Added ability to rename attach points in the Voxel Editor (either for all frames of the model or for the current frame only)
Fixed issue where the terrain type property was not carrying over to tiles already placed within existing maps (tiles will need to be saved again in the Voxel Editor)
Fixed issue with evaluation of coordinates in scripts not properly catching null/invalid X, Y, and Z values, error is now logged to the in-game debug console
Fixed issue with evaluation of colors in scripts not properly catching null/invalid hex codes, error is now logged to the in-game debug console
Fixed issue with "Add Object" scripting function not properly catching null value for tile ID/coordinate, error is now logged to the in-game debug console