Added buttons to the Map Editor viewport for raising and lowering the tile placement grid
Added ability to trigger a script when the camera's cardinal direction has changed (via "Global Event Scripts" tab in Game Configuration)
Added ability to trigger a script when a player character levels up, character entity is passed as "self" (via "Global Event Scripts" tab in Game Configuration)
Added ability to reference a character's level (e.g. player.stat["level"])
Updated "Assign Value" visual script node to support assignment to entity properties and stats in variable field
Update textual display of entities in-game to use entity type instead of just "Entity" (e.g. "[Tile:grass@(3, 2, 0)]")
Fixed issue where correct operator for "Assign Value" visual script node was not being selected when generated from source
Fixed issue where "Reset Camera At Speed" function would fail if camera had only been rotated and not moved
Fixed issue where entity behavior/ID/stat assignments were no longer being parsed properly in scripts
Fixed issue where the control variable's value in "For" loops was not being properly passed down into nested "If" statements
Fixed issue with opening characters directly from the Favorites list
Fixed issue with Script Editor crashing when the last statement in a statement list was followed by a semicolon
Fixed issue with "Set Entity Model" function not keeping model override for the player character across maps
Fixed some issues related to camera scripting while in the first-person camera view
Documentation: Added built-in documentation for the "Add Item To Container" scripting function
Documentation: Updated built-in docs for "Script Syntax" to include info about currently available data types
Documentation: Updated built-in docs for "Entity" to include additional reference types (Tile by Coordinate, Initiator, and Party Member)
Documentation: Updated built-in docs for "Tile" to include info about tiles being restricted to one per XYZ coordinate