Added support to the Voxel Editor for transparent colors when using the "Billboard Sprite" mesh option
Updated "Billboard Sprite" option in the Voxel Editor to work properly with the texturing functionality (i.e. multiple textures per model frame)
Increased maximum limit of camera zooming when using the isometric camera mode in the Map Editor
Fixed issue where using transparent or emissive colors in a model could cause the Voxel Editor to freeze when saving
Fixed issue with "Replace Color" tool not working when adding new voxels to a model then using the tool on the new voxels of a non-default texture
Fixed issue with importing a palette from a PNG file having more than 64 colors (only the first 64 colors were included in the imported palette)
Fixed issue where the eyedropper cursor would display in the Voxel Editor when holding Shift + Alt to deselect voxels with the selection tool
Fixed issue with "Textures" dropdown on the Model Tools panel incorrectly reverting to "Default" in some cases when switching between models
Fixed issue with "Texturing Mode" box not displaying and grid dimensions/move panels not being hidden when first adding a new model texture in the Voxel Editor
Fixed issue with "Texturing Mode" box not being hidden when undoing the creation of a new model texture in the Voxel Editor
Fixed issue with documentation button on the Translations tab of the Game Configuration dialog no longer working
Fixed issue where the documentation button on the Key Bindings tab of the Game Configuration dialog was opening the localization documentation
Fixed missing localization text for RENAME_TEXTURE, CONFIRM_TEXTURE_DELETION, and PRESS_KEY_TO_BIND strings