Added initial implementation of animating a model's light source by allowing the parameters to be set per frame by enabling the "Animated" setting
Added ability to use coordinates for the "Add Character" scripting function to place a character by tile coordinate in addition to entity ID
Added eyedropper tool for picking colors as a separate tool mode to the Voxel Editor (can still hold Alt in other modes to pick as well)
Added "Remove surfaces along grid boundaries" to Voxel Editor to allow for better tiling of models with transparency, e.g. water tiles that border each other
Added search functionality to the built-in documentation
Added undo/redo actions for toggling of the "Light Source" setting in the Voxel Editor
Added "Party Member" as an option to the Entity Expression Builder dialog in the Script Editor
Added initial implementation of a noise generator for creating flat tiles from a randomly generated noise texture (accessed via Voxel Editor toolbar)
Added Table of Contents section to the documentation viewer for quickly jumping to major sections within a page
Added warning dialog that's displayed when attempting to open a model in the Voxel Editor or place it in a map when it's not located in the correct project folder based on its type (tile/object/character)
Implemented "camera override" functionality to use specified camera type when maps are loaded (or game's default camera if none specified), added "First-Person" as option to dropdown
Implemented "player override" functionality to use specified character model when maps are loaded (or game's default character if none specified)
Documentation: Updated Documentation tab to initially show the Tutorials page by default
Documentation: Brought the built-in "Voxel Editor" documentation up to date for any changes from v0.4 to v0.5
Fixed issue where combat would get stuck when attempting to launch a battle from within a dialogue
Fixed issue where the primary player's health would not be restored to half if they died during combat but the remaining party members won the battle
Fixed issue with the undo action for frame insertion/duplication in the Voxel Editor not working properly when the model initially had only one frame
Fixed issue where characters placed with the "Add Character" scripting function were not being assigned their default behavior, if defined
Fixed issue where battles could fail to start if defined in the Combat Editor and then launched in-game without first using the dropdown to select a battle map
Fixed issue where documentation pages with videos in them were failing to open properly
Fixed issue where the default item ID ("ITEM_0001") was not enclosed in double quotes when dragging the "Give Item" function into a script in the Quick Script Builder
Fixed issue with Combat Editor not resetting completely (asterisk on tab and toolbar buttons) when exiting to the Game Manager with unsaved changes
Fixed issue where battles would fail to load when "Set Entity Model" was previously used to replace the main player's model
Fixed issue where tactical combat would sometimes get stuck when enemies were using directional attack animations ("attack_north", "attack_east", etc.)
Fixed incorrect tooltip text for "First Frame" button on the Voxel Editor's animation toolbar