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The Road to DreamHack

[p][/p][p]With the launch of our first-ever Organized Play event, we’re calling on players everywhere to step into the arena and claim their place on The Road to DreamHack, a thrilling, multi-phase series that bridges the final moments of Alpha with the dawn of Early Access.[/p][p]This isn’t just a competition…it’s your chance to be part of something bigger. It’s a milestone moment and a celebration of the community that’s brought us this far. Whether you're in it for glory or a good time, this is your invitation to show up, stand out, and win big. Compete for a seat at DreamHack Atlanta and unlock an exclusive in-game skin at Early Access launch, just by participating.[/p][h2]
The Timeline:
[/h2][h3]Practice Ladders (Aug 9 - 23)[/h3][p]Kick things off with casual, open ladders each week on RallyCry. Top teams win smaller prizes like gift cards, but the real reward is testing strategies and warming up for the qualifiers.[/p][p][/p][h3]Qualifier Ladder (Sept 6 - 28)[/h3][p]Ranked ladders run every weekend in September. Each team’s performance across four weeks contributes to their position on the leaderboard. The top 2 teams at the end of the Qualifier Ladder automatically earn their invite to DreamHack.[/p][p][/p][p]Last Chance Qualifier (Oct 4)
The next best 16 teams get one final shot in a knockout bracket. The winner secures the last official invite to DreamHack.[/p][p][/p][p]Placement Stage (Oct, Date TBD)
The top 3 qualified teams compete in a series of Matches. Each win earns points. The results determine seeding for the finals.[/p][p][/p][p]DreamHack Atlanta (Oct 31–Nov 2)
Wildcard’s top 12 teams face off live. Two days of Open Brackets lead into the Sunday Champion Bracket at DreamHack Atlanta. $5,000 is on the line.[/p][p][/p][h3]Qualification & Participation:[/h3]
  • [p]The Road to Dreamhack is open to players age 18+[/p]
  • [p]Qualified teams are eligible for up to $1,500 in travel support per team, for flight, hotel, and/or meal costs. Wildcard will coordinate logistics.[/p]
  • [p]Players must provide valid ID and passport/visa documentation (non US) upon qualification.[/p]
  • [p]Teams that fail to provide valid documentation or are unable to travel will be replaced with the next highest qualifying team.[/p]
  • [p]Must be available to be on-site in Atlanta from Oct 30th to Nov 2nd.[/p]
[p]‍[/p][p]Think you have what it takes?[/p][p]REGISTER NOW at playwildcard.gg[/p][p]This isn't just a tournament. It's a rallying cry. Compete, qualify, and take your shot at glory from DreamHack Atlanta.[/p][p]‍[/p][p]Questions?[/p][p]Hop in the Discord and open a ticket! [/p][p]‍[/p][p]See you in the Arena…[/p]

ALPHA 5 IS HERE

[p][/p]
🔥CHECK OUT THE CHANGES🔥
[p][/p][h2]Greetings, Champions![/h2][p]Welcome to our latest Wildcard patch! This update brings major improvements, bug fixes, and new gameplay features designed to smooth out match flow, enhance combat clarity, and empower your strategic play. We've addressed core movement issues, revamped match startup logic, fine-tuned champions, and introduced new tools like the KO Recap and Lobby system. There’s also a brand-new Chronos Arena to explore, alongside meaningful updates to summons, mechanics, and UI elements. Dive into all the changes below![/p][p][/p][p][/p][p][/p][h3]General[/h3]
  • [p]Jumps now have decreased horizontal movement if you spam them[/p]
  • [p]Champions' movement speed is decreased when close to the Core by 30%[/p]
  • [p]Turned motion blur off by default[/p]
  • [p]Fixed an issue where champions could start to capture the Wild Card or Core while dashing[/p]
  • [p]Fixed an issue where you could dash into a vent and stay in it[/p]
  • [p]Fixed an issue where controller sensitivity was not working[/p]
  • [p]Fixed an issue where the Wild Card would not spawn[/p]
  • [p]Fixed an issue where fire and knockback are not counted from the source, so neither the champion nor the summon will get credit for the KOs and damage.[/p]
  • [p]Fixed summons attacks to check for line of sight, being alive, and in range before connecting the attack. This helps to address summons doing damage on KO and through the floors.[/p]
  • [p]Fixed an issue where throwing a card would cause the champions to get stuck inside a summon[/p]
  • [p]Fixed an issue where champions could be picked at the same time[/p]
  • [p]Fixed an issue where champions could be the same if no champion was picked[/p]
[p][/p][h3]New[/h3]
  • [p]Can now hold to attack[/p]
  • [p]Added in UI element around reticle so you know when a hold ability can be released[/p]
    • [p]Lockes hover[/p]
    • [p]Bolgars Sprint[/p]
    • [p]Werebears Leap[/p]
  • [p]Lobby Feature[/p]
    • [p]To support the efforts of our organized play, we wanted players to be able to create a lobby game.[/p]
    • [p]These lobbies have 4 players and will create a game with those 4 players.[/p]
    • [p]You can only invite someone to a lobby if they are your friend[/p]
  • [p]Match Flow[/p]
    • [p]We were seeing issues where players would load into the game at different times and gain an advantage by attacking before the other team loaded in.[/p]
    • [p]The new match flow helps to address that issue.[/p]
    • [p]Match Steps[/p]
      • [p]Hit Play[/p]
      • [p]Enter champion select[/p]
      • [p]Choose your champion and deck[/p]
        • [p]If all players choose what they want to play, the timer will skip to 5 seconds.[/p]
      • [p]Players load into the map in a pre-game phase.[/p]
        • [p]Players can now ready up to start the match OR wait until the timer expires.[/p]
      • [p]Players will then see the VS screen.[/p]
      • [p]After the VS screen, the match will start, and players will spawn in the dugout.[/p]
  • [p]KO Recap Feature[/p]
    • [p]A lot of times in Wildcard, it may be hard to tell what KO’d you or did damage to you. Now, after each time you are KO’d, you will be presented with where the damage came from.[/p]
  • [p]New Arenas and Layouts[/p]
    • [p]Chronos Arena[/p]
    • [p]Mainline Layout[/p]
      • [p]Vents no longer send cards or champions as far[/p]
        • [p]We were seeing gameplay be about venting over to the other side too much just to try and end the game or do damage. You should need spend more time traveling if you want to do that instead of fighting the other team.[/p]
      • [p]Updated visuals on the vents and launchpad[/p]
    • [p]Breakpoint Layout[/p]
[p][/p][h3]Goalies[/h3]
  • [p]We have done a pass at how the goalie behaves, as it would often get stuck walking around and not fighting. We want the goalie to be able to hold their own more and engage in the fights in other ways. Here are some of the new behaviors you will see the goalie do.
  • There will still be moments when the goalie is not perfect, and we will be working to improve these instances as we find them each update. [/p]
  • [p]Target finding[/p]
    • [p]Will now finish a target once it starts to attack it[/p]
    • [p]Will move faster to engage with a target[/p]
  • [p]Attacking[/p]
    • [p]Goalie now has a 3-attack chain[/p]
    • [p]Goalie now attacks faster[/p]
    • [p]Damage changed from 60 → 45[/p]
    • [p]Damage AOE changed from 2.5m → 5m[/p]
  • [p]Waiting[/p]
    • [p]The goalie will wait in an area if a target is out of range and taunt[/p]
    • [p]If a target is in range while waiting, the goalie will start to attack again[/p]
[p][/p][h3]Locke[/h3]
  • [p]Ranged attack speed changed from .8s → .3s[/p]
  • [p]Changed damage changed from 17 → 5[/p]
  • [p]Locke special ability haste range changed from 20m → 9m[/p]
  • [p]Locke special cooldown changed from 30s → 25s[/p]
  • [p]Locke special ability haste duration changed from 3s → 8s[/p]
  • [p]Locke special ability slow has been removed[/p]
  • [p]Fixed an issue where if Locke was hovering and went into a vent would be stuck in ranged mode[/p]
  • [p]Fixed an issue where Locke could not start to hover while in the air[/p]
  • [p]Fixed an issue where Locke could use other abilities while charging the hover[/p]
  • [p]Fixed an issue where Locke's VFX would not show for his special ability[/p]
  • [p]Fixed an issue where Locke's special ability could be canceled with melee[/p]
  • [p]Fixed an issue where Locke's ultimate could be canceled with a card throw[/p]
[p][/p][h3]Ragna[/h3]
  • [p]Updated ultimate animation[/p]
  • [p]Changed ultimate damage window from 1s → .25s[/p]
  • [p]Sidekick buff range changed from 40m → 20m[/p]
  • [p]Fixed an issue where Ragna's special could be canceled by throwing a card[/p]
  • [p]Fixed an issue where Ragna's sidekick could be canceled by melee[/p]
  • [p]Fixed an issue where Ragna's ultimate could be canceled by melee[/p]
  • [p]Fixed an issue with Ragna's ultimate audio being loud on hits[/p]
  • [p]Fixed an issue where Ragna special ability VFX would show up on non-Fire summons[/p]
[p][/p][h3]Neva[/h3]
  • [p]Neva solo suit dash cooldown changed from 3s → 5s[/p]
  • [p]Now returns to solo suit from ultimate[/p]
  • [p]Fixed an issue where Neva could move her camera around while transforming to her ultimate[/p]
  • [p]Fixed an issue where Neva could use her ultimate in solo suit[/p]
  • [p]Fixed an issue where Neva would end up in XO form if her Mech was KO’d[/p]
    • [p]She now comes out of Mech form into solo suit if the Mech is KO’d[/p]
  • [p]Fixed an issue where Neva would get KO’d after losing her suit[/p]
  • [p]Fixed an issue where Neva's special ability could be canceled with melee[/p]
  • [p]Fixed an issue where Neva's movement ability cooldowns were not respecting the individual forms[/p]
  • [p]Fixed an issue where Neva could not be overhealed[/p]
[p][/p][h3]Bolgar[/h3]
  • [p]Changed movement ability cooldown from 20s → 12s[/p]
  • [p]Changed special ability cooldown from 25s → 15s[/p]
  • [p]Changed sidekick duration from 15s → 10s[/p]
  • [p]Changed sidekick cooldown from 60s → 20s[/p]
  • [p]Changed sidekick transformation time from 1.5s → .75s[/p]
  • [p]Fixed an issue where Bolgar could sometimes use a card while transforming into Werebear[/p]
  • [p]Fixed an issue with Bolgar's movement ability audio being global[/p]
  • [p]Fixed an issue where Bolgar's movement ability cooldowns were not respecting the individual forms[/p]
  • [p]Fixed an issue where Bolgar could capture the Wild Card while Werebear[/p]
[p][/p][h3]Fling Shot[/h3]
  • [p]Adjusted the area around it that flings things[/p]
  • [p]Fixed a bug where wear and tear was not applying[/p]
[p][/p][h3]Buckshot[/h3]
  • [p]Added visuals for her aiming[/p]
  • [p]Added visuals to know how much she is RAMPAGED[/p]
[p][/p][h3]Shortfuse[/h3]
  • [p]Damage changed from 25 → 50[/p]
  • [p]Range changed from 10m → 12m[/p]
  • [p]Health changed from 80 → 125[/p]
[p][/p][h3]Shooticrue[/h3]
  • [p]Mana changed from 3 → 4[/p]
[p][/p][h3]Punks[/h3]
  • [p]Mana changed from 1 → 2[/p]
[p][/p][h3]Cacticrue[/h3]
  • [p]Mana changed from 3 → 4[/p]
[p][/p][h3]R-Mor (Only in Locke's Ultimate)[/h3]
  • [p]Health changed from 400 → 200[/p]
[p][/p][h3]TD-PL[/h3]
  • [p]Mana changed on use #1 from 2 → 1[/p]
  • [p]Mana changed on use #2 from 2 → 1[/p]
  • [p]Mana changed on use #3 from 2 → 1[/p]
  • [p]Mana on use #4 is 2[/p]
  • [p]Mana on use #5 is 2[/p]
  • [p]Mana on use #6 changed from 2 → 3[/p]
  • [p]Mana on use #7 changed from 2 → 3[/p]
  • [p]Mana on use #8 changed from 2 → 3[/p][p][/p]
[h2]Ready to Jump In?[/h2][p]Whether you're hosting a match through the new Lobby System, exploring the new arena, or adapting to the latest champion balance shifts, now's the perfect time to sharpen your deck and suit up. We’ll continue to monitor your feedback and push more refinements soon.[/p][p]Note on Feedback: In the Alpha Category in Discord, submit reports in the ‘Feedback and Bug Reports Forum’![/p][p]If you are not yet in the Arena, join our Discord here! [/p][p][/p][p]Stay Wild, [/p][p]The Wildcard Community Team[/p][p] [/p]

ALPHA 4 IS HERE!

[p][/p][h2]🔥 WHAT'S NEW IN THIS UPDATE 🔥[/h2][p][/p][p]Greetings, Champions![/p][p]We're excited to bring you our biggest update yet! This massive overhaul completely reimagines how champions play, introduces exciting new features, and delivers the combat experience you've been asking for. Jump in the playtests this weekend to try it out![/p][p][/p][h3]⚡ MAJOR HIGHLIGHTS:[/h3]
  • [p]Complete Champion Overhaul - All 4 champions rebuilt from the ground up with unique playstyles[/p]
  • [p]Champion & Summon Skins System - Customize your look with multiple override options [/p]
  • [p]Combat Revolution - Melee cleave attacks, damage windows, and visual damage numbers[/p]
  • [p]Custom Keybinds - Finally! Set up your controls exactly how you want them[/p]
  • [p]Enhanced UI - New summon details panel with comprehensive information[/p][p][/p]
[p]🎮 GAMEPLAY PHILOSOPHY: This update focuses on making each champion feel unique and powerful in their own way. Whether you're a tank player who loves getting in the thick of things, or a controller who prefers tactical gameplay, every champion now has a distinct identity that shines through their abilities.[/p][p][/p][p]⚠️ IMPORTANT NOTES: [/p]
  • [p]Due to the extensive champion changes, we recommend experimenting with different talent builds[/p]
  • [p] Combat feels significantly different - take time to adjust to the new cleave mechanics [/p]
    • [p]Some of your favorite strategies may need tweaking, but new powerful combinations await![/p]
[p][/p][p]Ready to dive in? Let's break down everything that's changed![/p][p][/p]
General Updates
[p][/p][h2]New Features[/h2]
  • [p]Added custom key binds - Accessible in the options menu[/p]
  • [p]Champion Skins system with multiple override options [/p]
  • [p]Summon Details Panel with right-click functionality[/p]
  • [p]Damage numbers now visible in combat[/p]
[h2]Champion Skins[/h2]
  • [p]Setting a Default Skin: In the DECK menu, right click on a champion card to see all abilities and set the default skin.[/p]
  • [p]Overriding a Skin for a deck: Within each deck on the champion tab, select what skin you want that deck to use.[/p]
  • [p]Overriding a Skin for a match: When loading into a match, select a skin for the champion that will be applied for that match only.[/p]
[h2]Summon Details Panel[/h2]
  • [p]RIGHT CLICK a summon card in the deck builder to bring up the details page[/p]
  • [p]View skins, ability info and keyword descriptions[/p]
  • [p]Set default summon skins by RIGHT CLICKING while its in your full card collection[/p]
  • [p]Once a summon is added to your deck, you can RIGHT CLICK and override the skin for that deck only[/p][p][/p]
Champion Select Changes
[p]No duplicate champions allowed on the same team[/p][p]With the game being 2v2 we wanted to promote how champions play together not how you can make an OP comp by taking 2 of something.[/p][p][/p]
Combat Changes
[h2]Major Combat Updates[/h2]
  • [p]Melee attacks changed from single target to cleave- Hit what you want to hit and prevents hiding behind summons [/p]
  • [p]Damage windows added for attacks - No more single timestamp damage, now there's a window for better hit detection [/p]
  • [p]Damage numbers turned on - Better visual feedback for damage dealt[/p]
  • [p]RANGED summons now prioritize FLYING champions and summons- More counterplay to hovering[/p]
  • [p]Lowered champion movement speed- Combat relies more on using summons correctly[/p]
Keywords
[p]These can be found and accessed on the details page of each summon.[/p]
[p]Keyword[/p]
[p]Description[/p]
[p]Slow[/p]
[p]Slows enemies movement speed[/p]
[p]Time Dilation[/p]
[p]1 second stun[/p]
[p]Leftover[/p]
[p]Spawns summons on KO[/p]
[p]Blitz[/p]
[p]Targets the objective. Takes time to build up to maximum damage.[/p]
[p]Hunter[/p]
[p]Targets the enemy champion[/p]
[p]Overshield[/p]
[p]Gains a shield that absorbs initial damage.[/p]
[p]Enrage[/p]
[p]Increases damage done[/p]
[p]On Summon[/p]
[p]Has an on summon ability[/p]
[p]On KO[/p]
[p]Has an on death ability[/p]
[p]Link[/p]
[p]Connect to a teammate applying an effect to them[/p]
[p]Ignite[/p]
[p]Does fire damage[/p]
[p]Overclocked[/p]
[p]Increased movement and attack speed[/p]
[p]Thorns[/p]
[p]Does reflective damage when hit[/p]
[p]Knockback[/p]
[p]Knocks an enemy off their feet when hit[/p]
[p]Trample[/p]
[p]Pushes enemies out of the way as they move[/p]
[p]Silenced[/p]
[p]Abilities can not be used while under this effect[/p]
[p]Hacked[/p]
[p]Mechanical summons change to your team[/p]
[p]Duplicate[/p]
[p]Creates more of itself[/p]
[p]Spawner[/p]
[p]Creates other summons[/p]
[p]Critical Hit[/p]
[p]Deals double damage[/p]
[p]Skillshot[/p]
[p]A summon that can be aimed[/p]
[p]Healing[/p]
[p]Heals allies[/p]
[p]Lifelink[/p]
[p]Heals in an aoe for the amount of damage delt[/p]
[p]Regeneration[/p]
[p]Regenerates hp overtime[/p]
[p]Overheal[/p]
[p]Heals more than the base hp[/p]
[p]Taunt[/p]
[p]Draws aggression from enemies[/p]
[p]Ranged[/p]
[p]Deals damage at a distance and prioritizes flying summons and champions[/p]
[p]Horde[/p]
[p]More than one of a summon[/p]
[p]Mechanical[/p]
[p]Made of metal or mechanics[/p]
[p]Flying[/p]
[p]Flies and ignores ground effects[/p]
[p]Melee[/p]
[p]Close combat fighting[/p]
[p]Stationary[/p]
[p]A summon that does not move[/p]
[p]Wear and tear[/p]
[p]Maximum health deteriorates overtime[/p]
[p]Rampage[/p]
[p]Each successful hit increases the damage of the next attack[/p]
[p]Accelerates[/p]
[p]Damage is increased overtime the longer the same target is being attacked[/p]
[p]Amplify[/p]
[p]Gains movement speed overtime[/p]
[p][/p]
Wild Cards
[p]FIXED a bug where Wild Cards were not all working.[/p]
  • [p]Cooldown Reduction - Decrease Champion Cooldowns by 50% [/p]
  • [p]Temporal Extension - TIME DILATION duration is doubled [/p]
  • [p]Sharpshooter's Precision - Double the attack range of RANGED summons [/p]
  • [p]Heroic Fortitude - No longer heals you on application[/p]
  • [p]Titan's Strength - LARGE summons gain 25% increased damage \
[/p]
Champions
[p]We have done close to a full overhaul on our champions. This ranges from movement speed to abilities in their kit. The goal of this is to really allow the player fantasy and playstyle of each champion to shine through.[/p][h2]Bolgar[/h2][p]Bolgar is built to fully embody the Tank role, bringing the fantasy of merging with his companion Burr to become the unstoppable Werebear. While the transformation is powerful, it's important that Werebear remains a beatable threat. This update puts greater focus on syncing with Burr, allowing players to tap into the full potential of their bond and become a true frontline menace in the arena.[/p]
  • [p]Health: 400 → 300[/p]
  • [p]Movement speed: 1000 → 925 [/p]
[h3]BASIC ATTACK[/h3]
  • [p]DPS: 29[/p]
  • [p]Combo hit 1: 17 damage[/p]
  • [p]Combo hit 2: 17 damage[/p]
  • [p]Combo hit 3: 21 damage[/p]
[h3]Movement Ability[/h3][p]Sprint forward knocking everything out of the way for a duration [/p]
  • [p]HOLD to stay sprinting, release to stop [/p]
  • [p]Duration: 5 Seconds[/p]
  • [p]Cooldown: 20 Seconds \
[/p][h3]Special Ability[/h3][p]Bolgar pulls log off his back and fires the Logzooka, applying KNOCKBACK to everything in range [/p]
  • [p]Cooldown: 25 Seconds[/p]
[h3]Sidekick Ability - Werebear[/h3][p]Fuses with Burr to become the Werebear [/p]
  • [p]Increased Health: 300 → 400[/p]
  • [p]Basic Attack: 35 Damage per hit[/p]
  • [p]Movement Ability Werebear: [/p]
    • [p]Leap upwards with knockback on landing [/p]
    • [p](HOLD to leap further)[/p]
    • [p]Cooldown: 6 seconds[/p]
  • [p]Duration: 20 Seconds [/p]
  • [p]Cooldown: 60 Seconds[/p]
[h3]Ultimate - Super Werebear[/h3][p]Bolgar turns into a Super Werebear[/p]
  • [p]On activation: 100 damage and KNOCKBACK[/p]
  • [p]Health: 300 → 500[/p]
[p]Super Werebear Basic Attack[/p]
  • [p]35 Damage per hit + KNOCKBACK[/p]
  • [p]Movement: Single use dash with KNOCKBACK[/p]
[p]Bolgar's Ultimate charges from doing damage to opponents[/p][p][/p][h2]Locke[/h2][p]Locke is designed to fully embrace the Controller role and the fantasy of effortless aerial movement. By leaning deeper into his hovering mechanics, Locke introduces the first ranged attack for a champion in the game — seamlessly switching between melee and ranged combat depending on whether he's airborne or grounded.[/p]
  • [p]Movement speed changed from 1200 → 1050[/p]
[h3]BASIC ATTACK[/h3]
  • [p]DPS: 56[/p]
  • [p]Combo hit 1: 25 damage[/p]
  • [p]Combo hit 2: 25 damage[/p]
  • [p]Combo hit 3: 25 damage[/p]
  • [p]Can only be used while NOT in hover mode[/p]
[h3]Ranged Basic Attack[/h3]
  • [p]Single ranged shot: 17 damage[/p]
  • [p] Can only be used while in Hover mode[/p]
[h3]Jump Ability - Hover[/h3]
  • [p]Press jump to engage/disengage Hover mode[/p]
  • [p]Hold jump to launch higher [/p]
  • [p]Duration: 20 Seconds[/p]
  • [p]Cooldown: 30 Seconds[/p]
[h3]Movement Ability[/h3]
  • [p]Long range dash[/p]
  • [p]Cooldown: 5 Seconds[/p]
[h3]Special Ability[/h3]
  • [p]Creates an area of effect[/p]
  • [p]TIME DILATION opponents for 1 second[/p]
  • [p]OVERCLOCK teammates for 5 seconds[/p]
  • [p]Cooldown: 35 Seconds[/p]
[h3]Sidekick Ability- Volt[/h3]
  • [p]Attacks nearest opponent with chain damage[/p]
  • [p]Cooldown: 15 Seconds[/p]
[h3]Ultimate - Full Send [/h3]
  • [p]Unleashes 4 Summons to aid him in fight: Janz, Wotchy, Shooticrue, R-Mor[/p]
  • [p]Locke's ultimate charges over time[/p]
[h2]Ragna [/h2][p]Ragna is built to embody the Duelist role and the raw fantasy of wielding uncontrollable fire. While her base damage starts lower, her true strength ignites when she chains abilities and fuels her flames — turning up the heat for devastating results. With singe effects and fire-based summons amplifying her power, Ragna thrives when the battlefield is burning.[/p]
  • [p]Movement speed: 1050 → 950[/p]
  • [p]DPS: 36[/p]
[h3]Melee Basic Attack[/h3]
  • [p]Combo hit 1: 20 damage[/p]
  • [p]Combo hit 2: 20 damage [/p]
  • [p]Combo hit 3: 25 damage[/p]
[h3]Jump Ability[/h3]
  • [p]Press the jump button to jump in the air.[/p]
[h3]Movement Ability[/h3]
  • [p]Short range dash[/p]
  • [p]IGNITES any opponents hit by the dash[/p]
    • [p]9 FIRE Damage[/p]
  • [p]Charges: 3[/p]
  • [p]Cooldown: 8 seconds[/p]
[h3]Special Ability[/h3]
  • [p]Ragna will dive kick towards ground at the area you are aiming at[/p]
  • [p]Can only be activated while in the air[/p]
  • [p]Opponents in the area will be IGNITED[/p]
    • [p]25 FIRE Damage[/p]
  • [p]Cooldown: 10 Seconds[/p]
[h3]Sidekick Ability- Singe[/h3]
  • [p]Ragna and FIRE summons deal double fire damage when they IGNITE opponents[/p]
  • [p]Gains IGNITE on all basic attacks[/p]
    • [p]10 FIRE Damage[/p]
  • [p]Duration: 10 seconds[/p]
  • [p]Cooldown: 20 Seconds[/p]
[h3]Ultimate[/h3]
  • [p]Changed from 3 waves to 1 wave of fire[/p]
  • [p]IGNITES opponents in an AOE:[/p]
    • [p]160 FIRE Damage [/p]
  • [p]Ragna's ultimate charges from doing fire damage to opponents[/p]
[h2]Neva[/h2][p]Neva's core identity revolves around XO — her versatile mech suit — which allows players to dynamically shift between combat states. Whether you prefer the agile Solo Suit, the powerful Mechanized mode, or deploying specialized bots like the CLOB-R_v2 or LAZ-R_v2, Neva adapts to your playstyle. She excels at supporting skirmishes and can dish out high individual damage when played skillfully.[/p]
  • [p]Movement speed changed from 1100 → 925[/p]
  • [p]DPS: 45[/p]
[h3]Neva Basic Attack[/h3]
  • [p]Combo hit 1: 40 damage[/p]
  • [p]Combo hit 2: 40 damage[/p]
[h3]Solo Suit Basic Attack[/h3]
  • [p]Combo hit 1: 15 damage[/p]
  • [p]Combo hit 2: 15 damage[/p]
  • [p]Combo hit 3: 15 damage[/p]
[h3]Jump Ability[/h3]
  • [p]Press the jump button to jump in the air.[/p]
[h3]Neva Movement Ability[/h3]
  • [p]Neva breaks her suit, dashes in any direction[/p]
  • [p]Cleanses slows on activation[/p]
  • [p]Cooldown: 15 seconds[/p]
[h3]Solo Suit Movement Ability[/h3]
  • [p]Neva dashes forward in any chosen direction [/p]
    • [p]Cooldown: 3 seconds[/p]
[h3]Neva Special Ability[/h3]
  • [p]Neva releases an EMP[/p]
  • [p]HACKS mechanical summons[/p]
  • [p]SILENCES non-mechanical summons and champions[/p]
  • [p]Cooldown: 35 seconds[/p]
[h3]Solo Suit Special Ability[/h3]
  • [p]Can only be activated while in the air[/p]
  • [p]Bicycle kick that damages opponents[/p]
  • [p]Launches Neva slightly backwards[/p]
  • [p]20 Damage[/p]
  • [p]Cooldown: 8 seconds[/p]
[h3]Sidekick Ability: XO[/h3]
  • [p]Neva removes her suit and XO prints a bot[/p]
  • [p]XO Creates a Bot[/p]
    • [p]Melee[/p]
      • [p]15 Damage per attack[/p]
      • [p]Cooldown between attacks: 1 Second[/p]
    • [p]Support[/p]
      • [p]OVERCLOCKS a single champion[/p]
    • [p]Turret[/p]
      • [p]STATIONARY RANGED bot[/p]
  • [p]Suit Returns to Neva[/p]
    • [p]When XO is KO’d it will return after 15 seconds to Neva[/p]
[h3]Ultimate[/h3]
  • [p]Requires XO to activate the ability[/p]
  • [p]Neva releases an EMP that HACKS opponents and also SILENCES champions[/p]
  • [p]Transforms into a mech[/p]
    • [p]Health Increased from 200 → 225[/p]
    • [p]Combo hit 1: 60 Damage[/p]
    • [p]Combo hit 2: 60 Damage[/p]
  • [p]Ultimate Movement Ability:[/p]
    • [p]Single use[/p]
    • [p]Short range dash[/p]
  • [p]Ultimate Charge Bonus:[/p]
    • [p]Neva creates scrap by defeating opponents[/p]
    • [p]Picking up scrap helps charge he ultimate more[/p]
    • [p]Mechanical summons provide 2 times as much scrap[/p]
TALENTS
[p]We have made revisions and added new talents to all 4 Champions due to the changing of most of the Champion’s Combat Kits. While some Talents are either new or changed the core idea of Talents, allowing a player to choose how he or she wants to play his or her Champion remains the same.[/p][p][/p][h2]Bolgar[/h2]
[p]Circle of Life[/p]
[p]Last hitting an enemy drops a heal pickup[/p]
[p]Fight or Flight[/p]
[p]Gains movement speed for a duration after using a Dash.[/p]
[p]Predator's Instinct[/p]
[p]Gains bonus attack damage for a duration after using an ability.[/p]
[p]Stampede[/p]
[p]Dash KNOCKBACK power Increased.[/p]
[p]Wide Bore[/p]
[p]Special Ability gains increased KNOCKBACK power.[/p]
[p]Beefy Burr[/p]
[p]Werebear gains decreased cooldown time.[/p]
[p]Symbiosis[/p]
[p]Bolgar gains increased Werebear duration.[/p]
[p]Packleader's Boon[/p]
[p]Ultimate max heals all teammates around Bolgar when activated.[/p]
[p]Call of the Wild[/p]
[p]Ultimate ENRAGES nearby teammates for a duration when activated.[/p]
[p][/p][h2]Locke[/h2]
[p]Timeslip[/p]
[p]Ultimate casts 1 additional card FENDOR[/p]
[p]Paradox[/p]
[p]When a card is played there is a chance that card is kept in hand.[/p]
[p]Temporal Discharge[/p]
[p]Special Ability OVERCLOCK gains increased duration.[/p]
[p]Dial it In[/p]
[p]Special Ability TIME DILATION gains increased duration.[/p]
[p]Precision Engineering[/p]
[p]Volt's attack has a chance to deal CRITICAL damage to opponents.[/p]
[p]Evasive Maneuvers[/p]
[p]Gains OVERSHIELD when using Hover.[/p]
[p]Blur[/p]
[p]Gains OVERSHIELD after using a Dash.[/p]
[p]Nick of Time[/p]
[p]Ultimate charges faster.[/p]
[p]Harvest Energy[/p]
[p]Last hitting an enemy drops an Ultimate Charge pickup.[/p]
[p][/p][h2]Ragna[/h2]
[p]Redline[/p]
[p]Dash count increased to 5.[/p]
[p]Flames of Renewal[/p]
[p]Activating Singe heals Ragna and her teammates in an area.[/p]
[p]Recapture Heat[/p]
[p]Final basic attack heals Ragna.[/p]
[p]Undying Ember[/p]
[p]Singe Cooldown is reduced.[/p]
[p]Flashfire[/p]
[p]Activating Singe IGNITES all opponents in an area.[/p]
[p]Hotfoot[/p]
[p]Gains increased movement speed for a duration after activating Special Ability.[/p]
[p]Stoke the Flames[/p]
[p]Singe provides increased Fire damage for Ragna when activated.[/p]
[p]Slow Burn[/p]
[p]The duration of Singe's effects while active are increased.[/p]
[p]Flare Up[/p]
[p]Gains ENRAGED after activating Special Ability.[/p]
[p][/p][h2]Neva[/h2]
[p]Tethering[/p]
[p]Range of Special Ability is increased.[/p]
[p]BOOST-R_v2[/p]
[p]Support Bot gains increased health and provides increased OVERCLOCKED.[/p]
[p]Early Access[/p]
[p]Ultimate can be activated at 25% Ultimate charge.[/p]
[p]LAZ-R_v2[/p]
[p]Ranged Bot gains increased health and increased RANGE.[/p]
[p]Take em Down![/p]
[p]Ultimate EMP duration increased.[/p]
[p]Didn't Need it![/p]
[p]Solo Neva gains CRITICAL damage.[/p]
[p]In the flow[/p]
[p]Neva gains OVERCLOCKED for a duration after XO returns from being broken.[/p]
[p]Getbackhere.exe[/p]
[p]XO gains decreased return duration.[/p]
[p]CLOB-R_v2[/p]
[p]Melee Bot gains increased health and increased damage.[/p]
[p][/p]
Summons
[p]Movement speed changes are not listed below. Most summons have seen an adjustment.[/p][h2]Individual Summon Updates[/h2]
  • [p]Janz: Attack interval 7 → 5 [/p]
  • [p]Flingshot: Wear and Tear damage interval 4 → 3 [/p]
  • [p]Lumph: Damage 45 → 35 [/p]
  • [p]Hornelius: Attack interval 4.5 → 3.5[/p]
  • [p]Gorrit: Attack interval 2 → 2.5 [/p]
  • [p]Chonk: Damage 20 → 15[/p]
  • [p]Chronodrop: Time Dilation duration 3 → 1, Mana cost 3 → 2 [/p]
  • [p]Buckshot: Attack interval 4 → 3.5[/p]
  • [p]Flowaphant: Attack interval 4.25 → 3.25[/p]
  • [p]Cactiking: Sight range 12.5m → 17.5m, Attack range 10m → 15m, Damage 1 → 10 [/p]
  • [p]Broc: Attack interval 1.75 → 2.25 [/p]
  • [p]Pyrokeet: Attack range 7m → 10.5m, Damage 45 → 35 [/p]
  • [p]Burnout: Attack interval 3 → 2 [/p]
  • [p]Grumph: Attack interval 2 → 1.5, Damage 40 → 45[/p]
Gameplay Effects
[h3]Blitz[/h3]
  • [p]Blitz builds up stats over time[/p]
    • [p]Damage[/p]
    • [p]Speed[/p]
      • [p]Not all summons will see an increase in both over time.[/p]
    • [p]Summons with Blitz still prioritize attacking objectives[/p]
  • [p]Affected Summons[/p]
    • [p]Badaboom[/p]
      • [p]1.33 Second build up delay[/p]
      • [p]20 Second build up[/p]
      • [p]Damage 1 → 400[/p]
      • [p]Speed 5 m/s → 10 m/s[/p]
    • [p]Blitzbois[/p]
      • [p]2 Second build up delay[/p]
      • [p]20 Second build up[/p]
      • [p]Damage 1 → 100[/p]
    • [p]Flowaphant[/p]
      • [p]5 Second build up delay[/p]
      • [p]20 Second build up[/p]
      • [p]1 → 400[/p]
[h3]Wear and Tear[/h3]
  • [p]Changed from degenerating a summons health to changing a summons MAX health.[/p]
    • [p]Summon wear and tear damage can no longer be healed[/p]
[h3]Knockback[/h3]
  • [p]Fixed a bug where champions and summons were treated different with in the system. Everything will now go the same distance based on their size and knockback power.[/p]
[p][/p][p]That's all from us for now! We can't wait for you to enter the arena and to hear your feedback on the updates! Stay Wild![/p][p][/p]

The call has been sent! More Playtesters have been summoned!

[p]Hey, Wildcard fans![/p][p][/p][p]We’re back with another exciting weekend of playtesting, more updates, improvements, and new ways to play. Patch notes are now live, so jump in and see what’s changed![/p][p][dynamiclink][/dynamiclink][/p][h3]Weekend Alpha Playtest Schedule:[/h3]
  • [p] Friday: 6PM – 12AM ET[/p]
  • [p] Saturday: 12PM – 7PM ET[/p]
[p][/p][h3]Need help getting started?[/h3][p]Join the Wildcard community on Discord and open a support ticket. Tag @ShadyShiba or @RemyD if you need a hand.[/p][p][/p][h3]Don't forget to Wishlist[/h3][p]Adding Wildcard to your Steam Wishlist is the easiest way to stay up to date on all our latest updates, invites, and launch news. Plus, it helps us grow the game and community every Wishlist counts! You can do that here on the Wildcard Steam Store Page[/p][p][dynamiclink][/dynamiclink][/p][h3]Lore Corner - Cacticrue[/h3]
[p]Let's go head-to-head. - Cacticrue[/p]
[p][/p][p]THEY SAY THEY LOVE TO DEBATE, BUT REALLY THEY JUST LOVE TO PILE ON. [/p][p][/p][p]This crew of cacti is just as prickly as they look - and even though they're constantly teasing (or relentlessly trolling), they're way too easy to offend. As heard in the Lubabub locker room - "When we say it, it's freedom of speech. When you say it, it's a personal attack!" These succulent summons may not be very creative, but they ALWAYS show up to do the work - as long as the work is easily explained and rather uncomplicated.[/p][p][/p][p]Summon Cacticrue in the Arena today![/p]

Friday Playtest With The Devs



Hey, Wildcard fans!

[h3]Watch Wildcard LIVE with Brad:[/h3]

Our Lead Designer, Brad, will be diving into matches, showing off new builds, discussing design decisions, and answering live questions. Whether you're a hardcore theory crafter or just want a closer look at the action, this is the stream to catch.

[h3]Want to play too?[/h3]
Alpha 3 is still rolling strong! Check your inbox and Steam notifications. More invites have gone out, and we’d love to see you in-game.

https://store.steampowered.com/news/app/497120/view/528721513576137011?l=english

[h3]Add Wildcard to Your Wishlist[/h3]
It’s the best way to stay in the loop and support the game’s growth. Every Wishlist helps bring Wildcard to more players. While you are there, sign up for the Closed Alpha Playtests.

https://store.steampowered.com/app/497120

We’ll see you on stream—and in the arena!