Patch v1.7.3 - Custom Map Voting, Fixes for AI, and General Fixes
ONWARD Hotfix V1.7.3 Changelog
Custom Map Voting
There is now an option to enable or disable custom maps on your server. This determines if custom maps show up in map votes. It is forcibly enabled if you start on a custom map.
The tent map vote screen now supports the display of custom maps.
The custom map option will try and find custom maps that everybody on the server has downloaded the same version of. These maps that people have in common will show up randomly alongside stock maps in public game map votes.
In private game map votes, an assortment of these maps will also be available underneath the stock maps.
You can move seamlessly from stock to custom map in this manner, or from custom back to stock. There are no limitations here.
Custom maps no longer show the round reset screen, they show a full map vote screen like any other map.
If you see a blue hammer in the server browser, it means that server supports custom maps.
If somebody happens to connect to a server that is in the middle of voting on custom maps that they do not have, then the vote will be refreshed automatically.
General
Download speeds in the workshop have been improved on average.
The spawn jail time is now added to the round time, as it was before.
Status icons in the server browser are now color coded for easy recognition.
Smoothed out some performance hitches immediately after loading into a level.
Fixed a performance hitch that could occur when a grenade touched the ground for the first time.
Fixed Assault boundaries not rendering properly on top of the map in the tablet.
Fixed game mode names showing improperly in the server browser.
Fixed the player getting stuck in the custom map loading screen if asked to load a map that he does not own.
Fixed tutorial panels occasionally fading incorrectly.
AI
Continued our tuning of the AI’s reaction times, turn speeds, and vision timeouts based on player feedback.
Difficulty modes in operations are now color coded to signify how hard they are.
Further decreased the chance for AI to speak...
...but gave them more things to say.
AI can no longer see through foliage on Turbine, Snowpeak, and Abandoned.
Fix instances of bloodthirsty AI ruthlessly attacking players that are no longer a threat.
Moved AI spawns on Bazaar Day, Bazaar Night, and Turbine Day to be further from player spawns.
Limited the number of AI that can think each frame, should mostly help people that are having low performance.
Made performance improvements to pickups that are being held by AI.
Made improvements and to AI performance and fixed several issues when they respond to alerts.
Fixed AI firing certain semi-automatic weapons very quickly, like the SVD and the SKS.
Fixed AI appearing upside down in the sky momentarily as they spawned.
Fixed AI snapping to strange rotations sometimes when facing a target.
Fixed some potential instances of AI spawning in walls in custom content maps.
Levels
Brought back the infamous propane tank on Cargo.
Fixed a potential performance issue on Cargo.
Improved performance on Downfall.
Fixed a car on Downfall from disappearing at longer distances.
Fixed impenetrable metal gratings on buildings in Bazaar.
Fixed a bulletproof window in Bazaar.
Fixed a bulletproof window in Suburbia.
Pickups
Adjusted the width of the shield to match how wide it used to be.
Adjusted AKM scale and fixed a hole in it.
Fixed the G17 pistol showing two frames.
Adjusted the scale of the M39 EMR.
Known issues
AI will still be able to spot the player through ground bushes/ferns on Jungle
Custom Map Voting
There is now an option to enable or disable custom maps on your server. This determines if custom maps show up in map votes. It is forcibly enabled if you start on a custom map.
The tent map vote screen now supports the display of custom maps.
The custom map option will try and find custom maps that everybody on the server has downloaded the same version of. These maps that people have in common will show up randomly alongside stock maps in public game map votes.
In private game map votes, an assortment of these maps will also be available underneath the stock maps.
You can move seamlessly from stock to custom map in this manner, or from custom back to stock. There are no limitations here.
Custom maps no longer show the round reset screen, they show a full map vote screen like any other map.
If you see a blue hammer in the server browser, it means that server supports custom maps.
If somebody happens to connect to a server that is in the middle of voting on custom maps that they do not have, then the vote will be refreshed automatically.
General
Download speeds in the workshop have been improved on average.
The spawn jail time is now added to the round time, as it was before.
Status icons in the server browser are now color coded for easy recognition.
Smoothed out some performance hitches immediately after loading into a level.
Fixed a performance hitch that could occur when a grenade touched the ground for the first time.
Fixed Assault boundaries not rendering properly on top of the map in the tablet.
Fixed game mode names showing improperly in the server browser.
Fixed the player getting stuck in the custom map loading screen if asked to load a map that he does not own.
Fixed tutorial panels occasionally fading incorrectly.
AI
Continued our tuning of the AI’s reaction times, turn speeds, and vision timeouts based on player feedback.
Difficulty modes in operations are now color coded to signify how hard they are.
Further decreased the chance for AI to speak...
...but gave them more things to say.
AI can no longer see through foliage on Turbine, Snowpeak, and Abandoned.
Fix instances of bloodthirsty AI ruthlessly attacking players that are no longer a threat.
Moved AI spawns on Bazaar Day, Bazaar Night, and Turbine Day to be further from player spawns.
Limited the number of AI that can think each frame, should mostly help people that are having low performance.
Made performance improvements to pickups that are being held by AI.
Made improvements and to AI performance and fixed several issues when they respond to alerts.
Fixed AI firing certain semi-automatic weapons very quickly, like the SVD and the SKS.
Fixed AI appearing upside down in the sky momentarily as they spawned.
Fixed AI snapping to strange rotations sometimes when facing a target.
Fixed some potential instances of AI spawning in walls in custom content maps.
Levels
Brought back the infamous propane tank on Cargo.
Fixed a potential performance issue on Cargo.
Improved performance on Downfall.
Fixed a car on Downfall from disappearing at longer distances.
Fixed impenetrable metal gratings on buildings in Bazaar.
Fixed a bulletproof window in Bazaar.
Fixed a bulletproof window in Suburbia.
Pickups
Adjusted the width of the shield to match how wide it used to be.
Adjusted AKM scale and fixed a hole in it.
Fixed the G17 pistol showing two frames.
Adjusted the scale of the M39 EMR.
Known issues
AI will still be able to spot the player through ground bushes/ferns on Jungle