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Super Sketch Bob News

The Holly Jolly Update is Here!

[p]Merry December, everyone! As a special holiday gift, we've updated Super Sketch Bob with six new costumes, a ton of quality of life fixes, and even a couple of bug fixes since you've all been so nice this year. Here's to a great 2026! Happy Super Sketching!
[/p][p]Patch Notes:[/p]
  • [p]Six new Holly Jolly costumes have been added![/p]
  • [p]Holly Jolly costumes are more likely to appear in a Costume Crate during December. [/p]
  • [p]Added Liz's Shadow as a boss if you've already rescued her. [/p]
  • [p]You can now swap between worlds more quickly using the shoulder buttons![/p]
  • [p]Ferdinand now tells you to go check on the Treehouse after rescuing Liz.[/p]
  • [p]Bob no longer gets squished when going through doors with environmental deaths off.[/p]
  • [p]Sketchy Shores music doesn't get set quieter anymore.[/p]
  • [p]Green Guy outfit and Gamebob idle now lower the volume of the level muisic when playing their music. [/p]
  • [p]Fixed a layering issue in Danny Jones' Locker.[/p]
  • [p]Fixed phone booth exit.[/p]
  • [p]Super Sketch Challenge text appears on map if you solve them and quit the level.[/p]
  • [p]Costumes are now managed exclusively in the Costume Closet, Shop, and Map to ensure consistent checkpoints and smoother gameplay.[/p]
  • [p]Charge sound effect no longer plays on repeat when you pause during Liz's boss fight.[/p]

The Holly Jolly Update is Coming!

[p]That's right! Just in time for the holidays, we've got a brand new update coming to Super Sketch Bob! [/p][h2]Cool Costumes![/h2]
  • [p]Six brand new winter-themed costumes including holiday sweaters for Bob and Liz*![/p]
  • [p]Obtain the costumes at any of Ferdinand's shops by opening a Costume Crate![/p]
  • [p]Holly Jolly Update costumes are more likely to appear during December![/p]
[h2]Frozen Features![/h2]
  • [p]Quality of life fixes including faster movement on the map![/p]
  • [p]Minor bug fixes and small tweaks.[/p]
[p]The Holly Jolly Update drops on December 12th, 2025![/p][p][/p][p]*Liz's costumes will appear in the rotation only after you've completed the main story mode.[/p][p][/p]

Get Both WTI Games + Soundtracks for $8.33 in the Autumn Sale!

[p]Hey friends! Quick heads-up that Super Sketch Bob, Frip and Froop's Logical Labyrinth DX, and both of their original soundtracks are all part of a special Steam Autumn Sale bundle: all four items for just $8.33![/p][p]This is the first time we've offered the full Wayward Thoughts Interactive collection together like this, and it’s a great way to experience the Cross/Link system: our quirky item-sharing tech that lets you transfer gear and unlock goodies across both games.[/p][p]If you’ve enjoyed Bob’s doodle-powered platforming, or you’re curious about a logic puzzle adventure where a silent mushroom gremlin solves problems with gadgets like the “Quantum Redirector” and the “Lullaby Launcher", there's never been a better time.[/p][p]https://ishortn.ink/bYfxre225[/p][p]Thank you for supporting tiny indie games made with big weird hearts.[/p][p]— Riley
Wayward Thoughts Interactive[/p]

Version 1.1.1 Release

Happy Saturday, Super Sketchers! I come bearing news both good and bad.

The Good News and the Bad News

The good news is that Super Sketch Bob is officially now using a shiny new framework that will run better than ever! The bad news is that we had to switch due to circumstances well beyond our control as the framework the game used to run on, nw.js, is now depreciated. As a result, savegame files from Version 1.0.x versions of the game are not compatible with newer versions.

This sucks. We get it.

But silver lining? You can now play the game with better performance, upgraded physics, and a ton of bug fixes to make everything run much more smoothly. If you ever had issues with collision physics when bopping enemies before, those should now be fixed permanently.

Additionally, we've improved Cross/Link compatibility with Frip and Froop's Logical Labyrinth DX and our currently in development third game, so look forward to that.

How We're Making It Right

We're also implementing a special "Thank You, We're Sorry" program for anyone whose Super Sketch Save Data was lost during this transition. For the entire month of April 2025, if you send an email to [email protected] with a screenshot of Super Sketch Bob in your Steam library, we'll give you access to our Discord server at the Deep Thinker level for one year absolutely free (a $120 value!)! This gives you access to a ton of cool perks like:

  • An exclusive Discord role where you can see development of my next game.
  • One free Steam key for either of my already-released titles.
  • Beta access to my next game on Steam Early Access.
  • Watch and participate in bi-monthly development, Q&A, and liveplay streams with priority for questions in Q&As.
  • Your name in the credits of my next game.
  • Behind-the-scenes content from Super Sketch Bob and Logical Labyrinth DX.


Complete Patch Notes

-Updated SSB to new framework. So long, nw.js and thanks for all the fish!
-Removed echo to fix sounds not playing.
-Fixed issues with ceiling crushers softlocking you or forcing you out of bounds when environmental deaths are off.
-Fixed Gullybirds not showing up correctly after you die on 3-4.
-Fixed Angry Stompers sound playing more than once.
-Bee wings now appear on Bob in the Costume Closet.
-Bee wings work correctly when Bob gets squished with environmental deaths off.
-Cross/Link Costumes menu item is visible again.
-Liz and the Samurai Outfit now have the correct walk animation on the map.
-Improved enemy bop logic.
-Updated Cross/Link.
-You can now cheese the challenge on Gullybird Shoal because why not?
-Removed Herobrine.

The Simplifier Update

Yeah, okay. World 2 was a bit of a difficulty jump, huh? I've tried to fix that.

  • 2-1: Cactus Gulch - Now with 30% less cacti!
  • 2-3: The Ancient Pyramid - Now with 100% less out-of-bounds softlocks!
  • 2-Boss: The Sandworm's Chamber - Now with 20% less bats, more Pencil Powerups, and some obstacle adjustments.


Our Super Sketch Journey continues. Please keep the feedback coming!