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Release Notes for v0.5.1 and v0.5.2 (Demo)

Hello again, everyone! Now that the demo version is up and running on Steam, I've updated it to the newest build as it was a bit behind the version on Itch.io. Check out the release notes below for what's new!

Release Notes for v0.5.2
  • Fixed issue with translation IDs not evaluating properly within the "Display Message" scripting function (e.g. display_message("%ID1%"))
  • Fixed issue where editor settings for "recent games list" and "last changelog viewed" would initially result in console errors on first-time installations
  • Fixed issue with enemy details components not being properly updated after deleting an enemy from a battle in the Combat Editor
  • Fixed issue where deleting enemies from a battle in the Combat Editor would not actually remove them from the underlying combat data
  • Fixed issue where health bars were improperly showing for enemies outside the camera's field of view while in first-person combat


Release Notes for v0.5.1
  • Added initial minimap functionality with a game configuration setting to enable/disable (press "M" to show in-game, NPCs are shown as cyan dots and real-time enemies are red dots)
  • Added "Show Player Health" game configuration setting for showing the player's health bar outside of combat
  • Added logic to handle player's death when outside of combat (for now, a message is displayed then the game is either restarted from the beginning or the Main Menu is displayed if enabled)
  • Added "restart" command to debug console for restarting a game from the beginning
  • Added damage sound effects for when the player is damaged via the "Damage Entity" scripting function
  • Added support for directional override animations for "attack" ("attack_north", "attack_west", etc.) that will be used if defined
  • Added check to prevent tiles, objects, and characters from being renamed while any maps using that resource are currently opened
  • Added Steam rich presence logic for Main Menu Editor and Credits Editor
  • Fixed issue with not being able to change initial value of Boolean properties in the Game Configuration dialog (left-clicking will now toggle between true and false)