Updated Map Editor's free camera and first-person camera controls to prevent "D" from deleting navigation nodes
Update Voxel Editor's "Rotate Model Clockwise" button on the Model Tools panel to rotate around the current camera view's vertical axis
Added buttons to the Voxel Editor viewport (in panel with "Move" buttons) for rotating selected voxels clockwise or counterclockwise (or entire model if none are selected)
Updated logic for caching and loading model previews (should result in noticeably shorter load times when re-opening a game project after the cache has been created the first time)
Fixed issue where scripts were not properly resuming after a dialogue within that script had finished
Fixed issue where some invalid navigation data was potentially causing maps to not load in-game
Fixed console error that would occur upon game startup when the configured Main Menu background map didn't exist
Fixed issue where surface edges were not being recalculated properly when decreasing grid dimensions in the Voxel Editor then undoing the change
Fixed issue where voxels outside of the grid in frames other than the current one were not being properly removed when resizing the grid, then undoing and redoing the change
Fixed issue where a large number of error messages would sometimes display when opening a game project
Fixed "signal is already connected" console errors that would occur when right-clicking folders in the Game Explorer
Localization: Fixed issue with tile/object/character filter boxes not showing translated placeholder text properly
Localization: Updated translations to officially include support for Brazilian Portuguese