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Hotfix 1.8.10.3 has Released

A fix has been released to address a security concern related to the custom maps. We have disallowed specific components on custom maps. All existing custom maps will continue to work, but any newly submitted or updated maps that do not follow the new security protocols will show up to players as corrupted.



Custom maps that go corrupt will become inaccessible to players until the custom map creator makes the required updates. In the event this happens, please remove the map from your library. You can follow the custom maps channels in our official Discord for updates of when some removed maps might return.

We will be reaching out to the Custom Map Creators directly to make sure these adjustments get made to minimize the amount of maps affected.

[h2]Change Log:[/h2]
Updates made to workshop area to address a security concern related to custom maps

February Sitrep is now LIVE

Happy 2022 Everyone!

2021 was quite a year for us here at Downpour! From large backend updates to settling into a new home for our studio, and new guns and mechanics, the team has done a lot this year to enhance Onward. We continued to work to make sure we can build on and make improvements to the game. We love what we do, we love our community, and we want to continue to build the best game we can for you all to enjoy.

The 2021 Summary for Onward:
4 New / redesigned Maps added
2 New weapon Interactions added
A major code refactor
Hundreds of bugs fixed & adjustments made
Performance Enhancements throughout the game
New anti-cheat system
2 new weapons
14 new custom community maps added

In addition, we have been updating some of our graphic assets in different parts of the game to improve the visuals for PC and Oculus players throughout the year. These are additional graphics updates that are different from the upcoming PC graphics update being worked on by the team currently.

Example of Old vs. New graphics that has been updated in the game:


Onward continues to be a labor of love for everyone here at Downpour. We ended the year releasing update 1.8.10, which received tons of positive feedback due to the additions of the two new guns and the rerelease of Turbine. This added some new ways to play and tactics to explore throughout the game. We understand there were some hiccoughs with the newly added weapons after the release and we made it our priority to get those corrected at the start of the year.

We will continue this year by working on finalizing some bigger projects that have been in the pipeline for a while now. The Devs desk will go over some of the major projects that we are currently working on.

[h2]From the Devs Desk:[/h2]
[h3]Gunstock Calibration[/h3]
The physical gunstock is a gaming accessory that holds your VR controllers in place to simulate the pistol grip and foregrip of a weapon. These have been used to help with accuracy and immersion when playing. The Gunstock calibration feature will help calibrate physical gunstocks to the guns in Onward for a more realistic feel when aiming and firing.


[h2]New Animations[/h2]
Major improvements to player character models and AI models; character models will now have more realistic walking and arm movements. Originally the plan was to have the AI animations come out first and then release the player animations shortly after. We have since decided to release the animations together. We would also like to take this moment to introduce the person who was brought on to lead this project, TomN.

“Hello, I am the lead animator for Downpour Interactive. I have been a professional animator (among other titles) for 23 years. Originally, I trained to become a traditional animator. During my last year in college, I realized the media industry was evolving and changed gears. As such, I devoted myself to the exploding field of computer animation. Soon after graduating, I joined a small video game studio, Point of View, Inc.

From there I started crafting game cinematics for a variety of other studios and their projects. This led to animating commercials, music videos, television series, and over 20 feature films. Recently, I worked with Disney Imagineering - where I created visual effects and character animations for upcoming attractions at Disney theme parks. I came full circle 18 months ago and returned to video games animation. Among these, Medal of Honor: Above and Beyond with Respawn Entertainment and character rigging for The Odd Gentlemen, a small boutique studio in Los Angeles.

Dante reached out in 2020 and asked me to lead the animation team. This team of talented professionals Dante assembled is a daily pleasure to work with. We’ve been hard at work revamping and developing new animations for Onward. Expect remarkable creations from Downpour!”


[h3]Improvements to IK System[/h3]
The IK system is the system that renders your hands holding the controllers and how and where those hands are in the game. We are working on making improvements to this system to be more accurate with where someone is located.

[h3]Connecting to your friends[/h3]
Getting together and jumping into Onward with your friends is a popular method of playing the game. The game is offered across three different platforms and with a large player base, we understand that it makes it a bit difficult at times to easily find your friends' lobby to jump into. We are looking into developing some new methods to help make connecting with your friends easier.

[h3]New Tent[/h3]
While most of the intensity experienced is on the battlefield, the tent is the main hub where the majority of setup and communication happens. It’s important that when you first join a lobby you feel that immersion when in the area where you begin your setup and communications for the objectives to come. We want to improve the experience you have when you are in the tent. Below are first ever looks at some concepts of design work for an improved tent environment.



[h2]Community Center:
[/h2]
Did you notice after the holidays the increase in lobby pages? There are more lobbies and games being played than ever before! We want to take this time to welcome all the new members to the Onward community. We hope you are enjoying the different game modes and the new teammates you have met. Please make sure to review our community guidelines and have a great time playing out on the battlefield.
https://www.onwardthegame.com/community-guidelines.html

[h3]New Community Custom Maps added[/h3]

Cap Practice submitted by FLapinski
Create a private competitive lobby and join volk. Once you load into the round you will be able to disable the code even before the timer is over. This is one of the best ways to increase your capping speed.

Homestead submitted by Glitch0320
Intel suggests that Volk forces are setting up operations on a small farm in the Midwest. A Marsoc unit is sent to investigate and eliminate the threat.

Refuel submitted by Koiz
A beautiful Caribbean island once home to a South American cartel is now under Volk control. The island has become a major contributor to the Volk war effort, and you and your squad have orders to dismantle the smuggling operation and eliminate any hostiles found.

Lookout submitted by Gridder
MARSOC deploy around the mountain region in northern Europe for suspected VOLK activity. Recon has found a small forward operating base that VOLK are using to operate around the area and MARSOC begin the assault on it.

There is a lot in store for 2022 and we have only just started! Stay updated here and on our social media pages.

Stay Frosty!

1.8.10.2 has released

Hello everyone!

We’ve just released a hotfix to address an issue where an incorrect pivot point caused an issue where the AK104 wasn’t handling as expected.

The patch is available now, and will download to your device automatically.

Stay frosty!

Patch 1.8.10.1 is Now Live

After our release of update 1.8.10 we saw a lot of community excitement and positive responses to the new map, Turbine, and new weapons that were introduced. However, one thing that unexpectedly happened was an unintended change in how Virtual Gunstock operates. This became our top priority and we immediately went to work on getting this fixed for you.

While we were working on this fix, we were able to review additional community feedback, and we were able to include some other bug fixes, as well. Please see the list below for detailed information on the adjustments included in this patch.

[h2]Changelog: [/h2]
[h3]System[/h3]
  • Virtual Gunstock functionally has been reverted back to expected speed and usability

[h3]Gameplay[/h3]
  • Fixed a bug where if players disconnected during spawn jail time when they rejoined, they were unable to damage other players
  • Fixed an issue where using elevators would cause a player to appear to be flying into the elevator as it reached its destination
  • Fixed an issue where where players would appear to be flying to their spawn point in gun game


[h3]Maps[/h3]
  • Fixed an issue on Cargo on containers that was allowing some bullets to pass through parts of the container
  • Audio adjustments have been made on Downfall to lower the volume of the wind when in the tent
  • Fixed a bug on Bazaar Night that would cause performance to drop for some players after selecting their loadout
  • Fixed a bug where elevators on Community Made Custom Maps would not function on custom maps

[h3]Weapons and Utilities[/h3]
  • Fixed body armor to correctly absorb damage on the chest
  • Virtual Gunstock placement for the AK-104 has been adjusted to be more accurate
  • Speed reload function will now work more consistently on the AK-104

[h3]Known Issues [/h3]
  • Some Oculus Home users have a issue where the game does not launch; for steps on how to fix this, please check our FAQ in the Oculus Home section on our website https://www.onwardthegame.com/support.html
  • There is a chance that when using an Oculus headset on SteamVR with bHaptics it may not connect. If you restart bHaptics and relaunch Onward, this should fix the issue.
  • Quest players can hear MARSOC team chat upon joining the lobby
  • There is an significant performance drop when playing the game for long periods and then loading into a custom map
  • Some PC players may experience performance problems causing framerate drops around the park area and near the burning building on Suburbia Night
  • Some objects may not render correctly on tablet when using the air drone
  • Players can hear audio from different elevations if another player is around the same vicinity but on a different floor

Update 1.8.10 is live!

Hello everyone!

Update 1.8.10 is here! This patch is coming in hot with high anticipation from the community's desire to get their hands on the new weapons and feel performance enhancements. We wanted to make sure to take some quality time to address the issues with the rising performance reports we were receiving. We felt it was important to get the game back to a better feeling state during gameplay. You will feel the improvements when loading into the game and while playing.

New features for Onward introduced in this patch include two new weapons, the MCX Virtus and AK104, and the return of the map Turbine. The addition of new weapons and environment should give you an enhanced way to experience the game throughout different game modes and other maps. Developing fresh tactics and enhancing ways to play, whether it be against AI or others on the battlefield. There are so many unique things to discover with these additions. Check out the New Features section for details on the new items coming.

In addition to performance improvements, we took some much needed time to review the environments you play in. We analyzed many locations throughout all our maps, including ones reported by the community, and made adjustments to them to improve the experience of the firefights that happen in these environments. Other changes to improve your gameplay experiences have also been included. For the full list of changes in this update please see the changelog below.

[previewyoutube][/previewyoutube]

New Features


[h2]Weapons[/h2]

MCX Virtus
Class: Specialist (Marsoc)
Caliber: .300 Blackout
Type of ammo: Subsonic
Rate of fire: 800 RPM
Barrel length: 6.75 inches, with built-in suppressor

Created for the needs of special forces operators for operations behind enemy lines where, thanks to subsonic ammunition and an integrated suppressor, they guarantee the maximum flexibility in any condition. This weapon is chambered with .300 BLK rounds, which even in their subsonic configuration guarantee excellent stopping power in short to medium range engagements. The .300 BLK is a new ammunition type being added to Onward. Its subsonic nature will allow you to engage more covertly.



AK-104
Class: Specialist (Volk)
Caliber: 7.62x39 mm
Type of ammo: Supersonic
Rate of fire: 600 RPM
Barrel length: 12.4 inches

Created to be the first 7.62x39mm weapon in this class. What makes this weapon "unique" is the proper rail system on top and on the front side. Modern looking magazine and stock. The compensator attachment makes the weapon more stable while shooting.



[h2]New map: Turbine[/h2]

This hydroelectric dam near Kazakhstan provides power for the region and serves as a strategic chokepoint that each faction strives to control. MARSOC and Volk forces control opposite ends of the dam. It's time to break the stalemate.

Some of you may remember Turbine from the 1.7 PC version of the game. The map has been redesigned and optimized for crossplatform gameplay. This map features 4 levels and multiple rooms throughout. There are working elevators to get to other levels on the map, but make sure you are prepared if the enemy team is waiting for you on the other side of those doors. Communication will be key when playing on this map.



Changelog


[h3]System[/h3]
  • bHaptics support has returned for Quest devices
  • Fixed an issue where if you un-equip the in-tent VR goggles while holding both the trigger and grip buttons at the same time, the NVG effect pops up in the tent
  • Fixed an issue where if the Host is in the VR spectate goggles when returning to the tent for map select, they will have no UI in the tent
  • Fixed an issue where if you started the game using Oculus VR mode from Steam you couldn't finish Basic Tutorial after the first dialog box
  • You can now join full lobbies as an a Observer on PCVR
  • The Give Up button now locks to head movement when alive or downed
  • Fixed an issue where observers could bypass entering passwords for lobbies
  • Corrected instances where whiteboards pens would face the wrong way
  • When displaying Player IDs in the tent the number is now fully visible


[h3]Gameplay[/h3]
  • The fog light reflection has been adjusted when using an Air or Ground Drone with NVG on certain maps
  • Fixed a bug where kills and teamkills during a round reset would get counted in the tent and did not get cleared
  • Fixed a bug where if a player drops their pistol in One In The Chamber, and then kills a player before the pistol floats back to them, they were not awarded a bullet
  • Round resets no longer add a death to your kill/death counter on Uplink
  • If you are downed and the round ends, you will now get a death point
  • Fixed a bug in Operations where if the host changed twice, the new host was not able to change mode, difficulty or number of bots until they click on loadout
  • Removed the spawn button for fireteam leader in the tent when there are no tickets left
  • Points will properly be awarded in competitive Assault lobbies at end of rounds
  • On Suburbia when objective is upstairs the tablet will now show an arrow
  • Targets in the basic tutorial will now turn black when shot, as intended
  • Fixed players getting an extended movement area after the syringe injecting phase of the tutorial


[h3]Maps[/h3]
Global Adjustments
  • Added Turbine Day and Turbine Night maps
  • Optimized GPU and CPU performance for Quest players
  • Improved shipping containers models on Cargo, Tanker, Abandoned and Quarantine
  • Fixed several locations where spectators and drones could fly outside the map
  • Fixed several exploits where players could see through some walls
  • Improved numerous cross platform prop placements and map fog setting inconsistencies
  • Added more movement freedom for Casters/flying spectators in most scenes
  • Fixed several issues that allowed AI to walk through solid objects
  • Improved visual transitions for distances on all maps
  • Improved graphic overlay issues on several maps
  • Made adjustments to walls and floors on all maps to prevent players from being able to see through them
  • Adjustments made on several maps to adjust for possible exploits


Abandoned
  • Improved the textures on the metal buildings
  • Fixed an issue where players on PC would turn pitch black in certain areas of the map
  • Adjusted spawn points and added several additional objective possibilities to Escort gamemode
  • Improved several objects' collision throughout the map
  • Fixed a spawn in Abandoned COOP where players spawn on top of the crashed Chinook.
  • Abandoned Night map selection thumbnail is now slightly brighter
  • Fixed an issue where water would sometimes appear black or missing when spectating in the tent


Bazaar
  • Fixed several collision areas in Bazaar
  • Fixed areas on map that would block casters/flying spectators
Cargo
  • Fixed an issue where users couldn't deploy their drone in a certain area
Downfall
  • Fixed several collision issues throughout the map
  • Fixed an inaccuracy in the buildings where players aren't getting correctly lit by the lights inside
  • Fixed an issue where several props in the PC version were shinier than desired
  • Fixed an issue where some of the caster UI would get overlapped by graphic textures placed in the PC version
  • Fixed a spawn point for Gun Game and One In The Chamber where players, upon spawn, would get stuck
Quarantine
  • Fixed an issue with the skyscraper building north of the motel that allowed AI to walk and shoot players through it
Shooting Range
  • Adjusted the first set of stairs in the killhouse that prevented players from being able to move up the stairs in smooth motion
  • Fixed the terrain from shifting its shape aggressively in the target course for PC
Snowpeak
  • Fixed an issue where the small cars in Snowpeak reacted to gunshots as concrete objects
  • Adjusted collision throughout the map
  • Removed a visual texture seam on the terrain in Snowpeak for Quest
Suburbia
  • Ambient cricket audio in Suburbia Night has been lowered in volume
  • Adjusted collision throughout the map
  • Fixed multiple vehicles that would cause the player to get stuck when running next to them
  • Fixed an issue with several objects in the PC version of Suburbia where objects appear to be very shiny
  • Fixed the spectator camera from spawning below the floor after using the spectator goggles
Subway
  • Adjustments made around the stairs and railings. Including an issue where players were unable to shoot through railings
  • Fixed many visual bugs throughout the map
Tanker
  • Adjusted collision throughout the map
  • Adjustments made so AI no longer walk through shipping containers


[h3]Weapons and Utilities[/h3]
  • Added the MCX Virtus to Marsoc Specialist Class
  • Added the AK104 to to Volk Specialist Class
  • When the AUG empties a magazine, the bolt now holds open mechanically and visually
  • The AUG bolt no longer stays closed when shooting
  • The dust cover on the AUG no longer clips through the back of the gun when the charging handle is pulled back
  • Fixed a bug that could cause weapons to freeze in place when fired
  • Shotgun shells will now appear in the chambers of loaded shotguns, SPAS and M1014
  • Fixed a bug that caused players to not be able to get tased in the upper chest
  • If there is ammunition left on P90 it will now show in the magazine
  • The TAR-21 now has an animation on its dust cover when shooting/pulling the charging handle
  • Fixed a bug when pulling back the M16 or Mk18 charging handle on an empty magazine that would cause the bolt to not release
  • Removed bolt release function from the SKS and SVD to mimic the real weapons' functionality
  • The Box magazine's bullet chain link is no longer visible through flash & smoke effects
  • The Mk17 magazine no longer clips through the weapon's body
  • The FAMAS magazine on PC has been adjusted to face the correct direction
  • The holographic sights were corrected to align properly on weapons
  • The left and right angled sights corrected to align properly on weapons


Caster Mode
  • Casters can now hear players during game play, but no longer hear players in the tent
  • Flare Guns and Smoke will no longer toggle the Caster's NVBoost off
  • Fixed only 5 players appearing on the leaderboard and in the camera selection
  • Fixed an issue where where if you are zoomed in before snapping to a player, after leaving their perspective your camera will zoom in again
  • Players with NVGs active will no longer have their camera views blocked
  • Fixed an issue where if you are moving when you snap to a player, upon escaping from their view your camera will still have momentum and move in the direction that you were flying prior to snapping to them
  • Player names will now rotate to face the caster while in first person perspective
  • If a player turns a flashlight on/off near the Caster while their NV Boost is on, it will no longer toggle the NV Boost off
  • Fixed an issue that was casing The PKM and Glock to have no texture and have bright white puffs of smoke when shooting
  • Fixed The hostiles counter being too big for the given box
  • A message will now be displayed if the caster lobby is full
  • Player's laser will no longer be stopped by boundaries
  • The minimap will now show the correct position of the caster's location
  • The caster's in-tent camera view has been adjusted so that it no longer cut off the the Scoreboard and player list
  • Mitigated an issue where If a caster opens the spacebar menu after a player has died, it would cause a chunk of the minimap to disappear


Known Issues
  • Some Oculus Home users have a issue where the game goes not launch properly, for steps on how to fix this please check our FAQ on the Support Page
  • There is a chance that when using an Oculus headset on SteamVR with bHaptics it may not connect
  • Quest players can hear MARSOC team chat upon joining the lobby
  • There is an significant performance drop when playing the game for long periods and then loading into a custom map
  • The elevators on Turbine can cause some visible teleportation issues for players
  • PC players may experience performance problems causing framerate drops around the park area and near the burning building on Suburbia Night
  • Some objects may not render correctly on tablet when using the air drone
  • Players can hear audio from different elevations if another player is around the same vicinity but on a different floor