Added basic leveling functionality to Stats Editor (ability to define required XP and associated stat increases per level - for this initial release, leveling messages are logged to the debug console)
Added setting for "Experience Points" to the Enemies section of the Combat Editor and visual indicator in-game to display amount received
Added ability to assign experience points to real-time enemies in the Map Editor (via behavior settings when marked as "attackable")
Added ability to assign loot drops to real-time enemies in the Map Editor (via behavior settings when marked as "attackable") with popup icons to indicate item received
Added support to the scripting language for getting an entity's rotation (example: if entity["xyz"].direction == NORTH then ...)
Added "initiator" keyword to the scripting language for referencing the entity that triggered a script (e.g. the character that stepped on a tile with a script)
Added support to the scripting language for getting an entity's ID (e.g. self.id)
Updated game saving logic to store maximum health, current health, attack, defense, and experience values for characters
Updated Steam rich presence functionality to display proper value for the new Stats Editor tab
Fixed issue with the Combat Editor's "Reload All From Disk" button not properly clearing the enemy list and loot drop list when used
Fixed issue with loot drop field not properly resetting to "none" when adding a new enemy
Fixed "Signal 'animation_stopped' is already connected" errors when returning to a previously visited map
Fixed issue with camera raising/lowering too much during turn-based combat when the player walked across tiles with varying height
Fixed "invalid operand" error that would occur in-game when loading an old migrated map that had a camera override value set
Fixed issue where Steam rich presence would show the current editor tab instead of "Game Manager" when first opening the application
Fixed crash that would occur when setting an entity's ID in the Map Editor then tabbing out of the field
Fixed issue with fullscreen editor mode no longer working properly as a result of last update
Fixed issue with theme dropdown not working properly when editor was using certain non-English languages
Fixed issue with the "contains" scripting operator not working properly for stacked items
Fixed issue where existing scripts using the "contains" operator without a count specified would potentially fail
Fixed issue where NPCs were incorrectly sharing behavior data in-game when assigned the same preset (potentially causing movement issues, etc.)
Fixed issue where a new health bar was being added every time a real-time enemy was attacked
Fixed issue where real-time enemies could continue to be attacked while their death animation was playing