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Super Sketch Bob News

Super Sketch Bob - Mini Patch

Hello, Super Sketchers! It's been a busy morning here at Wayward Thoughts Interactive! Based on feedback from streamers and players, we've pushed out a few fixes for Super Sketch Bob today to improve playability and stability. The game should now be better than ever before!

As always, if you experience any issues, please let us know by submitting a ticket at support.waywardthoughts.games.

-Reduced game file size by removing all ogg and mp4s, and replacing with webms.
-Maybe fixed sound effects not playing after awhile problem (I didn't see it in testing, but send a support request if it still happens!).
-Fixed that weird issue where if you tried to jump out of a ledge hang in the opposite direction, you got stuck.
-Bob now does a wall kick when jumping out of a ledge hang in the opposite direction.
-Fixed options not loading when you die.
-Fixed play timer being reset to last saved state when you respawn.
-Realigned scorecard costume text.
-Changed "object goal" back to "par".

Regarding Ongoing Support of Super Sketch Bob

Hi, all. Lead designer Riley here with an update on Super Sketch Bob going forward.

Biting Off More Than I Could Sketch

Looking over the game, the biggest problem was that I bit off more than I could chew. I was a young, dumb 20-something when I started this project in 2014 and my logic was "Well, if 12 people made Super Mario Bros. 3 in 1988 with that era's tech, surely three people can make a similarly sized game now!"



Although I'm a much better game dev now, the cracks definitely show. Around 2018, most of the team went their separate ways as real life got in the way and I finished the game on my own. I'm still proud of what I accomplished, but I can see that it needed more QA and focus testing. A LOT more. I'm still squashing bugs as I find them and making other improvements here and there, though.

The Road Ahead

Even though Frip and Froop's Logical Labyrinth DX is coming out in a few days and Game 3 is in pre-production, I want to make this crystal clear:

[h2]I have zero intention of abandoning Super Sketch Bob.[/h2]

Bob and Liz still hold a very special place in my heart as does every one of you who played this game. I will continue to support it for the foreseeable future with new patches, fixes, and updates. I have every intention of making it as stable as possible and improving the gameplay wherever possible. I firmly believe that games are a living, breathing medium and that developers should take advantage of player feedback to improve whenever possible, even after release. It's crucial to the health of a game and the future of the industry to keep an open dialogue between players and developers and I intend to do just that.

Right now, I'm working a day job in addition to working on Wayward Thoughts Interactive stuff, so my time is very much split, but I'm in this for the long haul. Game development isn't just something I do for fun; it's something I've wanted to do my entire life. This is my calling and I don't intend to cut and run; I want to build something here. I want my players to know that I do care about my games and about them. Yes, you. Each and every one of you.

Coloring Over the Blank Spots

If you have any problems with the game, and I mean any problem, please do not hesitate to reach out to me. You can submit a ticket at http://support.waywardthoughts.games and I will personally respond to every request and do my best to make it right.

Super Sketch Bob is, and continues to be, a labor of love and I'll keep at it. I hope you'll stick with me as we continue this journey together.

Version 1.0.11

Hellooooo, Super Sketchers! Got some BIG fixes for you this time! Special thanks to the streamers who have been covering the game for catching some of these bugs!

If you encounter any issues, please don't hesitate to reach out to us at http://support.waywardthoughts.games! We appreciate feedback and bug reports!

  • Fixed the configuration of Steam Input so controllers work again.
  • Fixed a bug that let you grab onto the ceiling of some levels.
  • You can no longer ledge grab thorns or cacti.
  • Fixed an issue with the challenge on 1-1: Scribble Road always triggering even if you didn't meet the criteria.
  • Added a warning message for when you have hardware acceleration disabled.
  • Fixed the music and sounds being WAY TOO LOUD WHEN YOU START THE GAME.
  • The camera now zooms in over Sketch Zones to indicate their importance.
  • Fixed some title screen text.
  • Added an arrow sign to Bob and Liz's Treehouse to indicate how to leave the area.
  • FINALLY fixed that edge tile visual glitch in 1-2: Treetop Heights near the costume crate.
  • Added a 1 in 50 chance that an early draft of the main theme will play on the title screen if you have save data already.
  • Added the mysterious Stone Key to 2-5: King Scrawl's Tomb in Drafting Desert for future Cross/Link functionality!
  • Made the Killer Rabbit 10% less vicious.
  • Made Ferdinand 8% more snarky.

Super Sketch Bob Version 1.0.8

Hi, Super Sketchers! Got a fresh update for you this week with a few minor fixes and a big'un.

  • Object preview ghost is now enabled by default and can be disabled in the Modifiers menu at any time.
  • Trampolines now bounce you just a little bit higher to make a bigger difference between them and regular jumps.
  • Bridges can now be placed while standing on the ground. Not sure why you'd want to do that, but... you can now.
  • Trampolines bounce you as soon as you touch 'em. Makes them more useful.
  • Fixed an issue where you'd still be wearing costumes if you died after getting them, but it still didn't count as you having collected them and only if you loaded a level from the map with an active save file. That was a weird one.
  • Removed Herobrine.

Super Sketch Update Version 1.0.6

After we migrated the Super Sketch Framework from the older version of our engine we were using to the new version, a lot of new bugs got introduced. We've been working on squashing them as we find them, but some just don't show up on our systems, but do on yours.

For this update, we'd like to thank Romulus (@romulusofficial.bsky.social) for reporting a fair chunk of the issues we were able to fix. Thanks, dude!

As always, if you find any issue, please let us know so we can fix them! You can email us at [email protected] or hit us up on Bluesky @waywardthoughts.games or our director at [email protected]. We appreciate the chance to fix any issues in a game we spent ten years making, so it's GONNA have a *few* bugs, lol.

Bug Fixes:
  • Realigned Time Trial UI to look nicer/not wrong.
  • Fixed the alignment of text on the map screen.
  • Fixed an issue where respawning straight didn't work on 2-4.
  • Fixed an issue with two of the level exits softlocking the game.
  • Fixed an issue with one of the level exits softlocking you in the area exit for 3-Boss for some players.
  • Removed Herobrine.