Free Movement Teaser
[previewyoutube][/previewyoutube]
Hi everyone! Thank you so much for all of the positivity and encouragement regarding the free movement announcement, I'm really happy you're looking forward to it! Now that it's known that I've started working on free movement, I wanted to provide a bit of info to help answer some questions. Let me know if there's anything else you'd like to know and I'll try to answer!
I'm really happy with what I already have so far - it feels great just to be able to explore more freely within each tile's square, in particular in smaller, cramped areas like inside the example house. I'm excited to share more as I go! 😄
Hi everyone! Thank you so much for all of the positivity and encouragement regarding the free movement announcement, I'm really happy you're looking forward to it! Now that it's known that I've started working on free movement, I wanted to provide a bit of info to help answer some questions. Let me know if there's anything else you'd like to know and I'll try to answer!
- I just started working on free movement several days ago, so there's still quite a ways to go for full support. At this time I don't have an ETA for the initial release. I wanted to go ahead and announce it now so I can include the community in the process and share each bit of progress as I go.
- Currently I have a few basic things working, as seen in the video: freedom to move around within tiles that are walkable, locked mouse so you can freely look around without holding the right mouse button down, interaction with objects on adjacent tiles, and a setting in the options menu for mouse sensitivity.
- Grid-based movement will remain the default system and will not be affected in any way by free movement being added. I'll also be continuing to build out the skill system and other existing features in parallel with this, as well as begin the transition to Godot 4.0 now that the beta stage has been reached.
- The initial release will likely be first-person only and will use the current navigation system to determine which tiles the player can walk on and the objects that can be interacted with from those tiles. While I do plan for further flexibility in the future (e.g. with the use of custom collision boxes) this will simplify things a lot up front.
I'm really happy with what I already have so far - it feels great just to be able to explore more freely within each tile's square, in particular in smaller, cramped areas like inside the example house. I'm excited to share more as I go! 😄