Patch v1.6.5 Bug fixes, and performance improvements
Hey guys,
These past few weeks we’ve been working on more optimizations and bugfixes! We're still honing on getting the stability and performance up to standard. Soon we'll get you the remaining maps back! Sit tight!
Fixed explosions failing to deal damage to all players or characters in range. Improved hit detection for fragmentation explosions.
Added ricochets to fragmentation explosions. Fragments can bounce off objects and deal damage to players that are not directly in the explosions line of sight.
Competitive games now require at least one player to be ready before they will auto-start. The timer will stop until at least one player is ready.
Third person spectate cameras will now follow a player’s height to let observers see players that are crouching.
Fixed the out of bounds respawn penalty in Uplink Assault carrying over to the next round if a player died out of bounds near the end of the round.
Fixed non-functional map voting in private lobbies if the host left during map voting.
Optimize how our occlusion culling identifies objects that do not move, improving performance.
Reduced memory usage in certain aspects of the game.
Adjusted LOD thresholds on many maps.
Adjusted shaders on scene materials for many maps.
Fixed texture anisotropic settings on many maps.
Performed many minor optimizations and bug fixes on many maps.
Adjusted the post processing profile of Downfall Night.
Fixed the player model animating strangely while crouching.
Fixed garbled visuals when looking through scopes.
Fixed invisible walls on some of the Quarantine buildings, allowing players to go up all floors in Operations.
Fixed the player’s goggles showing when spectating in first person.
These past few weeks we’ve been working on more optimizations and bugfixes! We're still honing on getting the stability and performance up to standard. Soon we'll get you the remaining maps back! Sit tight!
Gameplay
Fixed explosions failing to deal damage to all players or characters in range. Improved hit detection for fragmentation explosions.
Added ricochets to fragmentation explosions. Fragments can bounce off objects and deal damage to players that are not directly in the explosions line of sight.
Competitive games now require at least one player to be ready before they will auto-start. The timer will stop until at least one player is ready.
Third person spectate cameras will now follow a player’s height to let observers see players that are crouching.
Fixed the out of bounds respawn penalty in Uplink Assault carrying over to the next round if a player died out of bounds near the end of the round.
Fixed non-functional map voting in private lobbies if the host left during map voting.
Performance
Optimize how our occlusion culling identifies objects that do not move, improving performance.
Reduced memory usage in certain aspects of the game.
Maps
Adjusted LOD thresholds on many maps.
Adjusted shaders on scene materials for many maps.
Fixed texture anisotropic settings on many maps.
Performed many minor optimizations and bug fixes on many maps.
Adjusted the post processing profile of Downfall Night.
Miscellaneous Fixes
Fixed the player model animating strangely while crouching.
Fixed garbled visuals when looking through scopes.
Fixed invisible walls on some of the Quarantine buildings, allowing players to go up all floors in Operations.
Fixed the player’s goggles showing when spectating in first person.