[p]
![]()
[/p][p][/p][h2]
Wildcard Tournament Results & Updates[/h2][p]
Event: Friday, Dec 19, 2025
Prize Pool: $5,000
Status: Scores Verified | Final Placements Processing[/p][p]Thanks to everyone who competed in last Friday’s Wildcard tournament. This was one of our strongest events yet in terms of participation, match volume, and data clarity.[/p][p][/p][h3]
Results Status[/h3]
- [p]All scores have been fully verified[/p]
- [p]Final placements are being pushed to the Thousands portal ASAP[/p]
- [p]Payouts will process alongside our first payout window in early January
[/p]
[h2]
Tournament Highlights[/h2]
- [p]Unique players: 164[/p]
- [p]Total matches played: 2,535[/p]
- [p]Average match time: 7.26 minutes[/p]
- [p]Average final score: 1,314[/p]
- [p]Highest single-game score: 3,102[/p]
[p][/p][h3]
Meta Snapshot[/h3]
- [p]Locke and Gane dominated play rate and top-end performance[/p]
- [p]Summon-focused play drove the majority of scoring (over 30% from Summon vs Summon damage)[/p]
- [p]The most successful players consistently balanced objective pressure and PvP, rather than hard-focusing one or the other[/p]
- [p]K/D ratio proved to be the strongest predictor of success — players above 3.0 K/D won 100% of their matches[/p]
[p][/p][h2]
Updates for This Friday’s $2,500 Tournament[/h2][p]Based directly on last week’s data
and player behavior, we’re rolling out the following changes:[/p][p][/p][h3]
Spawner Summon Limits[/h3][p]We saw summon counts balloon well beyond intended pressure levels.[/p][p][/p][p]Spawner summons will now be capped by total active summons on the field, preventing runaway board states while keeping their identity intact.[/p][p][/p][h3]
Scoring Shift: Performance Per Minute[/h3][p]Players correctly identified optimal game lengths and summon loops.[/p][p]
Scoring is moving to a performance-per-minute model[/p]
- [p]All stats remain the same[/p]
- [p]Scores are now based on consistency and efficiency, not game length[/p]
- [p]Any match duration can score well if played efficiently[/p]
- [p]Full overhaul on how much each stat contributes to a score[/p]
- [p]Win bonus has a win streak added to it now[/p]
[p][/p][p]This removes “optimal end timing”. We will still be checking matches for collusion and match fixing.[/p][p][/p][h3]
ELO-Based Matchmaking[/h3][p]Skill gaps were creating extreme score disparities.[/p][p][/p][p]
Players will now be matched by ELO to start[/p]
- [p]Slightly longer queues[/p]
- [p]Significantly higher match quality[/p]
- [p]More competitive, fair scoring opportunities[/p]
[p][/p][h3]
Full Scoring Transparency[/h3][p]Scoring clarity was a common request.[/p][p][/p][p]
We’re fully exposing scoring data[/p]
- [p]Scorecards will show exact stat values[/p]
- [p]Players can hover over scores in the standings to see how points were distributed for each match[/p]
[p][/p][p]No more guessing, everything is visible.[/p][p][/p][h2]
Looking Ahead[/h2][p]Last week’s data gave us incredible insight into how players optimize, adapt, and push the system. These changes are designed to:[/p]
- [p]Reward skill and consistency[/p]
- [p]Reduce patterns[/p]
- [p]Improve match quality[/p]
- [p]Make scoring fully understandable and transparent[/p]
[p][/p][p]We’re excited to see how this Friday’s tournament plays out under the new structure.[/p][p][/p][h2]
Game Balance Updates[/h2][p]
Ragna[/p]
- [p]Dash count changed from 3 -> 5[/p]
[p]
Bolgar[/p]
- [p]Fixed an issue where you could reactivate the Sidekick ability while it was on cooldown[/p]
- [p]Can no longer cancel out of the Sidekick ability[/p]
[p]
Heartburn[/p]
- [p]Initial damage changed from 60 -> 30[/p]
- [p]Fire damage changed from 50 -> 30[/p]
[p]
Spord[/p]
- [p]Spawn time changed from 15 -> 20 seconds[/p]
[p]
Volcrab[/p]
- [p]Spawn time changed from 8 -> 15 seconds[/p]
[p]
Cactiking[/p]
- [p]Spawn time changed from 4 -> 8 seconds[/p]
- [p]Poison Cactiking spawn time changed from 4 -> 10 seconds[/p]
[p]
Deadeye[/p]
- [p]Range changed from 30m -> 20m[/p]
- [p]Aura Deadeye mana changed from 7 -> 9[/p]
[p]
Pocus[/p]
- [p]Ranged changed from 35m -> 20m[/p]
[p]
Floraphant[/p]
- [p]Damaged Floraphant damage changed from 75 -> 50[/p]
[p]
Sembler[/p]
- [p]Partner spawn time changed from 10 -> 30 seconds[/p]
[p]
Pyrokeet[/p]
- [p]Egg health changed from 75 -> 125[/p]
[p]
Buckshot[/p]
- [p]Last Stand mana changed from 4 -> 5[/p]
[p]
Razorpaw[/p]
- [p]Initial hit happens faster[/p]
[p][/p][p]
![]()
[/p]