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RPG in a Box News

Future of RPG in a Box

Hey everyone, just a heads up regarding the future of RPG in a Box.

Release Notes for v0.7.4.0

  • Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
  • Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8 directional sprites or only its front
  • Added button to the the palette area for enlarging the size of the color boxes (i.e. the old size prior to the 256-color palette)
  • Added ability to set the horizontal alignment of text labels in the Widget Editor from the Element Properties panel
  • Fixed issue where auto-hiding was not taking effect immediately after a map was loaded (only once the player character had moved)
  • Fixed issue with projectiles no longer dealing damage when the player used a ranged weapon to attack an enemy
  • Fixed issue with more than one of a character being added to the same tile in the Map Editor when the character was set as passable

Kenney 1-Bit Starter Project

I'm working towards making it even easier to jump into RPG in a Box and begin learning by example! First step is including another starter project to choose from (with assets from Kenney's 1-Bit Pack).

[previewyoutube][/previewyoutube]

Release Notes for v0.7.3.1

  • Added support to the Voxel Editor for transparent colors when using the "Billboard Sprite" mesh option
  • Updated "Billboard Sprite" option in the Voxel Editor to work properly with the texturing functionality (i.e. multiple textures per model frame)
  • Increased maximum limit of camera zooming when using the isometric camera mode in the Map Editor
  • Fixed issue where using transparent or emissive colors in a model could cause the Voxel Editor to freeze when saving
  • Fixed issue with "Replace Color" tool not working when adding new voxels to a model then using the tool on the new voxels of a non-default texture
  • Fixed issue with importing a palette from a PNG file having more than 64 colors (only the first 64 colors were included in the imported palette)
  • Fixed issue where the eyedropper cursor would display in the Voxel Editor when holding Shift + Alt to deselect voxels with the selection tool
  • Fixed issue with "Textures" dropdown on the Model Tools panel incorrectly reverting to "Default" in some cases when switching between models
  • Fixed issue with "Texturing Mode" box not displaying and grid dimensions/move panels not being hidden when first adding a new model texture in the Voxel Editor
  • Fixed issue with "Texturing Mode" box not being hidden when undoing the creation of a new model texture in the Voxel Editor
  • Fixed issue with documentation button on the Translations tab of the Game Configuration dialog no longer working
  • Fixed issue where the documentation button on the Key Bindings tab of the Game Configuration dialog was opening the localization documentation
  • Fixed missing localization text for RENAME_TEXTURE, CONFIRM_TEXTURE_DELETION, and PRESS_KEY_TO_BIND strings

Billboard Sprites

Hey everyone! Since I somehow forgot to include the new billboard sprite feature in the release notes for v0.7.3.0, I thought I'd share a bit about it separately. As of this release, the Voxel Editor now includes a "Billboard Sprite" mesh option in addition to the existing "Classic" and "Marching Cubes" options! This option allows you to have flat, 2D meshes in your game, which will always face towards the camera. For now this is only available for objects, with support for characters coming in a future update.

Check out the video below to see some billboard sprites in action!

[previewyoutube][/previewyoutube]