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April Sitrep is Out Now

Hello Onward Community,

We hope everyone is continuing to enjoy Mercenary Mode. We were very excited for everyone to try it out and see the reactions to the new style of gameplay. However excited we were, our original intention was not to have the game mode fill every filter on the server browser. Thank you for reaching out to us quickly to let us know this was happening. We worked hard to address it quickly and released Hotfix 1.14.1 to resolve this.

Shortly after the release of 1.14 we were informed of some major bugs, such as a new invisibility glitch, that were being used by players to exploit and disrupt games. We tried very hard to get a hotfix out to address this, however, when looking more into it we decided that we wanted to fix some additional bugs and issues that the community has been encountering. In the meantime, you are encouraged to use the in-game functionalities to report players if they are using exploits like these and we also encourage you to use the vote kick player system so they don’t continue to disrupt your games. In the Community Center we go over best practices for reporting players and steps for how to deal with unwanted players.

This month in the Dev’s Desk we’ll be revealing the information about what will be included for the next patch.

From the Devs’ Desks:

After the launch of Update 1.14 we were made aware of some critical issues that we wanted to address quickly. As we started to look into the exploits, we decided that there were a few more things we wanted to make improvements on and additional fixes for as well. Based on the amount of things to include and the time it would take to complete some of the items, this will not be considered a hotfix and will be released as Patch 1.14.2.

Typically before an update launches a portion of the team is already working on the next things for Onward. Due to how much work is needed for the next update, it took a bit more time for some team members to shift tasks and start to work on some of the fixes that we wanted to include in this patch. We understand that the community has been asking frequently for some of these fixes and we are happy to be getting this out to them.

Patch 1.14.2 will include these featured fixes:
  • Fix for “Invisibility” exploit
  • Fixed various locations throughout maps where players were exploiting to get into unintended areas
  • Fix for issues players are experiencing when reaching out of bounds areas
  • Fix on Cargo in Mercenary Mode where players were unable to extract
  • Added some Server Filter improvements
  • Fix for issue in Firefight where two players were assigned as the Medic
  • Various Collision & LOD fixes on maps

We are working on wrapping up the final parts of the patch and hope to have it out to you soon.

Community Center:

Onward can be played in a variety of different ways. Players range from hard core PVP players, jumping in with a buddy for some rounds of Co-Op, to spending time practicing skills on the shooting range. Players have also developed other ways to enjoy the mechanics that Onward has developed in areas like Free Roam. We want to ensure that people are able to play in these modes and enjoy their time in the game.

Sometimes people don’t play the same way or may join and not understand the rules of the mode. We want to encourage players to resort to communication first rather than retaliation. If efforts are made to communicate to a player about their behavior and they go unchanged, please report the player using the in-game reporting tool and then start the vote kick process to have them removed from the lobby.

[h3]Additional Reporting of a Player[/h3]
For major offenses that do not follow our community guidelines or break the terms of services (such as racist/hateful language, hacking/exploiting, pattern of harassment) submit a report to our support team.
  • Capture a video or image of the violation that includes the player name
  • Email the video to customer support - [email protected]

If video files are too large you can send a link to a google drive location or upload it to YouTube as “unlisted” and send the video link in your email.

[h3]Using The Vote Kick System[/h3]
For a player to be removed from the lobby someone needs to start the vote kick process and at least half the lobby needs to agree to have them removed by also clicking on the “Kick” button. To start the process, click on the player's name on the scoreboard and choose “Kick” from the options. This will bring up a kick button that is visible to other players in the lobby. Communicate to the other players in the lobby that you have started a vote kick and why you want the player removed to encourage a quicker response from other players in the lobby.

We want to ensure everyone is able to enjoy their time in Onward and get the most out of their play sessions.


Locked and Loaded

Hotfix 1.14.1 has released

Hello Onward Community,

We have just released hotfix 1.14.1 to address an issue where Mercenary Mode servers weren't being filtered properly in the server browser. The hotfix is available for download now on all platforms.

[h3]Change Log[/h3]
  • Fixed Mercenary Mode servers populating the server browser even when co-op modes were not selected in the filters
  • Updated the description of the co-op filter in the server browser to clarify co-op includes Mercenary Mode

Update 1.14 LIVE! Join the action in Mercenary Mode Now!

1.14 Patch Notes


[previewyoutube][/previewyoutube]

Future Mercenaries,

Are you ready to pick up your contract? Before you head out, check out all the features and fixes that have been included in this update.

In the previous Sitreps we focused a lot on providing details about Mercenary Mode. We also showed you new images of the updated bazaar on our social channels. There are more features and updates that we haven’t mentioned yet. We will be highlighting some of the major ones below. For the detailed list of changes and fixes check the Change Log.

[h2]New & Updated Features[/h2]
[h3]Updated Map - Bazaar[/h3]
We continued our efforts to enhance our existing maps. Bazaar is a fan favorite for a lot of reasons. We wanted to take the things that people love about Bazaar and enhance them. Not only did the graphics get improved throughout, we also made improvements to layouts for cover and how you approach objectives. Additionally, the overall ambience has been improved. The addition of props & signage, lighting updates, and enhanced environmental audio help you feel more immersed in the environment.

Comparison Shots of Bazaar from v.1.13.1 and now in v.1.14*
*Images taken on Quest 3, can be found on our website (https://onwardthegame.com/devblog.html).


[h3]Mercenary Mode [/h3]
Mercenary Mode is now available. You can access this mode in the Multiplayer or Single player section of the main menu. This mode is a completely new way to play PVE in Onward. You start in the new Hideout location, you choose the mission you will go on, you pick your rewards, then you move on to the next mission. The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. There are two different types of contracts, Standard or Endless.
Standard = 5 Missions + Final (6 Missions Total)
Endless = 5 Missions + Final + More (keep getting new missions until you fail)

This new game mode also offers some new unique interactions when fulfilling objectives. For instance, if you are on a sabotage mission and you get too close to the signal jammer it will lock up your tablets and cut off radio communications.

The bots also have been improved and are not to be taken lightly. You will need to have a plan, tactical approach, and consistent communication throughout the missions in order to be successful.

There are two global scoreboards (one for Standard and one for Endless) that can be viewed when in The Hideout. At the end of each mission you will be given a ranking and score. Scores are based on your and your team's performance during each mission. They are determined by a combination of Survival Rating, Time, Objective completion, and Enemy Kills. Like our other global scoreboards, these will reset on Midnight (PT) Wednesday Mornings. More detailed information about Mercenary Mode can be found in our February Sitrep.

Do you have what it takes to complete the contract?
Are you skilled enough to make it on the scoreboard?

[h2]Quality of Life Improvements [/h2]
[h3]AI Improvements [/h3]
After the improvements that the AI went through in update 1.13, we wanted to continue to make
  • improvements to them. These updates should help them become more challenging and also bring new dynamics when fighting against them.
  • Added an automatic rifleman class for bots
  • Bots may now flashbang before moving through doorways
  • Improved the bots' ability to go around corners
  • Improved bot defensive behaviors

The new bot class and behaviors have been added to all Co-Op modes (Hunt, Evac, & Mercenary)

[h3]Tablet UI Updates[/h3]
Mercenary mode added new objectives into the game, 5 to be exact. This gave us an opportunity to design an enhanced way for players to understand what intel was available to them during their missions. During development it was decided that we would create updated tablet icons so the players could easily see which objective they were trying to complete for the mission and how to locate it.

The icons are larger and more distinguishable to the objective type. Another one of the big improvements is they now also indicate elevation. This means the icons will be able to indicate if the objective is above, below, or on the same level of your current location.

When testing the new icons and functionality, it quickly became apparent how beneficial these new icons were to gameplay. For that reason, we have updated the objective icons throughout the game. The updated tablet icons have been applied to the following modes:
  • Co-Op Hunt
  • Co-Op Evac
  • Uplink
  • Assault
  • Fire Fight

There is a lot to discover with the new game mode. In addition to all the work that was put into Mercenary Mode and the features that it uses (such as AI and Icons) the team worked on loads of bug fixes and other improvements throughout the game. Details can be read below for all the changes that went into Update 1.14.

[h2]Change Log: [/h2]
[h3]System[/h3]
  • Improved the performance of the licenses screen
  • Fixed an issue where a player couldn't start a server after having previously lost connection to the internet during a previous attempt to start a server
  • Fixed an issue where a host was unable to select a map after being made host during a map transition
  • Fixed an error message popping up when attempting to start a server with a custom map that requires an update
  • Fixed an issue where the Center Marker setting fails to take effect when players modify the setting from within the tent
  • Fixed all servers briefly showing as 'closed' in the server browser when a player is joining a server
  • Fixed map vote options being restricted to custom maps only after changing a lobby from Private to Public
  • Fixed an issue that would prevent players from joining a public server if that server had previously been private
  • Fixed a permanent hang that would occur if players first tried to join a full lobby, and then entered the tutorial
  • Fixed an issue where a lobby host could not reselect custom maps in certain cases
  • Fixed several issues that caused weapons to jitter when players use the Virtual Gun Stock setting
  • Fixed players experiencing an input offset in the main menu and tent after changing the desktop mirror screen size on PC
  • Removed the option to invite PC players to private lobbies as this functionality was causing unintended behaviors. It has been updated to be consistent across all platforms
  • Fixed the caster instructions disappearing after loading in as an observer on PC
  • Fixed caster mode lacking character model highlights, bullet impact events and first person smoke visuals on PC

[h3]UI/UX[/h3]
  • Updated objective icons for the tablet and added elevation indicators
  • Fixed the Volk scoreboard being visible in Coop matches
  • Updated several descriptions in various menus and the tutorial that showed outdated or incorrect information
  • Fixed the timeout button being visible in the tent between rounds in competitive lobbies
  • Fixed the grenades selection being retained on the UI when setting progression to 'Fixed Decreasing' throughout Gun Game
  • Fixed an issue where the FOB didn't have the correct art displayed during a map vote
  • Fixed the incorrect Uplink icon being used in the tutorial
  • Fixed turning instructions not appearing in the tutorial if a player has smooth turning enabled
  • Fixed the 'Gunstock Calibration Settings' button being overlapped by the loadout list in certain circumstances
  • Fixed the 'Calibrate Gunstock' button does not shifting to the other side of the screen when gripping the tablet with the right hand
  • Gameplay
  • Fixed an issue that caused the reason for failing an evac mission was not being displayed
  • Fixed players being able to exceed team capacity by grabbing helmets at the same time
  • Fixed an issue where a player would become unable to interact with objects after detonating a C4 explosive during spawn-in
  • Fixed an issue where a fallen teammate would not show up on the tablet
  • Fixed users being able to move at a time where they shouldn't be able to in the tutorial, after they injected themself with the syringe
Co-Op
  • Bots can now flashbang doorways
  • Improved the bots' ability to go around corners
  • Improved bot defensive behaviors
  • Added an automatic rifleman class for bots
  • Fixed bots not reacting consistently to players who repeatedly grabbed and let go of the ballistic shield
  • Fixed bot movement animations being odd in different ways if bots were traveling short distances
  • Fixed players clipping through the exfil helicopter as it flies away
  • Fixed bots not animating for non-host players when throwing a grenade
  • Fixed bots dropping pistols with invisible magazines
  • Fixed a crash on Egress related to picking up a weapon that had been dropped by a bot
  • Fixed the TT-30 and Five-Seven not being used for AI side arms
  • Fixed bot footstep sounds being absent if a player wasn't looking at them
Core Modes
  • Fixed an issue where a player could successfully complete a Fire Fight mission even if they had dropped the hard drive prior to boarding the helicopter
  • Fixed an issue where players would get stuck in the Tent after being defibrillated by one user and then killed by another during Fire Fight matches
  • Fixed the hard drive being able to fall through the helicopter ramp in Fire Fight
  • Fixed issues that occur when placing a hard drive in an elevator in Fire Fight
  • Fixed the hard drive lacking sound effects when being dropped
  • Fixed an issue where a player would get stuck on a black screen if they spawned in as the uplink was being sent in Assault
  • Fixed an issue that caused the tablet code to not change after a round of Uplink was reset

[h3]Maps[/h3]
  • Fixed the skybox remaining visible when players are blinded by flashlights during ongoing Spec Ops matches on Night maps
  • Fixed performance issues in various maps and in the tutorial
  • Fixed several instances where players would get killed by an over enthusiastic anti-exploit measure on Turbine, Bazaar, FOB Bassett and Downfall maps
  • Fixed several instances where a player could get stuck on FOB Basset or during the tutorial
  • Fixed several buildings appearing too bright on Quarantine Day
  • Fixed multiple instances of LOD-popping on Cargo
  • Fixed two instances of air drones being able to fly into unintended areas on Bazaar
  • Fixed several collider issues in Bazaar
  • Fixed a culling issue in Bazaar
  • Fixed the Standing Dual Floodlight bulbs at the basketball courtyard appearing to be turned off, even though the light was on
  • Fixed an issue in Abandoned that would cause players to always spawn in the same location
  • Fixed several missing colliders on FOB Bassett
  • Fixed inconsistent lighting in certain places on Cargo and FOB Bassett
  • Fixed gunshot sound effects not being differentiated between indoor and outdoor areas in Bazaar
  • Fixed a set of power panels lacking collision in Bazaar
  • Fixed inconsistent bullet decals on Bazaar
  • Improved shading and lighting in Bazaar
  • Fixes z-fighting on the awnings in Bazaar
  • Fixed brick wall textures changing as the player moves around them in Bazaar
  • Fixed floating power lines in Bazaar
  • Fixed the skybox being overly bright on Shooting Range night on Quest
  • Fixed the flashlight not illuminating when pointed at the ground in Downfall
  • Fixed culling issues in Abandoned
  • Fixed an inconsistency in lighting for the weapons cases on Bazaar
  • Fixed the loading screen for Cargo Night using assets for Cargo Day
  • Fixed culling issues on Abandoned
  • Fixed the ammo box spawning outside of a player's reach in FOB Bassett

[h3]Weapons and Utilities[/h3]
  • Changed the flashbang effect so that it produces a dark red visual effect instead of a white one
  • Fixed a performance issue that caused a momentary frame drop when NVG was enabled for the first time
  • Fixed a performance issue that caused a momentary frame drop when picking up a weapon with an active flashlight, or when activating a flashlight for the first time
  • Fixed smoke plumes not appearing to a player who is observing another player in the tent
  • Fixed intense reflections being visible when looking at chem lights or scopes
  • Fixed the Night vision goggles appearing black in loadout and gameplay
  • Fixed players being unable to lock the bolt on the G3A3 and MP5 if that weapon had previously been dropped by another player
  • Fixed several instances of Night Vision Goggles not properly illuminating dark areas in various maps
  • Fixed shields being pre-gripped in the non-dominant hand when users choose to spawn with the 'Hold To Grip' setting disabled
  • Fixed flashlights appearing to be turned off if a player joined mid-way through a match

[h3]Known Issues:[/h3]
  • Rarely, Mercenary sub-modes can become desynced across users when a user joins an active session. Once you start a new lobby this should be resolved.
  • Players can sometimes experience inconsistent drops in performance in very populated servers on Bazaar
  • Some players can become stuck in a black screen when the host is transferred to a player who quit the app when in hideout. Starting a new lobby should resolve this.
  • Some Oculus PC players can experience black screen flickering with NVG on during gameplay.

Sitrep - Update 1.14 - Mercenary Mode is coming

February is the month of love and we are feeling it. The excitement and positive feedback we have received for the new game mode has been overwhelming. This month the Devs’ Desk will be focusing on explaining the details of how Mercenary Mode works and also include some before and after images of Bazaar. Our Community Center will showcase some of the great responses that we received from the community challenge we posted on our social channels and how it ties into a new detail for the game.

While the main focus for this update is the new PVE mode, we have also made sure to include other features and bug fixes as well. The full details of everything that’s included with the update will be in our Patch Notes and Change Log when the update releases.

Your next question is, when will that be?
The wait for the update will be less than a week. Yes, you read that correctly.
Update 1.14 - Mercenary Mode will go live on February 20th (PT). The exact time will be announced on our socials.

Let’s start going over everything you will have to look forward to.


From the Devs’ Desks:

If you have been viewing our social posts, you have seen several sneak peeks and teases for the upcoming update. Now you will get to see what those posts were referencing and how it all works together.

[h3]Bazaar[/h3]
First, let’s go over the details of what has been updated in Bazaar. One reason this map was next on the list for updates was it is a fan favorite map. This map got the most amount of graphical updates we have done to a map to date. Let’s list out of some of the major things that have been done:
  • Updated textures throughout (including ground, walls, & assets)
  • New Palm Trees with leaves that sway in the wind
  • Several assets for vehicles have been replaced with higher quality ones
  • Updated assets have been added to added throughout the map to fill the environment
  • New skybox for Night map
  • New signage with lighting on Night map (moths included for free)
  • Improved lighting throughout
  • New updated assets added throughout to provide more cover to improve gameplay tactics
  • Updated environmental audio


It’s going to be a big improvement to how immersed people will feel while in the environment. You can see in the before and afters the improvements in how the scenes look. However, these don’t do it justice for how it looks when you are there.

Images can be found on our website.

[h3]Mercenary Mode [/h3]
There is going to be a lot to go over for this, so let’s get right into it.

Gamemode Summary
This roguelike mode is a PVE (players versus environment) mode for either Single Player or for up to 4 players Co-Op. You have signed up as a mercenary and will go on increasingly challenging missions to fulfill your contract. You choose the mission you will go on, you pick your rewards, then you move on to the next mission. Each mission you will be given a score (we will breakdown scoring in a bit). The choices you make throughout the contract are extremely important. They will end up affecting how well you score and ultimately, if you win or fail. Failing causes the contract to end and you start back at the beginning.

There are two different modes to pick from at the start.
  • Standard = 5 Missions + Final (6 Missions Total)
  • Endless = 5 Missions + Final + More (keep getting new missions until you fail)


The Hideout
A completely new environment where you will start your contract(s) and choose your first mission. The Hideout was designed as an off the grid facility where you would go to get the information on your contracts, strategize with your squad, & view the competition.

This is where you will be able to view the leaderboards for both modes. If a high score on the leaderboard is what you are trying to achieve, take note of the scores you are trying to beat. Once you deploy on your contract, you will not be able to compare scores until you return to The Hideout.

An additional announcement about the Hideout will be included in the Community Center.

Missions
Contracts are a collection of 6 missions (Endless Mode will continue after 6). Your goal is to get through all the missions and get the highest score possible. Or for a lot of players, just be able to get through all 6 missions. After your first mission choice you will be deployed to set your loadout in the tent. The remainder of the contract will be done from the tent until you have successfully completed the contract or you failed a mission.

Missions choices will have different Objective, Map, Difficulty, and Reward options. Players can vote for which Mission they think would be best. The mission with the highest votes is where you will deploy. Communication will be critical at each step throughout the missions to discuss with the squad to see what would give you the best chance at success. Mission difficulties are based on the contract scale and amount of players. The difficulty will increase after each mission.

Mission Objectives are as follows:
  • Eliminate - Kill all the enemies
  • Escape - Escape when support arrives before the enemy gets you
  • Extract - Find the Hard Drive, escape before the enemy gets you
  • Sabotage - Find and disable the device jamming your radios, tablets, and other devices
  • Transmit - Find the Uplink and send the code. Hold location until upload is complete

Upon completion of the mission you will receive your score for that run, then pick your reward item. You will then be presented with your next 3 mission choices. The Mission progress can be tracked in the mission progress bar found above the squad list.

Scoring
Scores are based on your and your team’s performance during each mission. They are determined by a combination of Survival Rating, Time, Objective completion, and Enemy Kills.

Survival rating will be higher if your team was not injured, downed, or killed, and at its lowest if any team members are MIA at the end of the round. Time rating takes into account things like how long it takes to get across the level, how many enemies there are, and so on.

You may need to evaluate whether finishing a mission quickly or killing more enemies will net you a higher score. Getting your downed teammate up and to the evacuation point may end up costing you the whole mission, or improve your team’s score.

Equipment & Rewards
Since these contracts are off the books, supplies will be limited to start. You will have to start with a choice of pistol with some other starting utilities. After each mission you will choose a reward from three different options. Two that were in the reward pool for the mission and one from surplus, which is a different randomized item for each person. The value of your rewards will grow in power with each completed mission.

Depending on the choices you have made, after a couple successful missions you should have started to build a decent loadout for the missions as they become more difficult. Planning for the more difficult missions later in the contract is highly encouraged.

This mode is a completely new way to experience Onward. It offers a high skill ceiling with flexibility and control over how you play. You will want to make sure you have a full charge on your headset before you start. During developer playtesting the phrase “one more round” could often be heard and it often led to playing until headsets died.

Community Center:

Everything about Mercenary Mode sounds like it’s going to be a challenging and exciting adventure. Even if you’re not usually the PVE type, we hope you give it a try.

Usually, we don’t talk about new features in the Community Center, however this month we have two fun announcements related to Mercenary Mode for you!

To start us off, on our social channels we challenged people to “Caption This” for the following post:

What some people may not have noticed was that the image was actually a sneak peek of a big upgrade to a piece of equipment (exclusively in Mercenary Mode). This leads to the first announcement.

#1 - RELOADABLE RPGs
That’s Right! In Mercenary if you choose the RPG as a reward item, it comes with 3 additional rockets you can use to reload. Additionally, the 3 rockets will refresh at the beginning of each mission (you will always start with a loaded RPG and 3 reloads if you choose the RPG as your primary before you start a mission).

#2 - Experience The Hideout now!
You can see what it’s like to be in The Hideout by going to the Onward app in the Quest store (in headset). You can look around and see what the full environment looks like.

I bet that’s not something you expected. We are looking forward to hearing everyone’s responses to this Sitrep. Join us on our Discord and chat with us about it! Our Community Manager will host a brief Q&A tomorrow (2/16) @ 3-4pm PT. We will try our best to answer your questions about Update 1.14 - Mercenary Mode.



Just Five Days and a wake-up

January Sitrep is Now Available

Happy 2024 Everyone!

We are back from our holiday break and hit the ground not just running, but sprinting. We saw a big rise in players during the month of December and we want to officially welcome all the new soldiers onto the battlefields.

In our December sitrep our canary let some info slip about some things we are working on and, as promised, we will be going into more details about what’s coming. The Devs’ Desk will be going over the latest features being worked on by the development team in addition to what you can expect in the next updates. In the Community Center we will go over some updates about custom maps and the VRML season.

You already waited through December, so let’s not wait any longer.

From the Devs’ Desks:

Before we jump into what's going to be coming out next, we wanted to give you an update about our voice chat system. Many have inquired and made reports about the voice chat system not working, voice being unable to connect, or being unable to hear teammates. Onward was designed so that communication was an important part of the gameplay experience and this is a big priority for us. We are working with our service providers and will be making improvements so the amount of disruptions are addressed.

Our next update will be Update 1.14. This update will have a much tighter focus for what is included because of the amount of work it takes to get these types of features included and running in the game.

[h2]Map Upgrade[/h2]
In 1.13 you saw some of our maps get a big visual upgrade, not just in resolution, but in the overall feel of the environments. The next map to be upgraded is..… Bazaar!

The markets and hotels appear to be back in business. Make sure to check out the birds in the sky if you visit during the day or the exotic moths that will come out at night. The textures have been improved throughout the whole map. Additionally, the lighting has been improved for Day, Night, and in buildings.

[h2]New Game Mode[/h2]
Another one?! You bet!
This time it’s for PVE. Co-Op and Single Player will now have a completely new style of game mode to play that will include scoring and a global leaderboard. Get ready to see how far you can make it.

You wake up and you know today is going to be different. You're not going to start your day going to the base like you normally do. No, today you got called in for a special operation, a contract. After you psych yourself up and get ready, you make your way over to “The Hideout”.

Once you're there you meet up with your squad that will be joining you on this set of missions. You like these folks, for the most part. You just hope VolkH8ter16 isn’t going to try and push everyone to get RPGs like the last mission. I mean, we were able to reload but once our stash was out, PizzaGrunt ended up having to use their knife to get us access to our radios again. What a disaster that was.

Everyone takes a look at the board for the available missions. You discuss all the details with them. You mark which of the missions you think your squad will be able to show off your highest performance, while also being able to get your gear to ensure you are prepared for the next missions. Because you know they will be more difficult.

Once the mission has been decided, you all head to the outpost to talk strategy for how you want to handle this mission and gear up accordingly.

Before you know it, the first mission has started.
After this, 6 more to go.

Mercenary mode is a multi-mission operation where you (solo or with friends) are trying to complete the contract & get the highest score. Choose from a variety of missions with different types of objectives, some of which are totally new to Onward. One of the bigger hurdles will be how you handle your rewards and craft a loadout to be able to scale with the missions as they increase in difficulty.

The majority of our focus for Update 1.14 went into this new game mode. A few features for this mode have been in the works for quite awhile. Some of the elements in this new mode will be familiar to you, yet it will be a completely new way to experience them. It takes everything you know, or don’t, about running ops and challenges you to be able to complete missions and get through the whole contract.

This mode required a lot of design and play testing to make sure elements of the mode were balanced and provided a challenge. Communication will be critical. There are lots of decisions to make throughout the game and sometimes one choice your team makes can cause you to have some major setbacks.

We are thrilled to be bringing something so new and unique to PVE in Onward. Even if you are not a routine PVE player, we think you will want to invest some time being a Mercenary. We will release more details about the mode on our social media channels and in next month's Sitrep.

Community Center:

[h2]VRML Season 15[/h2]
The VRML just wrapped up a very successful season 15. This season had 73 teams competing. After several months of practice, scrims, and intense battles the finals were down to two incredibly talented teams, The Raptors (Season 11 champions) and Imperial. After 4 Maps, The Raptors had to hand over their title to Imperial. You can check out all the highlights and matches from Season 15 on their YouTube.

Congratulations Imperial!

[h2]Custom Maps[/h2]
We wanted to also follow-up on several inquiries we have been getting regarding the removal of custom maps from the Co-Op game mode. When we updated the behavior for the bots in Update 1.13 this caused any custom maps that supported Co-Op to not function properly. To ensure the quality of the maps, we temporarily took these maps down.

The custom map makers are working hard on updating their maps to have the new bots. In fact, some maps have already been updated and are available again. Custom map makers continue to update various maps to be available for Co-Op. Before creating a new lobby, check the workshop to see if the custom map you are looking for has been updated.


As we continue to work on Update 1.14, keep up to date with information that will get shared on our socials and join the official discord to chat with other players.
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Stay Frosty!