Added placeholder for the upcoming quickslot bar to the dropdown on the UI Properties panel of the Widgets Editor
Added "Code Highlighting" section to the Editor Settings for changing the syntax colors of code displayed in the Script Editor, Quick Script Builder, and other editor text fields
Added debug console message that will display when the game attempts to execute a script that doesn't exist (e.g. a tile/object script that has been deleted)
Added startup tip about double-clicking within the source code area of the Script Editor to unlock it for editing
Added startup tip about changing navigation between two tiles using the "Navigation/Interaction" submenu on the right-click context menu while in "Edit" mode
Added syntax highlighting to the command line of the in-game debug console (for coloring of script code manually entered into the text field)
Added "BLK NEO" 46-color palette (created by BlackedIRL) to the Voxel Editor's built-in set of palettes
Changed default syntax highlighting colors for code displayed in the Script Editor, Quick Script Builder, and other editor text fields
Changed font for Script Editor and Quick Script Builder to use a better monospaced version of Noto Sans
Fixed issue with collision detection on attached objects not working properly (will now detect mouse input and pass it to the parent entity)
Fixed issue where model changes (and potentially other properties) were being lost after using "Set Entity Model", then saving a game, loading, and saving again
Fixed issue where specifying the target entity by just its ID as a standalone string was not working properly for the "Attach Object" or "Detach Object" scripting functions
Fixed several display issues that would occur in the Map Editor when deleting a script that was currently assigned to an entity in the map
Fixed issue with undoing deletion of frames in the Voxel Editor where the old current frame was not being hidden and could cause frames to appear overlapped
Fixed issue with vehicle settings incorrectly displaying for tiles and characters in the Map Editor (instead of only for objects)
Fixed issue with terrain type of "All" not working properly when selected for a vehicle in the Map Editor
Fixed issue with parsing of conditional expressions when combining a "contains" expression with another Boolean expression via "and"/"or"
Fixed issue with the "Assign Value" template code not including the "$" prefix on "my_variable" when added to a script
Fixed issue with the minimum value of the "Z Offset" slider being too low for attach points in the Voxel Editor
Fixed issue with some Polish characters not displaying when typed into text fields in the editor
Fixed issue with Russian localization for in-game text missing the translations for "Yes" and "No"
Fixed issue with incorrect Obsidian theme colors for the Behavior Settings header of the Entity Properties panel in the Map Editor
Fixed issue in the Widget Editor where the inventory/item container window textures would not be pixel perfect at certain application window sizes
Documentation: Updated "Script Syntax" built-in docs to use the new "$" prefix syntax for variable names
Documentation: Updated images and linked various text for "Override Animation", "Play Sound", "Play Animation", "Play Group Animation", "Put Entity", and "Put Player" built-in docs
Localization: Added Russian translations for "Add To Group", "Ambient Light", "Animation", and "Animation Types" documentation
Localization: Added French translations for "Add To Group" documentation