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State of Decay 2 News

Grab zombie game State of Decay 2 at a huge 90% discount while you can

The zombie game I'm most excited about at the moment is State of Decay 3. The first two games find the perfect balance between survival, exploration, and base building in a way few other games do. State of Decay 2 even had years of free updates, making it one of the most supported games the genre has ever seen. That's all come to an end now, though, so all we can do is wait for the sequel. Well, unless you've never played State of Decay 2 and have $3 going spare, that is.


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After six years, State of Decay 2 support is wrapping up

Nominate us for Labor of Love!

[h2]Happy Autumn Sale, Survivors![/h2]

We have a favor to ask.

After six years and nearly 40 free updates, we're asking for your nomination in the LABOR of LOVE category. We've never done this before, but since the end of this year also marks the the end of content updates for State of Decay 2, this is the time. In fact, there's no better time to leave your favorite zombie survival sim with a li'l badge of honor!

The Labor of Love award is for older games that boast a vibrant community and have continued to create content over the years. Hey that's State of Decay 2!

It's a special and bittersweet time for us at Undead Labs. We loved making this game for you and every positive interaction with you gave us the energy boost we needed to keep going, dig deeper. From your feedback, we made State of Decay 2 into the great game it is today.

Just a few highlights over the years:

  • The Bounty Broker
  • Customizable Outfits
  • Customizable Difficulty
  • Plague Territory
  • Homecoming
  • Fields of View
  • Forever Communities
  • Curveballs


We would be thrilled to earn your nomination.
Thank you for your belief in us.

Update 38 - Legacy Awaits

So Long and Thanks for all the Brains! - In this update we are addressing long-standing issues, introducing various Quality of Life improvements, and permanently unlocking previously gated or seasonal content, such as the Wizard Van and Winter outfits.



This is our final update for State of Decay 2, but this is not the end of the journey! We are now shifting all our focus and resources to development of the upcoming third instalment, State of Decay 3.

[h3]A Whole Collection of New Outfits[/h3]
We’ve packed the world with plenty of loot. Keep an eye out for these newly released outfits, scattered throughout containers for you to scavenge.



Hats
  • Fire Fighter Helmets (4) - Black, Blue, Yellow, and White
  • Fedora (4) - Tan, Black, Gray, and Brown
  • Pilot Cap (3) - Navy, Brown, and White
  • Outback Hunter (4) - Dark Brown, Light Brown, Black, and Brown
  • Gambler Hat (5) - Black, Prairie, Woodland, Stormcloud, and White
  • Trucker Hat - Fitz
  • Campaign Hat (2) - Park Service Black, and Park Service Beige
  • Combat Helmet (6) - Reactor Security Team, Raven Black, Operation Jungle Tangle, Operation Explosive Dusk, Coyote Brown, and Desert Sand
  • Aviator Helmet (3) - Nightjar Squadron, Crop Duster, and Midnight Bomber Black
  • Buccaneer Bandanna (3) - Gunner Black, Powder Monkey, and Cursed Waters Green




Outfits
  • Gas Station Jacket (3) - Spiroil, Little Piggy Towing, and Goodweather Air
  • Firefighter Turnout Coat (1) - Tan
  • Basic Tee (5) - Alba Hotdogs, Dirty Bird Espresso, Swine and Bovine, County Fair, and Wooly Bugger
  • Pirate Jacket (2) - Driftwood, and Seaweed
  • Kraken Hoodie (2) - Yellow, and Purple



 
[h3]Re-Releasing Exclusives[/h3]
We’re making all content, including the previously time-exclusive items, available to find in containers throughout the world.

Hats
  • Cattleman Hat - Undead Green
  • Combat Helmet - Shaggy Jack
  • Hockey Mask - Gruesome Killer
  • Jack O' Lantern Mask - Fiery Grin
  • Scarecrow Mask - Grim Stitch
  • Swine and Bovine Mask
  • Winter Beanie (5) - Candy Stripe PomPom, Decay PomPom, Light PomPom, Nightmare PomPom, and Snowflake PomPom



 
Outfits
  • Juggernaut Jacket (3) - Jugg Heart, Jugg Skull, and Shaggy Jack
  • Ninja Hoodie (2) - Age of Empires II, and Anniversary Logo
  • Outlaw Vest - Sea of Thieves
  • Swine & Bovine Apron
  • Ugly Sweater (5) - Blue Snowflake, Candy Cane, Decay the Halls, Holiday Nightmare, and Reindeer Lights

[previewyoutube][/previewyoutube]


Vehicles - The following vehicles have a chance to appear in the world
  • Rhames V - Tiger Claw
  • Brogan Rapscallion - Pizza Cat
  • Brogan Rapscallion - Anime Team
  • Miragra - Flaming Demon Skull
  • Miragra - Barbed Heart
  • Vagabond - Gambler
  • Pilato - Kraken
  • Wizard Van
Weapons - The following weapons have a chance to appear in the world
  • Titan Bat - Melee Weapon: Blunt
  • Zed Piercer - Melee Weapon: Blunt
  • Zed-Swatter - Melee Weapon: Blunt
  • Skullsplitter - Melee Weapon: Bladed
  • Grass Cutter - Melee Weapon: Bladed




Quality of Life Improvements
  • Water will Slow Vehicles - Water resistance will now reduce vehicle speed while travelling through lakes and waterways. Be sure to choose the right vehicle type for the job as each handles differently. A 4x4, for example, will outperform a Sports Coupe in the water.
  • Community Inventories - While over in the base, you can now access individual Survivors' inventories from the Community screen, allowing you to quickly view or equip their items, transfer items between you, or store their gear (including rucksacks) into base storage. No more hunting around the base to find the Survivor you need!
  • Zombie spawning has been removed after certain noise events - Failed search crashes and door slams will no longer spawn new zombies. These noise events will now simply attract already existing zombies to the location.
  • We’ve reduced the distance at which characters automatically attempt to climb down from ledges. Additionally, characters will no longer attempt to climb down unintentionally whilst the player is aiming, which could often lead to some frustrating moments.
  • Rucksacks can now be deposited at claimed Landmark Outposts.
[h3]Game Adjustments[/h3]
  • The likelihood of the Blood Donor Enclave Arc appearing has been adjusted to match that of the other Arcs.
  • The Blood Donor Morale Bonus has been adjusted to +6 Community Morale, down from the previous value of +15, which was deemed too strong.
  • The following weapons can be obtained as rewards for defeating the Black Heart and killing a Jugg during the Gargantua Mutation Curveball: RTX Piranha, RTX Rampart, RTX Cyclone, RTX Cyclone Tactical, and MCX Osprey RT.
  • In response to community feedback that it was appearing too frequently, the delay and cooldown for the Bangernomics Curveball have been somewhat increased.
  • There is now a chance for new characters to receive the Blood Donor trait.
  • Prone Zombies set up to ambush now have an increased sight range from 1m to 6m, allowing them to react more quickly to approaching characters.
  • The health of the Gargantua Mutation Juggernauts has been increased for each level of Impact in the Curveball Settings.
  • The Haven Device has been rebalanced to improve it’s overall effectiveness. It will now have a noticeable presence over the course of multiple waves during a base siege.
[h3]Bug Fixes[/h3]

[previewyoutube][previewyoutube][/previewyoutube][/previewyoutube]
 
Gameplay Fixes
  • Improved the reliability of the automatic ladder interaction which would sometimes fail, causing the character to walk right over the ladder and fall from a height.
  • You can now build a staging area after claiming the Leeds Concrete Silos landmark. Additionally, the previous issue of the ‘Elimination of Daily Materials Cost’ stacking has been resolved.
  • Using heavy weapons now correctly grants Endurance XP as intended.
Zombie and Combat Fixes
  • Fixed a bug in which Zombies sometimes became unresponsive after getting stuck in their idle state.
  • Fixed an issue in which the finisher prompt appeared when a finishing move could not be executed due to lack of stamina.
  • Fixed an issue in which Zombies would sometimes attack and magnetically teleport towards survivors on upper levels.
  • Fixed an issue where a downed hostile human would remain incapacitated indefinitely.
  • Resolved an issue where melee attacks missed when they should have hit.
  • Fixed an issue where Ferals could instantly destroy certain vehicles by attaching to and attacking specific points.
  • Resolved an issue in which Blood Plague Bloaters were not appearing in Heartland Hordes.


Curveball Fixes
  • Fixed an issue where the Radio Silence Curveball could not appear correctly in Drucker County, Cascade Falls, and Meagher Valley.
  • Resolved an issue where Ignited Zombies during the Fuelling the Plague Curveball were not receiving any damage from weapons.
  • Resolved an issue where Armored Zombies persisted after the Lost Platoon Curveball had expired.
  • Removed the unintended instances where the same Curveball could appear twice simultaneously.
  • Resolved a bug that caused Curveball objectives to be unpinned or removed from the Goals menu when their Optional Objective was completed.
  • Resolved an issue where some Curveball effects did not update after changing Impact in the Curveball settings.
  • Fixed an issue where the Vicious Rumours Curveball displayed incorrect values when adjusting the impact in the Curveball settings. Previously, the ‘Less Influence Received from Selling’ minor effect had major values, and vice versa, causing the curveball to reduce the influence gained from trading more than intended.
  • Resolved various issues where the Vicious Rumours Curveball did not increase the radio prices for the Independence Pack and the Locate Plague Heart radio command.
  • Adjusted Vicious Rumours to display the correct sell prices when the Curveball is active.
  • Adjusted the Curveball Stamina action effects in 'Up and At Em’ and ‘Under the Weather’ to account for all stamina-cost actions.
  • Reimplemented the damage warning that triggers when entering the Toxic Miasma of a Black Heart.
  • Fixed an issue in which Curveballs appearing could cause a crash on multiplayer.


[previewyoutube][/previewyoutube]

Mission Fixes
  • Resolved a crash issue that occurred when approaching the mission location for one of the ‘Mysterious Broadcast'.
  • Resolved the issue where Zombies from infestations were not spawning in taller buildings (such as the Factory Husk in Heartland), which prevented clearing the infestation and potentially blocking certain missions.
  • Resolved an exploit in Heartland where the CLEO Supply drop mission could be bypassed by leaving the site and returning to zero Zombies, which auto-completed the mission. Now, the mission will be abandoned and must be redone.
  • Resolved an issue in ‘Living in a Materials World’ where the optional objective might be impossible to complete under certain conditions.
  • Resolved an issue in ‘Builder Legacy: Useful Utilities’ where Energy Drinks now count towards completing the objective of building an item that requires power or water
UI and Settings Fixes

  • Reduced max curveball cards visible in the journal and introduced enhancements to the functionality, user interface, and reliability of the Curveball Journal Page, including correct presentation of different languages in the prompt bar.
  • Resolved the issue of community names being truncated on the community selection screen.
  • Resolved an issue where the FOV value reset after updating the Accessibility settings.
  • Fixed issue with luxury crates missing exclamation marks on certain items.
  • Resolved a bug where the vehicle UI indicated it was destroyed even after being repaired with a toolkit.
  • Resolved an issue with inconsistent appearance and function for the 'Drop' prompt on your character inventory when interacting with a vehicle trunk.
  • Resolved an issue where the Locker Icon disappeared at short distances, making it difficult to find.
  • Resolved an issue where the Curveballs have Awoken notification appeared every time a session was reloaded.


'We love making the game you love to play': State of Decay 2 devs prepare the last update after 6 years as attention turns to State of Decay 3




Undead Labs, the developers behind State of Decay 2, have announced that the upcoming update for the zombie survival game will be the last one, as the team moves focus towards State of Decay 3...
Read more.

Update 37 - A Light in the Dark

Hey survivors! This update brings exciting new missions to support the American Red Cross (#SummerofSurvival), customizations, new challenges, and more. We're introducing Curveball events with a fresh twist, along with a new control panel to tailor them to your liking. Plus, we've implemented a raft of quality-of-life improvements and major bug fixes.



Red Cross Event The undead may crave it, but survivors desperately need it too! Undead Labs, in partnership with the American Red Cross, urge you to donate blood. By giving blood, you give a bit of yourself to help save a life! The blood supply is critical. Blood cannot be saved or stockpiled. Don't let the blood banks run dry - donate today and become a real-life hero! Find out more at https://redcrossblood.org/sod


Together, we survive!
  • New Special Enclave - With one member missing and another critically injured following a disastrous skirmish, an Enclave is desperate for help. Are you prepared to give your blood, sweat and tears to save them?



    New Cosmetics - Unlock three new cosmetic rewards from assisting the new special enclave!


    • Blood Donors Jacket - Not all heroes wear capes… Some wear Jackets!
    • Blood Donor Basic Tee - Time to make Zombies donate their blood to the floor!
    • Blood Nurse Basic Tee - This nurse seems totally trustworthy, nothing to worry about...




  • New Traits - Two new traits have been added as part of this mission. These traits will be applied to some members of the new special enclave.
    • Blood Donor Trait - “Donating blood has always been my thing. Before the apocalypse, the need was constant.”
      • +15 Morale
      • +100% Resting Trauma & HP Recovery
      • +3 Levels to Cardio
    • EMT Driver Trait - “I responded to an emergency, when I got there, the scene was full of the undead.”
      • Grants Driving Skill
      • +4 Levels to Cardio
        • Allows Cardio Specializations
          • Powerhouse
          • Backpacking
        • New Hero Bonus - EMT Vehicle Delivery
          • Grants a radio command to request and have one of the following vehicles be delivered:
            • Ambulance
            • Bloodmobile




  • Bloodmobile Permanently Unlocked - The Bloodmobile is BACK and this time it is here to stay! Unlock it as part of the new special enclave missions, or through the new EMT Driver trait!




Nighttime Improvements
We’ve implemented changes to address some of the issues players encountered during the night.



  • Stronger Flashlights - In this update we have made the flashlights stronger, making them a far more useful tool for both exploring the world at night, and dark indoor locations during the day.



  • Better Night Time Lighting - We have also slightly adjusted the overall night time lighting to make it a bit brighter and more readable.




New Curveball Settings

Choose Your Own Apocalypse! - The new control panel located on the Curveball screen lets you customize events – balance, frequency, impact – it's all up to you!



  • Toggle Settings - Within the Curveball screen you'll be able to enable these settings, or keep with the default Curveball experience.
  • Balance Slider - The Balance Slider allows you to adjust the type of Curveballs you receive, such as tipping the balance in favour of more beneficial events. Alternatively, if you're up for a fight you turn karma against you for more of a challenge!
  • Frequency Slider - The Frequency Slider allows you to adjust how often new Curveballs will appear. Using this option you can prevent any more occurring, or crank up the speed so new events will be right around the corner.
  • Impact Sliders - There are two Impact sliders! One affects the positive Curveballs, the other affects the negatives, and between them these sliders determine the presence they have on your play session. They can influence the following:
    • Duration - How long that type of Curveball will remain in the world if it is timed.
    • Effect Strength - How strong the modifiers are within the Curveball. For example, an effect which increases the amount of damage a zombie deals will be even greater if the Impact Slider is high.
    • Range - Curveballs that have a visible area of influence will have an increased size on higher impact.


New Curveball Events

  • Bangernomics - Keeping your rides running smoothly even before the apocalypse was a pain. Nowadays keeping these heaps of junk on the road is even more problematic. This Curveball affects the handling and performance of your vehicles.
  • Smoke Storm - The wind has carried over a dense, thick plume of smoke from a mysterious explosion at a chemical plant a few miles out of town. This Curveball creates a suffocating smog that lowers your visibility.




More Quality of Life Improvements
  • Home Base Minimap Marker - A new marker on the minimap will always point in the direction of your home base, so you don’t need to keep placing down a waypoint each time you want to head home. This new home base marker can be toggled on and off in the HUD settings menu.
  • Threaten Enclave Check - We have added an ‘Are you sure?’ confirmation on the act of threatening another Enclave, giving you a chance to back out.. if you’re having second thoughts.
  • Enlist Followers from the Community Screen - You no longer need to run around searching for a specific follower. When in range of your home base you can now directly enlist a follower to join you from the Community screen.



  • Disengage from Locked Doors - It’s now really easy to walk away from a locked door without using force to open it.

  • Cancel out of a Failed Grapple Animation - Previously, when trying to grapple or assassinate a Zombie from the front you could be locked into a failed animation which prevented you from performing other actions for an extended period of time. This could prove frustrating and was often no fault of the Player. It is now possible to dodge out to cancel this animation.

  • Freak Spotted Voice-Over - The "Freak spotted" voice-over can be misleading, as it sometimes plays when a Survivor detects a Freak that's not actually visible. To improve accuracy, the spotting call will now only trigger when the identified Freak is within the Survivor's line of sight.

  • Cinematic Kill Cam Toggle - During decapitations of undead enemies, the game can transition to a "Zombie Finisher" camera animation. While undeniably cool, this effect isn't universally preferred and can sometimes disrupt gameplay at inopportune moments. It can now be toggled on or off within the GAMEPLAY settings menu.

  • Zombified Community Members Marked - Upon becoming a zombie, deceased community members are now marked with a coffin icon, making identification and retrieval of their belongings easier.

  • Trunk Space Increased for Certain Vehicles - The Ambulance and Bloodmobile have increased from 9 > 15 trunk slots, and the Trumbull 4x4 and Burninator have increased from 6 > 8.

  • Curveball Adjustment : Gargantua Mutation Objective - The Curveball which mutates Juggernauts to be even harder now has an objective. Killing a Gargantua Jugg will end the Curveball and award 150 Prestige points.

  • Curveball Adjustment : Black Heart Damage Thresholds - The Black Heart will perform more frequent expulsions and calls for reinforcement when reaching certain levels of damage.


XBOX One Crash Fix
Players on Xbox One have reported crashes due to memory issues, often occurring within an hour of gameplay. To address this, we've implemented a fix that will automatically detect memory overload before a crash occurs. A short, 2-3 second loading screen will appear to free up memory, preventing the crash and ensuring a smoother gameplay experience.



Other BUG Fixes
  • Removed the unintended, unfair situation in which zombies could suddenly magnetise towards you with a grapple / tackle attack, despite dodging past or away from them.
  • Fixed an issue in which the Black Heart wasn’t awarding the correct loot after being defeated.
  • Fixed an issue with incorrect values assigned to the Zombie Toughness modifier that affected a few Curveballs.
  • Small UI & UX Improvements to the Curveball screen and notes.
  • Fixed an issue with key binds on the radio, inventory and character menus not working correctly.
  • Fixed a bug in which nothing was being spawned during an Infestation mission, preventing it from being completed.
  • Fixed a title crash caused from Curveballs becoming active when relaunching a community.
  • Fixed a title crash caused when a Player is searching inside a loot container while the Fuelling the Plague Curveball is active.
  • Fixed an issue with the Juiced Up Curveball ending too soon.