Added ability to rename lighting presets in the Map Editor and moved button toolbar to allow more room for the preset dropdown
Added warning message to Map Editor that displays when the pending tile would overwrite an existing tile at the current coordinate
Added setting to the Map Editor section of the Editor Settings dialog for disabling the tile overwrite warning
Added global event script for when a character gets damaged ($damage variable contains damage amount, self is character that was damaged, initiator is entity that dealt the damage)
Added titlebar button to player choice nodes in the Dialogue Editor as an alternate method of splitting a node out into a multiple choice branch
Added weapon minimum/maximum damage settings to the Item Editor (random value between these numbers is added onto a successful hit)
Added ability to cycle left and right through the player's available tool items using the left/right square bracket keys
Added information about the "noclip" free camera mode command to the in-game debug console's usage text
Added models by community members andysphinx, Fonk, skumleren, and Joseph DiPerla to the built-in Asset Library (6 tiles, 33 objects, and 19 characters)
Updated tile bounding box in the Map Editor to turn yellow when the pending tile would overwrite an existing tile at the current coordinate
Updated "Apply Lighting Preset" scripting function to fall back to the global presets if the specified one doesn't exist for the current map
Updated icon of management screen button for the default RPG in a Box theme to match the style of the other management screen icons
Updated Patreon credits in the About dialog to reflect the up-to-date levels for each patron based on the number of months pledged at each tier
Moved "Tool Item UI" game configuration setting from the Experimental section to the User Interface section (may need to enable again if being used)
Moved "Item Icon Popups" game configuration setting from the Experimental section to the Gameplay section's "Other" tab (now enabled by default)
Fixed issue with models failing to open in the Voxel Editor when an object set to be auto-attached no longer existed
Fixed issue with models not displaying properly as billboards in some cases when configured as a billboard sprite
Fixed issue with "Open in Script Editor" buttons not being enabled in some cases for the completion/failure scripts in the Quest Editor
Removed "alpha" suffix from the RPG in a Box version number displayed on the About dialog box
Documentation: Updated "Set Entity Script" built-in docs to include info about fourth parameter (triggerable by NPCs)