[p]
![]()
[/p][h2]
🔥 WHAT'S NEW IN THIS UPDATE 🔥[/h2][p][/p][p]
Greetings, Champions![/p][p]We're excited to bring you our biggest update yet! This massive overhaul completely reimagines how champions play, introduces exciting new features, and delivers the combat experience you've been asking for. Jump in the playtests this weekend to try it out![/p][p][/p][h3]
⚡ MAJOR HIGHLIGHTS:[/h3]
- [p]Complete Champion Overhaul - All 4 champions rebuilt from the ground up with unique playstyles[/p]
- [p]Champion & Summon Skins System - Customize your look with multiple override options [/p]
- [p]Combat Revolution - Melee cleave attacks, damage windows, and visual damage numbers[/p]
- [p]Custom Keybinds - Finally! Set up your controls exactly how you want them[/p]
- [p]Enhanced UI - New summon details panel with comprehensive information[/p][p][/p]
[p]
🎮 GAMEPLAY PHILOSOPHY: This update focuses on making each champion feel unique and powerful in their own way. Whether you're a tank player who loves getting in the thick of things, or a controller who prefers tactical gameplay, every champion now has a distinct identity that shines through their abilities.[/p][p][/p][p]⚠️
IMPORTANT NOTES: [/p]
- [p]Due to the extensive champion changes, we recommend experimenting with different talent builds[/p]
- [p] Combat feels significantly different - take time to adjust to the new cleave mechanics [/p]
- [p]Some of your favorite strategies may need tweaking, but new powerful combinations await![/p]
[p][/p][p]
Ready to dive in? Let's break down everything that's changed![/p][p][/p]
General Updates
[p][/p][h2]New Features[/h2]
- [p]Added custom key binds - Accessible in the options menu[/p]
- [p]Champion Skins system with multiple override options [/p]
- [p]Summon Details Panel with right-click functionality[/p]
- [p]Damage numbers now visible in combat[/p]
[h2]Champion Skins[/h2]
- [p]Setting a Default Skin: In the DECK menu, right click on a champion card to see all abilities and set the default skin.[/p]
- [p]Overriding a Skin for a deck: Within each deck on the champion tab, select what skin you want that deck to use.[/p]
- [p]Overriding a Skin for a match: When loading into a match, select a skin for the champion that will be applied for that match only.[/p]
[h2]Summon Details Panel[/h2]
- [p]RIGHT CLICK a summon card in the deck builder to bring up the details page[/p]
- [p]View skins, ability info and keyword descriptions[/p]
- [p]Set default summon skins by RIGHT CLICKING while its in your full card collection[/p]
- [p]Once a summon is added to your deck, you can RIGHT CLICK and override the skin for that deck only[/p][p][/p]
Champion Select Changes
[p]
No duplicate champions allowed on the same team[/p][p]
With the game being 2v2 we wanted to promote how champions play together not how you can make an OP comp by taking 2 of something.[/p][p][/p]
Combat Changes
[h2]Major Combat Updates[/h2]
- [p]Melee attacks changed from single target to cleave- Hit what you want to hit and prevents hiding behind summons [/p]
- [p]Damage windows added for attacks - No more single timestamp damage, now there's a window for better hit detection [/p]
- [p]Damage numbers turned on - Better visual feedback for damage dealt[/p]
- [p]RANGED summons now prioritize FLYING champions and summons- More counterplay to hovering[/p]
- [p]Lowered champion movement speed- Combat relies more on using summons correctly[/p]
Keywords
[p]
These can be found and accessed on the details page of each summon.[/p]
[p]Keyword[/p]
[p]Description[/p]
[p]Slow[/p]
[p]Slows enemies movement speed[/p]
[p]Time Dilation[/p]
[p]1 second stun[/p]
[p]Leftover[/p]
[p]Spawns summons on KO[/p]
[p]Blitz[/p]
[p]Targets the objective. Takes time to build up to maximum damage.[/p]
[p]Hunter[/p]
[p]Targets the enemy champion[/p]
[p]Overshield[/p]
[p]Gains a shield that absorbs initial damage.[/p]
[p]Enrage[/p]
[p]Increases damage done[/p]
[p]On Summon[/p]
[p]Has an on summon ability[/p]
[p]On KO[/p]
[p]Has an on death ability[/p]
[p]Link[/p]
[p]Connect to a teammate applying an effect to them[/p]
[p]Ignite[/p]
[p]Does fire damage[/p]
[p]Overclocked[/p]
[p]Increased movement and attack speed[/p]
[p]Thorns[/p]
[p]Does reflective damage when hit[/p]
[p]Knockback[/p]
[p]Knocks an enemy off their feet when hit[/p]
[p]Trample[/p]
[p]Pushes enemies out of the way as they move[/p]
[p]Silenced[/p]
[p]Abilities can not be used while under this effect[/p]
[p]Hacked[/p]
[p]Mechanical summons change to your team[/p]
[p]Duplicate[/p]
[p]Creates more of itself[/p]
[p]Spawner[/p]
[p]Creates other summons[/p]
[p]Critical Hit[/p]
[p]Deals double damage[/p]
[p]Skillshot[/p]
[p]A summon that can be aimed[/p]
[p]Healing[/p]
[p]Heals allies[/p]
[p]Lifelink[/p]
[p]Heals in an aoe for the amount of damage delt[/p]
[p]Regeneration[/p]
[p]Regenerates hp overtime[/p]
[p]Overheal[/p]
[p]Heals more than the base hp[/p]
[p]Taunt[/p]
[p]Draws aggression from enemies[/p]
[p]Ranged[/p]
[p]Deals damage at a distance and prioritizes flying summons and champions[/p]
[p]Horde[/p]
[p]More than one of a summon[/p]
[p]Mechanical[/p]
[p]Made of metal or mechanics[/p]
[p]Flying[/p]
[p]Flies and ignores ground effects[/p]
[p]Melee[/p]
[p]Close combat fighting[/p]
[p]Stationary[/p]
[p]A summon that does not move[/p]
[p]Wear and tear[/p]
[p]Maximum health deteriorates overtime[/p]
[p]Rampage[/p]
[p]Each successful hit increases the damage of the next attack[/p]
[p]Accelerates[/p]
[p]Damage is increased overtime the longer the same target is being attacked[/p]
[p]Amplify[/p]
[p]Gains movement speed overtime[/p]
[p][/p]
Wild Cards
[p]
FIXED a bug where Wild Cards were not all working.[/p]
- [p]Cooldown Reduction - Decrease Champion Cooldowns by 50% [/p]
- [p]Temporal Extension - TIME DILATION duration is doubled [/p]
- [p]Sharpshooter's Precision - Double the attack range of RANGED summons [/p]
- [p]Heroic Fortitude - No longer heals you on application[/p]
- [p]Titan's Strength - LARGE summons gain 25% increased damage \
[/p]
Champions
[p]
We have done close to a full overhaul on our champions. This ranges from movement speed to abilities in their kit. The goal of this is to really allow the player fantasy and playstyle of each champion to shine through.[/p][h2]Bolgar[/h2][p]
Bolgar is built to fully embody the Tank role, bringing the fantasy of merging with his companion Burr to become the unstoppable Werebear. While the transformation is powerful, it's important that Werebear remains a beatable threat. This update puts greater focus on syncing with Burr, allowing players to tap into the full potential of their bond and become a true frontline menace in the arena.[/p]
- [p]Health: 400 → 300[/p]
- [p]Movement speed: 1000 → 925 [/p]
[h3]BASIC ATTACK[/h3]
- [p]DPS: 29[/p]
- [p]Combo hit 1: 17 damage[/p]
- [p]Combo hit 2: 17 damage[/p]
- [p]Combo hit 3: 21 damage[/p]
[h3]Movement Ability[/h3][p]Sprint forward knocking everything out of the way for a duration [/p]
- [p]HOLD to stay sprinting, release to stop [/p]
- [p]Duration: 5 Seconds[/p]
- [p]Cooldown: 20 Seconds \
[/p][h3]Special Ability[/h3][p]Bolgar pulls log off his back and fires the Logzooka, applying KNOCKBACK to everything in range [/p]
- [p]Cooldown: 25 Seconds[/p]
[h3]Sidekick Ability - Werebear[/h3][p]Fuses with Burr to become the Werebear [/p]
- [p]Increased Health: 300 → 400[/p]
- [p]Basic Attack: 35 Damage per hit[/p]
- [p]Movement Ability Werebear: [/p]
- [p]Leap upwards with knockback on landing [/p]
- [p](HOLD to leap further)[/p]
- [p]Cooldown: 6 seconds[/p]
- [p]Duration: 20 Seconds [/p]
- [p]Cooldown: 60 Seconds[/p]
[h3]Ultimate - Super Werebear[/h3][p]
Bolgar turns into a Super Werebear[/p]
- [p]On activation: 100 damage and KNOCKBACK[/p]
- [p]Health: 300 → 500[/p]
[p]Super Werebear Basic Attack[/p]
- [p]35 Damage per hit + KNOCKBACK[/p]
- [p]Movement: Single use dash with KNOCKBACK[/p]
[p]Bolgar's Ultimate charges from doing damage to opponents[/p][p][/p][h2]Locke[/h2][p]
Locke is designed to fully embrace the Controller role and the fantasy of effortless aerial movement. By leaning deeper into his hovering mechanics, Locke introduces the first ranged attack for a champion in the game — seamlessly switching between melee and ranged combat depending on whether he's airborne or grounded.[/p]
- [p]Movement speed changed from 1200 → 1050[/p]
[h3]BASIC ATTACK[/h3]
- [p]DPS: 56[/p]
- [p]Combo hit 1: 25 damage[/p]
- [p]Combo hit 2: 25 damage[/p]
- [p]Combo hit 3: 25 damage[/p]
- [p]Can only be used while NOT in hover mode[/p]
[h3]Ranged Basic Attack[/h3]
- [p]Single ranged shot: 17 damage[/p]
- [p] Can only be used while in Hover mode[/p]
[h3]Jump Ability - Hover[/h3]
- [p]Press jump to engage/disengage Hover mode[/p]
- [p]Hold jump to launch higher [/p]
- [p]Duration: 20 Seconds[/p]
- [p]Cooldown: 30 Seconds[/p]
[h3]Movement Ability[/h3]
- [p]Long range dash[/p]
- [p]Cooldown: 5 Seconds[/p]
[h3]Special Ability[/h3]
- [p]Creates an area of effect[/p]
- [p]TIME DILATION opponents for 1 second[/p]
- [p]OVERCLOCK teammates for 5 seconds[/p]
- [p]Cooldown: 35 Seconds[/p]
[h3]Sidekick Ability- Volt[/h3]
- [p]Attacks nearest opponent with chain damage[/p]
- [p]Cooldown: 15 Seconds[/p]
[h3]Ultimate - Full Send [/h3]
- [p]Unleashes 4 Summons to aid him in fight: Janz, Wotchy, Shooticrue, R-Mor[/p]
- [p]Locke's ultimate charges over time[/p]
[h2]Ragna [/h2][p]
Ragna is built to embody the Duelist role and the raw fantasy of wielding uncontrollable fire. While her base damage starts lower, her true strength ignites when she chains abilities and fuels her flames — turning up the heat for devastating results. With singe effects and fire-based summons amplifying her power, Ragna thrives when the battlefield is burning.[/p]
- [p]Movement speed: 1050 → 950[/p]
- [p]DPS: 36[/p]
[h3]Melee Basic Attack[/h3]
- [p]Combo hit 1: 20 damage[/p]
- [p]Combo hit 2: 20 damage [/p]
- [p]Combo hit 3: 25 damage[/p]
[h3]Jump Ability[/h3]
- [p]Press the jump button to jump in the air.[/p]
[h3]Movement Ability[/h3]
- [p]Short range dash[/p]
- [p]IGNITES any opponents hit by the dash[/p]
- [p]Charges: 3[/p]
- [p]Cooldown: 8 seconds[/p]
[h3]Special Ability[/h3]
- [p]Ragna will dive kick towards ground at the area you are aiming at[/p]
- [p]Can only be activated while in the air[/p]
- [p]Opponents in the area will be IGNITED[/p]
- [p]Cooldown: 10 Seconds[/p]
[h3]Sidekick Ability- Singe[/h3]
- [p]Ragna and FIRE summons deal double fire damage when they IGNITE opponents[/p]
- [p]Gains IGNITE on all basic attacks[/p]
- [p]Duration: 10 seconds[/p]
- [p]Cooldown: 20 Seconds[/p]
[h3]Ultimate[/h3]
- [p]Changed from 3 waves to 1 wave of fire[/p]
- [p]IGNITES opponents in an AOE:[/p]
- [p]Ragna's ultimate charges from doing fire damage to opponents[/p]
[h2]Neva[/h2][p]
Neva's core identity revolves around XO — her versatile mech suit — which allows players to dynamically shift between combat states. Whether you prefer the agile Solo Suit, the powerful Mechanized mode, or deploying specialized bots like the CLOB-R_v2 or LAZ-R_v2, Neva adapts to your playstyle. She excels at supporting skirmishes and can dish out high individual damage when played skillfully.[/p]
- [p]Movement speed changed from 1100 → 925[/p]
- [p]DPS: 45[/p]
[h3]Neva Basic Attack[/h3]
- [p]Combo hit 1: 40 damage[/p]
- [p]Combo hit 2: 40 damage[/p]
[h3]Solo Suit Basic Attack[/h3]
- [p]Combo hit 1: 15 damage[/p]
- [p]Combo hit 2: 15 damage[/p]
- [p]Combo hit 3: 15 damage[/p]
[h3]Jump Ability[/h3]
- [p]Press the jump button to jump in the air.[/p]
[h3]Neva Movement Ability[/h3]
- [p]Neva breaks her suit, dashes in any direction[/p]
- [p]Cleanses slows on activation[/p]
- [p]Cooldown: 15 seconds[/p]
[h3]Solo Suit Movement Ability[/h3]
- [p]Neva dashes forward in any chosen direction [/p]
- [p]Cooldown: 3 seconds[/p]
[h3]Neva Special Ability[/h3]
- [p]Neva releases an EMP[/p]
- [p]HACKS mechanical summons[/p]
- [p]SILENCES non-mechanical summons and champions[/p]
- [p]Cooldown: 35 seconds[/p]
[h3]Solo Suit Special Ability[/h3]
- [p]Can only be activated while in the air[/p]
- [p]Bicycle kick that damages opponents[/p]
- [p]Launches Neva slightly backwards[/p]
- [p]20 Damage[/p]
- [p]Cooldown: 8 seconds[/p]
[h3]Sidekick Ability: XO[/h3]
- [p]Neva removes her suit and XO prints a bot[/p]
- [p]XO Creates a Bot[/p]
- [p]Melee[/p]
- [p]15 Damage per attack[/p]
- [p]Cooldown between attacks: 1 Second[/p]
- [p]Support[/p]
- [p]OVERCLOCKS a single champion[/p]
- [p]Turret[/p]
- [p]STATIONARY RANGED bot[/p]
- [p]Suit Returns to Neva[/p]
- [p]When XO is KO’d it will return after 15 seconds to Neva[/p]
[h3]Ultimate[/h3]
- [p]Requires XO to activate the ability[/p]
- [p]Neva releases an EMP that HACKS opponents and also SILENCES champions[/p]
- [p]Transforms into a mech[/p]
- [p]Health Increased from 200 → 225[/p]
- [p]Combo hit 1: 60 Damage[/p]
- [p]Combo hit 2: 60 Damage[/p]
- [p]Ultimate Movement Ability:[/p]
- [p]Single use[/p]
- [p]Short range dash[/p]
- [p]Ultimate Charge Bonus:[/p]
- [p]Neva creates scrap by defeating opponents[/p]
- [p]Picking up scrap helps charge he ultimate more[/p]
- [p]Mechanical summons provide 2 times as much scrap[/p]
TALENTS
[p]
We have made revisions and added new talents to all 4 Champions due to the changing of most of the Champion’s Combat Kits. While some Talents are either new or changed the core idea of Talents, allowing a player to choose how he or she wants to play his or her Champion remains the same.[/p][p][/p][h2]Bolgar[/h2]
[p]Circle of Life[/p]
[p]Last hitting an enemy drops a heal pickup[/p]
[p]Fight or Flight[/p]
[p]Gains movement speed for a duration after using a Dash.[/p]
[p]Predator's Instinct[/p]
[p]Gains bonus attack damage for a duration after using an ability.[/p]
[p]Stampede[/p]
[p]Dash KNOCKBACK power Increased.[/p]
[p]Wide Bore[/p]
[p]Special Ability gains increased KNOCKBACK power.[/p]
[p]Beefy Burr[/p]
[p]Werebear gains decreased cooldown time.[/p]
[p]Symbiosis[/p]
[p]Bolgar gains increased Werebear duration.[/p]
[p]Packleader's Boon[/p]
[p]Ultimate max heals all teammates around Bolgar when activated.[/p]
[p]Call of the Wild[/p]
[p]Ultimate ENRAGES nearby teammates for a duration when activated.[/p]
[p][/p][h2]Locke[/h2]
[p]Timeslip[/p]
[p]Ultimate casts 1 additional card FENDOR[/p]
[p]Paradox[/p]
[p]When a card is played there is a chance that card is kept in hand.[/p]
[p]Temporal Discharge[/p]
[p]Special Ability OVERCLOCK gains increased duration.[/p]
[p]Dial it In[/p]
[p]Special Ability TIME DILATION gains increased duration.[/p]
[p]Precision Engineering[/p]
[p]Volt's attack has a chance to deal CRITICAL damage to opponents.[/p]
[p]Evasive Maneuvers[/p]
[p]Gains OVERSHIELD when using Hover.[/p]
[p]Blur[/p]
[p]Gains OVERSHIELD after using a Dash.[/p]
[p]Nick of Time[/p]
[p]Ultimate charges faster.[/p]
[p]Harvest Energy[/p]
[p]Last hitting an enemy drops an Ultimate Charge pickup.[/p]
[p][/p][h2]Ragna[/h2]
[p]Redline[/p]
[p]Dash count increased to 5.[/p]
[p]Flames of Renewal[/p]
[p]Activating Singe heals Ragna and her teammates in an area.[/p]
[p]Recapture Heat[/p]
[p]Final basic attack heals Ragna.[/p]
[p]Undying Ember[/p]
[p]Singe Cooldown is reduced.[/p]
[p]Flashfire[/p]
[p]Activating Singe IGNITES all opponents in an area.[/p]
[p]Hotfoot[/p]
[p]Gains increased movement speed for a duration after activating Special Ability.[/p]
[p]Stoke the Flames[/p]
[p]Singe provides increased Fire damage for Ragna when activated.[/p]
[p]Slow Burn[/p]
[p]The duration of Singe's effects while active are increased.[/p]
[p]Flare Up[/p]
[p]Gains ENRAGED after activating Special Ability.[/p]
[p][/p][h2]Neva[/h2]
[p]Tethering[/p]
[p]Range of Special Ability is increased.[/p]
[p]BOOST-R_v2[/p]
[p]Support Bot gains increased health and provides increased OVERCLOCKED.[/p]
[p]Early Access[/p]
[p]Ultimate can be activated at 25% Ultimate charge.[/p]
[p]LAZ-R_v2[/p]
[p]Ranged Bot gains increased health and increased RANGE.[/p]
[p]Take em Down![/p]
[p]Ultimate EMP duration increased.[/p]
[p]Didn't Need it![/p]
[p]Solo Neva gains CRITICAL damage.[/p]
[p]In the flow[/p]
[p]Neva gains OVERCLOCKED for a duration after XO returns from being broken.[/p]
[p]Getbackhere.exe[/p]
[p]XO gains decreased return duration.[/p]
[p]CLOB-R_v2[/p]
[p]Melee Bot gains increased health and increased damage.[/p]
[p][/p]
Summons
[p]
Movement speed changes are not listed below. Most summons have seen an adjustment.[/p][h2]Individual Summon Updates[/h2]
- [p]Janz: Attack interval 7 → 5 [/p]
- [p]Flingshot: Wear and Tear damage interval 4 → 3 [/p]
- [p]Lumph: Damage 45 → 35 [/p]
- [p]Hornelius: Attack interval 4.5 → 3.5[/p]
- [p]Gorrit: Attack interval 2 → 2.5 [/p]
- [p]Chonk: Damage 20 → 15[/p]
- [p]Chronodrop: Time Dilation duration 3 → 1, Mana cost 3 → 2 [/p]
- [p]Buckshot: Attack interval 4 → 3.5[/p]
- [p]Flowaphant: Attack interval 4.25 → 3.25[/p]
- [p]Cactiking: Sight range 12.5m → 17.5m, Attack range 10m → 15m, Damage 1 → 10 [/p]
- [p]Broc: Attack interval 1.75 → 2.25 [/p]
- [p]Pyrokeet: Attack range 7m → 10.5m, Damage 45 → 35 [/p]
- [p]Burnout: Attack interval 3 → 2 [/p]
- [p]Grumph: Attack interval 2 → 1.5, Damage 40 → 45[/p]
Gameplay Effects
[h3]Blitz[/h3]
- [p]Blitz builds up stats over time[/p]
- [p]Damage[/p]
- [p]Speed[/p]
- [p]Not all summons will see an increase in both over time.[/p]
- [p]Summons with Blitz still prioritize attacking objectives[/p]
- [p]Affected Summons[/p]
- [p]Badaboom[/p]
- [p]1.33 Second build up delay[/p]
- [p]20 Second build up[/p]
- [p]Damage 1 → 400[/p]
- [p]Speed 5 m/s → 10 m/s[/p]
- [p]Blitzbois[/p]
- [p]2 Second build up delay[/p]
- [p]20 Second build up[/p]
- [p]Damage 1 → 100[/p]
- [p]Flowaphant[/p]
- [p]5 Second build up delay[/p]
- [p]20 Second build up[/p]
- [p]1 → 400[/p]
[h3]Wear and Tear[/h3]
- [p]Changed from degenerating a summons health to changing a summons MAX health.[/p]
- [p]Summon wear and tear damage can no longer be healed[/p]
[h3]Knockback[/h3]
- [p]Fixed a bug where champions and summons were treated different with in the system. Everything will now go the same distance based on their size and knockback power.[/p]
[p][/p][p]That's all from us for now! We can't wait for you to enter the arena and to hear your feedback on the updates! Stay Wild![/p][p][/p]