Updated "Duplicate Frame" functionality in the Voxel Editor to include attach points when copying the frame
Fixed issue with Linux and MacOS binaries where an A* error would cause games to get stuck after loading a map
Fixed issue with choosing a language in the game options menu if the language currently stored in the user's settings file was no longer an available option
Fixed issue where custom font settings were not being applied to the Options Menu or Pause Menu if the Main Menu was disabled in the game's configuration
Fixed issue where the "Attach Point" tool button would stay highlighted after switching to another voxel tool
Fixed issue in the Game Configuration dialog where the "Preset" dropdown was not being disabled when "Custom" was selected for the gameplay type
Fixed issue in the Game Configuration dialog where the camera projection dropdown was not being disabled when a built-in gameplay preset was selected
Fixed issue where using the "Reset Map" function to reset the current map could result in the script getting stuck or the game crashing
Fixed issue where attach points could sometimes not be added at certain heights (validation logic was incorrectly switching grid depth and grid height values)
Fixed issue where using the "Detach Object" function and then immediately using "Attach Object" for the same attach point ID would result in the new object disappearing
Localization: Added Russian translations for the startup tips shown on the Game Manager dialog