Added initial support for enemies to use ranged weapons in tactical turn-based combat (weapon will be automatically used when given and equipped)
Added initial support for status effects to tactical and menu-driven turn-based combat (status effects will tick at the beginning of a character's turn)
Added "Interval (Turn-Based)" setting to the Stats Editor for configuring how often an applicable status effect will tick when applied during turn-based battles
Added "Default Equipment" section for characters to the Voxel Editor's Model Properties tab (items will be automatically given and equipped on startup)
Updated standard camera functionality for tactical turn-based combat to now track enemy characters during their turn instead of only party members
Updated limit for the camera zoom's maximum value in the Game Configuration dialog to 1000 voxel units instead of the previous limit of 300
Updated "Attach Effect" failure message from an error to a warning when attempting to attach an effect to an entity without the specified attach point
Updated signature hints used by the Script Editor and debug console's auto-complete to bring it up to date (37 event functions, 18 utility functions)
Fixed issue where "On Hit" scripts were not being properly triggered when enemies equipped with melee weapons would attack a player character
Fixed issue where real-time health bars were not displayed or updated for characters that were being damaged by a "Damage Over Time" status effect
Fixed issue where a status effect's image and description were inadvertently cleared out in the Stats Editor when the "Effect Type" setting was changed
Fixed issue where the "Interval (Roguelike)" setting in the Stats Editor was not being hidden for status effects of type "Stat Buff" or "Stat Debuff"
Fixed issue where enemies with the "Attackable in Real-Time" setting enabled were able to attack player characters in real-time during tactical turn-based battles
Fixed issue where enemies that had spawned via an enemy spawn could not be attacked with the left mouse button after saving then loading a game
Fixed issue where current counts for enemy spawns were not being stored when saving a game, causing the spawn limit to potentially be exceeded when loading
Fixed issue where a player character's idle animation wouldn't trigger after having attacked an enemy with a ranged weapon then stopping on a tile
Fixed issue where the "Two-Dimensional" setting in the Voxel Editor was not properly preventing characters from rotating towards their movement direction
Fixed issue where the "Character Stops on Tile" event (global and per tile) was not being triggered when an NPC was moved via "Put Entity" (only the player)
Fixed issue where widget element properties (.text, .script, etc.) were not properly being allowed as operands in conditional expressions
Fixed issue where shop item slots were being inadvertently cleared out if the game was restarted instead of being reset to their original state
Fixed issue where an input binding could not be added back again after being removed unless it was also removed from the other keyboard layout first