Fixed issue where using the "Set Entity Model" function to change the player character's model would fill the console with errors
Fixed a few issues related to some unfinished logic for characters spanning multiple tiles (will revisit/finish up this functionality later on)
Fixed issue where an error relating to "bg_color" would display in the console in certain cases when showing the Main Menu in-game
Fixed issue where tactical combat would get stuck in some cases after an enemy would attack the player
Fixed issue where the player movement area indicators would not show for certain tiles during tactical combat
Fixed issue with the player movement area not calculating properly for character movement ranges greater than 2
Added experimental "two-dimensional" setting for characters in the Voxel Editor (to use for models that are meant to behave as 2D sprites, for now this just prevents characters from auto-rotating when interacting with another entity)
Various French localization updates for editor interface (thanks CdriX!)