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Onward Sitrep - December 2020



Hello everyone!

Welcome to the last Sitrep for 2020! Work continues on update 1.8.7, and although we had hoped to release it before the end of the year we had to acknowledge that making sure this update is as good as it can was the more important factor in that decision. With Christmas approaching that meant that the update wouldn't release until mid-January. We'll be spending the coming week working on the last few bugs and improvements, and polishing the new features.

One of the key new features coming in 1.8.7 is the overhauled audio system. The audio update is currently being tested and the general picture is that it will be a big improvement in both accuracy and immersion. We have been working towards providing better audio across the board. The changes to note include gunshots that are more consistent in their quality, more immersive and understandable footsteps, higher quality voice chat, more immersive environmental sound, and more consistency between the volumes of different sources. New are also the options to adjust the volume of sfx, gunshots, the volume of voices, and the audio mixer being used. Customised audio will also be available again for our custom map gurus!

If you've been keeping up with the Sitreps over the past couple of months you'll know that the second big new feature coming in update 1.8.7 is the re-release of a fan-favourite map: Snowpeak! Last month we teased the layout of the map, and this month we're ready to share some on-the-ground images of what's coming your way soon.



Keep an eye out for improvements throughout the game. These improvements include the smoke bombs behavior change that we detailed last month, and a fix for a bug where AI would ignore smoke grenades. We've also applied a small boost to the night vision to make it brighter in dark areas. A memory leak that would result in crashes if players stayed for extended periods of time in respawn-enabled game modes has been fixed and should help those of you who like playing in the Shooting Range. A final highlight of the small changes is that you'll be able to set custom time limits in private Uplink matches now. Keep an eye out for the full change log when the patch releases!

We would be remiss not to mention an issue that's been affecting Onward's competitive scene. The "jiggle peek" issue is being worked on and we are hoping to have a fix that will come out in the new year soon after the 1.8.7 update releases. Speaking of things we're actively working on for the new year: we haven't forgotten about the graphical improvements we mentioned a while ago, and continue to research and develop improvements in that area, including shadowmasks and various shader and lighting improvements.

Unit 51 continues to be a great help and valuable asset for helping test some of these new features and help provide valuable feedback. In December we found that we needed to recruit new members to the unit to help with the evolution and expansion of the game. We received over 300 applications and are grateful for everyone's interest. From that we picked and added our new members to the unit. Due to the overwhelming interest and limited space we weren't able to invite everyone we wanted to based on their applications this time around, but we'll definitely have more recruitment drives in the future.

Switching gears from development news to community highlights we'd like to give a huge shout out to the Onward Master League. After intense battles the VR Master League (VRML) has finished Season 10. Congratulations to the Beginners for topping the league, Aimless Gaming for making sure they don't get too comfortable up there, and Bossfight & Mayhem for completing the podium with nothing to separate them.



Season 11 will be starting up in the new year, so make sure to hone your competitive play skills if you're looking to participate. If you are interested in joining the league for season 11, check out the Onward Master League website for more info.

We have our Winter Community contest running and have a lot of great prizes to give away including up to an RTX 3090 graphics card or an AMD 5950X processor with a high-end motherboard! There are prizes for three categories. Fan Art, Videos & Custom Maps. We have been seeing some very promising entries coming in already, and we're looking forward to seeing more coming in over the next couple of weeks!

To put the cherry on top of our year, Onward has been titled Best Action Game of 2020 by Oculus Quest. We are incredibly proud and happy to provide players with a great action experience and we are very grateful to Oculus for this recognition. Of course we'll want to grab similar titles on all platforms next year as well!

Finally, we wish all of you, your friends, your family, and everyone else a very Happy Holiday Season, and however you celebrate it we hope you are staying safe and healthy. We've got a lot in store for 2021, so keep looking Onward!

We know it's cold out for most of you: Stay Frosty!

Unit 51 is open to new recruits



Hello everyone

A few months ago we introduced Unit 51: a group of dedicated Onward fans who give us developers direct feedback on upcoming versions of Onward before they are released to the general public.

Unit 51 has been a great success over the past couple of months, and so we're looking to add more people to the group. It doesn't matter how you play: hardcore league or casual co-op, we're looking to hear from all of you and the more varied the group is, the better the feedback we get.

Please note that although this is a voluntary role it will require some level of dedication, as development builds will be coming to you frequently. Apply if you are motivated and able to spend at least a few hours every week testing these development builds and giving us feedback. Applications close Friday at midnight UTC.

Apply now!

A Winter Onwardland



Hello everyone!
Over the past couple of months we've seen Onward grow as many new players have joined our ranks. On top of that we've recently brought back custom map support for PCVR, and introduced it on Oculus Quest. Now, the holiday season is fast approaching and we've recently seen the launch of some exciting new technology. A perfect time then to celebrate a successful year for Onward, and to do that we're launching a community contest where you all will be able to compete for eternal glory, and spectacular prizes.

We will be awarding prizes in the following categories:
  • Custom (Snow/Winter) Maps (3 prizes)
  • Fan art (1 prize)
  • Fan video (1 prize)


Custom (Snow/Winter) Maps
This category will be familiar to those of you who participated in our last community contest: creators will compete by making new and interesting maps for Onward. We'll be giving away prizes in three categories: overall best map, best PC map and best Quest map. Because we encourage creators to create maps that support all platforms, any map that supports both PC and Quest versions of Onward will compete in all three categories. Maps that support only one platform will only compete for that category. As a twist we've added a theme to the custom maps competition this time around: all maps submitted for this contest must have a winter setting!

If you're new to creating maps for Onward, go to the Onward Custom Content Guide to download the Onward Custom Content SDK for Unity and make sure to read the Rules For Content Submission on the Onward Custom Content Guide. All entries must abide by these rules.
  • Submission deadline: Thursday January 21st
  • Prizes:
    • For the best cross-platform map: 1x your choice of either an NVidia RTX 3090 video card or an AMD 5950X processor with a high end motherboard
    • For the best map on PC: 1x your choice of either an NVidia RTX 3080 video card or an AMD 5900X processor with a high end motherboard
    • For the best map on Quest: 1x your choice of either an NVidia RTX 3080 video card or an AMD 5900X processor with a high end motherboard


Fan Art & Videos
We always enjoy seeing the creative side of our community, and there's a lot of creative talent going around! We want to encourage and reward those of you who put your talents to use, and so we've added two new categories. For (aspiring) videographers we'll be giving away a prize for the best fan video, and we're also giving away a prize for any other form of fan art that catches our attention. Pretty much anything goes: from a drawing or painting to a music piece: catch our attention and you can win yourself a nice upgrade for your gaming system.
  • Submission deadline: Thursday January 3rd

  • Prizes:
    • For the best video: 1x your choice of either an NVidia RTX 3080 video card or an AMD 5900X processor with a high end motherboard
    • For the best fan-art: 1x your choice of either an NVidia RTX 3080 video card or an AMD 5900X processor with a high end motherboard


How to enter the contest For all categories
  • Join the Onward Discord to stay up to date on any announcement we may make during the contest submission periods. This is mandatory if you want to be eligible for any prizes.
  • Send an email to [email protected] with the following information:
    • Which category you are joining (Maps, Fan Art, or video)
    • Your Discord username


For map creators
  • In your email, include all the information listed above, and also:
    • The name of your map
    • The category/ies you wish to compete in (cross-platform, PC, and/or Quest)
  • Make sure the email address you use to submit your entry to [email protected] is the same email address you use to submit your map using the Onward Custom Content SDK.


You will receive a response from us as soon as possible to confirm your entry and the details on how to submit your entry or entries.

Submission deadlines & winner announcements
  • Fan art: Sunday, January 3rd
  • Videos: Sunday, January 3rd
  • Custom Maps: Thursday January 21st


We will announce the winners of the Fan Art and Video categories on Monday January 11th, and the winners of the custom map category on February 1st.

The Fine Print
  1. All participants must join the Onward Discord
  2. Any participant can only win one prize, but they may submit as many entries as they want in as many categories as they want.
  3. Submissions for this contest must be original work, created after the date of this announcement.
  4. Submissions may not contain any material which is subject to a copyright or trademark owned by another person or entity than the one submitting the work.
  5. Submissions must not break or encourage breaking of any laws of the United States of America.
  6. We reserve the right to remove any person from this contest and/or reject any submission for any reason without prior notice.
  7. Downpour Interactive will, at its sole discretion, select the winners of each category of the contest.
  8. When the winners for each category are announced we will send them an email to claim their prize. If the prize isn't claimed within one week from the date of this email, that person will have forfeited their prize and we will award it to the next best entry.

Sitrep November 2020



Hello everyone!

Another month passed, and it’s time for our monthly update on the development of Onward! Since our last Sitrep we’ve released two major patches: 1.8.5 and 1.8.6. Update 1.8.5 brought us specular maps for the weapons so that they catch light more realistically, custom maps to enjoy and improved support for haptic devices, to name a few. Onward 1.8.6 was an iterative update to improve on the foundations that 1.8.5 gave us, and to address a good number of bugs. We’re still investigating reports of some new and existing issues, and if needed those will be addressed in a patch before update 1.8.7 drops. We’re hoping to drop 1.8.7 just in time for the December holidays.

The most noticeable change coming in with Onward 1.8.7 will be the game’s audio system, which will be completely overhauled for this update to bring you a more immersive and AAA quality audio experience. To do this we have replaced the Unity audio system with Wwise, which gives our sound designers a lot of great tools to make the audio sound like you are really on the battlefield.

In terms of improvements you can look forward to directional voice quality, improved (ambisonic) ambience sounds, improved reverberations and high dynamic range settings. On top of that actions will have more audio feedback, and we’ve improved the general audio quality as well. It’s hard to convey changes in the audio quality through text, but we’re very impressed with the results so far.

Aside from the audio improvements we’ve been working on something else we’ve received a lot of feedback over the last couple of months: smoke grenades. We’ve changed the smoke grenades so that they’re no longer directional, but instead form a sphere of smoke around the grenade: these types of smoke grenades are easier to use in game because of their predictability. We’ve also managed to remove the blinding effect encountered when looking at the smoke through a scope due to a series of performance optimizations.

On to the re-release of Onward’s various maps. we’re working to release an improved Snowpeak map in the next update, and to follow that up with the Abandoned map. As a special preview we’ve included aerial top-down shots for Abandoned and Snowpeak below so you can get an idea of what we’re working on. Jungle, which we had hoped to release with update 1.8.6 last week, will need more work based on the feedback we’ve gotten from our Unit 51 player feedback group. We’ll be taking our time to get it right, rather than release a map that doesn’t meet your expectations and our quality standards. Also on the topic of maps we’ll be announcing a new community mapping contest with prizes later this week, and we’re excited to see what the map creators will amaze us with. If you’re interested in learning how to create maps for Onward, check out the Community page on our website.





We mentioned the Unit 51 playtest group a bit earlier. Unit 51 has been doing a great job providing us with feedback and catching some nasty bugs that had slipped by us. As a result, we’ll be looking to expand Unit 51 with new players in the coming weeks, so keep an eye out for that announcement on our Discord and social media.

That’s it for this month, until soon and stay frosty!

Onward 1.8.6 is now available!

Hello everyone!

We’re excited to share Onward 1.8.6 with you! In this patch we’ve focused on two key areas: first, we worked to improve gameplay and graphical issues we’ve seen players run into such as for example people appearing to jump around if they have a poor internet connection, players spawning near you in social game modes and some performance problems a small portion of PC players ran into after the last patch. Secondly, we’ve fixed dozens of bugs all across the game, the highlights you can On our website.

In the previous patch we delivered some of our previously announced features earlier than we had expected, those included improved support for haptics devices and custom content. We’re still working on the next set of major new features, including the game audio overhaul and the Shadowmask feature we shared a preview of in the September Sitrep. In that timeline we had anticipated the Jungle map to be released in this patch, and although we got close we got some valuable feedback from Unit 51, our playtesting group, that made us realize we want to change our approach to that particular map.

We’ll be giving you an update on our overall progress on new features later this week. For now we trust you’ll enjoy Onward 1.8.6, and we’ll see you on the battlefields!

Onward 1.8.6 s available now and will download automatically.