Added "Ignore Fog of War" checkbox to the Entity Properties panel in the Map Editor to indicate that the entity should always be visible when Fog of War is enabled
Added support for arrays to the "inverse" scripting function (reverses the order of the values within the array) (e.g. my_array = [1, 2, 3]; reverse_array = inverse(my_array))
Added support to the scripting language for appending values to arrays using "+" or "+=" operator (e.g. my_array = array["A", "B"]; my_array += "C")
Increase maximum value for character movement speed from 100 to 1000000 voxels per second
Updated scripting language to properly allow direct access of arrays stored in global or entity properties (e.g. print(global.property["my_array"][2]))
Fixed issue with custom entity properties being lost when a tile was replaced in the Map Editor
Fixed issue where search functionality for the scripting function list was not translating function names before filtering
Fixed issue where calling the "Reset Camera" function without the camera being previously locked was causing some scripts to fail
Fixed issue with "Add To Group" and "Remove From Group" functions not working properly when passing entity ID string for entity parameter
Fixed issue with scripts stopping after calls to the "Add To Group" or "Remove From Group" functions
Fixed issue with script parser where missing "end" syntax error was not being properly reported in some cases (only a generic error)
Fixed issue with "speed" stat assignment statements not being applied properly (e.g. entity["slime01"].stat["speed"] = 100)
Fixed issue with "hp" stat assignment statements causing the game to crash (e.g. entity["slime01"].stat["hp"] = 5)