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RPG in a Box News

RPG in a Box v1.0 is Coming May 10th!

Hey everyone, I put together an overview of the major updates coming to RPG in a Box at or before the 1.0 release! The 1.0 release is currently planned for May 10th. Thank you so much for your support!
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Release Notes for v0.8.0

New Features/Changes:
  • Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
  • Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by the new example game (21 tiles, 19 objects, and 3 characters)
  • Added "Fixed Vertical Axis" setting for billboard sprites to the Model Tools panel that keeps the sprite vertically upright regardless of camera angle (best suited for first-person)
  • Added "Controls" tab to the Gameplay section of the Game Configuration dialog for specifying which control types (mouse/keyboard/controller) are enabled for movement and interaction
  • Added ability to override the editor locale by creating a "locale.txt" file in the root installation folder containing a locale code (e.g. ja for Japanese)
  • Updated angle of directional light in the built-in example game's "overworld" map to match that of the default map settings
  • Updated Asset Library to not have the "fighter_01" model selected by default to prevent it from being inadvertently imported
  • Updated default example game to include an explanation of vehicle controls, moved welcome message to the startup script, and changed message of the house sign
  • Updated Patreon credits in the About dialog to reflect the up-to-date levels for each patron based on the number of months pledged at each tier
Bug Fixes:
  • Fixed issue with multi-directional sprite functionality not working properly for the player character when the camera was rotated by the player
  • Fixed issue where the player character was being forced to continue climbing a climbable tile even when forced climbing was disabled
  • Fixed issue with grouping in the Voxel Editor where groups were being created for all frames of a model instead of only the current frame in some cases
  • Fixed "invalid get index" error that would display in the console when using the "Set Entity Model" function to change an object's model

Leaving Early Access (Part 2)

Hey, everyone! I hope you've all had an awesome week. Now that I’ve begun the process of transitioning RPG in a Box out of Early Access, I wanted to give everyone a heads up in regards to timing and pricing. In early May, RPG in a Box will be leaving Early Access as a 1.0 release. At that time, the price will be increasing from $24.99 USD to $29.99 USD. I’ll be posting regular reminders about this up until the full release. Thank you so much for your support! ❤️🥰



Buy on Steam: https://store.steampowered.com/app/498310
Buy on itch.io: https://zeromatrix.itch.io/rpginabox
Buy on Humble: https://www.humblebundle.com/store/rpg-in-a-box

Leaving Early Access (Part 1)

Hi everyone! After much thought, consideration of recent feedback, and a serious examination of its current state, I've decided that it's time to finally start transitioning RPG in a Box out of Early Access. Upon leaving Early Access and becoming v1.0, the price of RPG in a Box will be increasing slightly to account for the many new features that have been added since its initial release. This does not change anything in regards to the future development plans of RPG in a Box. I still have many, many things in store for it after moving out of Early Access, as my full vision is far from complete! Keep an eye out over the coming days for more details on the timing of everything and what to expect. Thank you so much, I greatly appreciate everyone's support during this time! ❤️