matched, so it no longer looks and feels like you were damaged unfairly.
      • To compensate the Bloaters will now also try to get slightly closer to your survivor before exploding.
    • Better completion counter on Curveballs with objectives. e.g. Under the Weather and Missing a Few Bolts will now read 0/3 deposits instead of 0/1 three times.
    • A minor change that allows more characters to potentially get the Blood Plague Survivor trait.
    • Expansion of new randomly generated character names and nicknames added to the pool when creating a new survivor.


  • Black Heart Curveball Tweaks

    It’s been mentioned that the Black Heart can be too dominating on a community, especially when it rolls early, so we made some adjustments to make it feel more balanced and less punishing.
    • The Black Heart Curveball will now only appear after 6 days have passed (or 2 when moving maps)
    • The Black Heart Toxic Miasma effect will stop dealing damage sooner (at a higher health threshold), rather than right down to a slither of health remaining. Damage per tick stays the same.
    • Damage V/O added when taking toxic damage to give additional warning, while also feeling more realistic.
    • Improved VFX for Black Heart Plague Miasma
    • Reduced the fuel drain speed for the Black Heart Thick Miasma effect.
    • Reduced the growth speed for the Black Heart Growing Dominion effect.
    • Balancing changes to the fire resistant Black Heart Zombies (slower, and cause less sickness/plague build-up per attack)




  • BUG Fixes
    • Trumbull Valley CLEO mission edge case fixed. Previously it was possible to end the mission without getting the CLEO device, and then be subsequently unable to get it.
    • Fix for a crash when attempting to access CachedCommunity after shutdown.
    • Sentinel Mutation Curveball and the Hyper Auditory Mutation Curveball can no longer roll at the same time; it was an awkward combination as they contradict each other.
    • Minor Curveball Journal improvements. Fixed UI clipping, and slight adjustment to automatic font resizing.
    • Miscellaneous text and localization improvements.


Update 35 - Season's Eatings!

[h2]Seasonal Special - Return of the Holiday Hats & Ugly Sweaters![/h2]



It’s that time of year, as per tradition simply log in and play State of Decay 2 between December 4th and January 4th and you’ll unlock five holiday hats and five ugly sweaters in your closet. Check the list below for which hats and sweaters you can wear to avoid that apocalyptic chill.



  • The Candy Stripe Pom-Pom & the Candy Cane Ugly Sweater
  • The Decay Pom-Pom & the Decay the Halls Ugly Sweater
  • The Nightmare Pom-Pom & the Holiday Nightmare Ugly Sweater
  • The Snowflake Pom-Pom & the Blue Snowflake Ugly Sweater
  • The Light Pom-Pom & the Reindeer Lights Ugly Sweater




AND…

[h2]Limited Edition - Bringing Back Some Favourites![/h2]
In case you missed out the first time these were released, we are bringing back some vintage gifted outfits of the past! Again, simply log in between December 4th and January 4th and check them out in your closet now!

  • Green Cattleman Hat - Named for it’s distinctive, traditional crease.
  • Anniversary Logo Ninja Hoody - "You see somebody wearing an outfit like that, you just know they're a troublemaker." -- Alan Gunderson, Dept. of Fish and Wildlife.
  • Age of Empires II Ninja Hoody - So... archers or cav?
  • Sea of Thieves Outlaw Vest - Set sail for adventure. Arr!




[h2]Even More Outfits - Mysterious Broadcast[/h2]
ECHO LAB FREIGHT PROTOCOL ACTIVATED - New loot hunting mission will reveal supply crates full of precious cargo, including some new outfit items and variants!



  • NEW - Gamblers Hat - Wide-brimmed and perfectly paired with an ace of spades.
    • White Gambler Hat - Are you feeling lucky?
  • NEW - Outback Hunter - Offers protection from the harsh outback conditions, not so much from zombie bites though.
    • Leopard Outback Hunter - Unleash your wild side!
  • NEW - Fedora - Previously associated with prohibition era gangsters, jazz musicians and now survivors of a zombie apocalypse
    • Ivory Fedora - Keep your friends close but your enemies closer
  • Blue Shark Hoodie - You won’t be out of your depth when hunting and scavenging in this.


[h2]A New Curveball - Influx of Meds[/h2]
Influx of Meds is a new beneficial curveball that provides an opportunity for your community to sweep up some health kits and medical resources in a targeted area of the map.



[h2]Limited Edition - Call forth the Wizardry[/h2]
“A wizard van is never late. Nor is it early. It arrives precisely when it means to.“ - Some Wizard.
It’s a magical time of the year so it’s only right to bring back everyone’s favourite holiday Wizard Van for a limited time only! Log in between December 4th and January 11th and summon this special vehicle via the radio menu!



[h2]Frosty Bounties In Stock![/h2]
Starting December 1st, the Stay Frosty pack slides back into the Bounty Broker’s selection while the Critical Response takes its leave until next year. Be sure to complete your Trifecta Pack bounties before they leave the bounty broker’s store in the new year!


[h2]Other improvements and bug fixes[/h2]
  • Curveball distribution improvement - Improved the distribution of Curveballs to create more of a variety of events to avoid too much repetition.
  • BUG FIX : Day Counter Inconsistency - Fixed an issue with the game adding 7 days to the day counter for communities.
  • BUG FIX : Localisation improvements - A vast amount of localisation fixes and removing debug text showing have been done across all languages for the Curveball feature.
  • BUG FIX : Black Heart Objective - Fixed an issue with objectives not being shown for the Black Heart Curveball.
  • BUG FIX : Under the Weather issue - Fixed an issue with the Under the Weather curveball showing as active after the curveball has ended
  • BUG FIX : Key binds and gamepad control - Fixed a variety of issues relating to the switching control schemes and remapping inputs.

Update 34.1 - Creep it Real

Tis the season for terrible tales and fearsome thrills. So we are bringing back some frightful favourites for your survivors to gear up and prowl the wasteland. No tricks here, only treats with the return of the Halloween themed Scarecrow, Jack-O'-Lantern as well as our Swine & Bovine Apron and Mask and Hockey Masks for a limited time. Every player who logs into the game between October 25th and November 15th will have these outfit items added to their closet, absolutely free!



But that’s not all, we have more sinister surprises lurking in the dark!
[h2]New Outfits![/h2]
Gear up your survivors and bring down Zombies in style with some new outfit variants as you trick or treat in the apocalypse! Some variants will be given to you upon logging in and some will require a bit of looting to earn…



[h3]Gifted Outfit Variants…[/h3]
  • Al's Livery Taxi Hat: Proudly driving the Valley for almost a century!... So, take up the reins and continue Al's legacy!
  • Raven Black Pirate Jacket: Damnation seize my soul if I give you quarters, or take any from you.
  • Jolly Roger Buccaneer Bandana: Even pirates, before they attack another ship, hoist a black flag.
  • Teal Kraken Hoodie: Bioluminescence is underrated!
  • Barbarossa Red Buccaneer Bandanna: The pirate will sink you with a kiss, steal your heart and sail away.
[h3]



Outfit Variants placed into loot…[/h3]
  • Spiroil Mechanic Coveralls: In pretty good condition if you disregard the oil stains.
  • Navy Pirate Jacket: We'd be alright if the wind was in our sails...And we'll all hang on behind...
  • Dirty Bird Trucker Hat: Express your love for your favourite brand of roadside coffee
  • Ninja Lantern Shark Hoodie: In the darkness your enemies will only see teeth!
  • Corsair Blue Buccaneer Bandanna: No cause is lost if there is but one fool left to fight for it! 




[h2]Latest Changes and Fixes[/h2]
  • A new Curveball has been added called "Outlaws Passing Through" which will award 200 Prestige for completing on time.
  • We have made it a bit more obvious when Curveballs become active on subsequent playthroughs with a banner informing you they will start to appear.
  • Fixed performance issue occurring when Black Heart Curveball is active.
  • NPCs will now lay down in beds when tired, sick or injured.
  • We patched some exploits with the "News Travels" & "A Well-Oiled Machine" Curveballs that were providing an excessive level of benefits! They are still great, just not game-breaking great!
  • Fixed more exploits with loot reappearing after loading back into the game, as well as excessive drop percentages on "Lost Platoon", "Juiced Up" and "High Temperature Z’s".
  • Fixed an issue with the second tutorial Curveball (The Lone Raider) not appearing.
  • The "A Broken Heart" Curveball is now a timed opportunity: if it’s not destroyed it will recover from its sickness and revert back to a regular Plague Heart, so strike whilst you can!
  • Previously, the ‘Bait Crate’ Curveball had some underwhelming loot in the crate. It now contains far better rewards.
  • Improved VFX on the Curveball-affected Plague Juggernauts.
  • Various localisation and UI improvements.
  • A lot of other bug fixes and minor improvements to improve the quality and stability of the Curveball feature.


Watch the developer play, 1-3pm PT

Join us today as Geoffrey plays through the new Curveball update! Our Free To Play weekend on Steam and Xbox starts NOW! 75% off, our deepest discount ever, so don't miss out!


Update 34 - Curveball

Overview

The very nature of a post-apocalyptic world is one which is unpredictable and often chaotic. The mundane day-to-day of a stable society is now a luxury of the past and in this hostile ever-changing landscape the survivors of the zombie outbreak are required to be ever alert to the changing tides of dangers and opportunities that unfold.



Sooner or later the wasteland is going to throw your community a curveball! An emerging incident, phenomenon or happenstance that will be to the benefit of your survivors or their detriment. Sometimes Lady Luck will be on your side and a scenario will arise that creates a timed opportunity for your community to take full advantage of, such as finding a lost supply crate, a mutational defect in a group of zombies or simply the boost of having a well-maintained base. Other times more sinister challenges will emerge like a mutational advantage in a group of zombies, hostile raiders appearing on the map or even the Plague Hearts themselves becoming more deadly.

The world is changing and you’ll need to stay alert. It’s time to seize the boons and tackle (or avoid) the banes! In this dynamic, changing wasteland, the choices made and opportunities you take will determine your community’s survival or demise.

Update Details




[h2]Curveballs[/h2]
Curveballs are new events that contain world changing modifiers which can happen at random, or appear as a response to something you’ve done.

[h3]A Combination of Effects[/h3]