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RPG in a Box News

Future of RPG in a Box

Hey everyone, just a heads up regarding the future of RPG in a Box.

Release Notes for v0.7.4.0

  • Added billboard sprite support to character models (8 directional sprites are generated from the 3D model, with support for manual sprite drawing coming later)
  • Added "Multi-Directional Sprite" checkbox to the Model Tools panel for indicating whether a model should show 8 directional sprites or only its front
  • Added button to the the palette area for enlarging the size of the color boxes (i.e. the old size prior to the 256-color palette)
  • Added ability to set the horizontal alignment of text labels in the Widget Editor from the Element Properties panel
  • Fixed issue where auto-hiding was not taking effect immediately after a map was loaded (only once the player character had moved)
  • Fixed issue with projectiles no longer dealing damage when the player used a ranged weapon to attack an enemy
  • Fixed issue with more than one of a character being added to the same tile in the Map Editor when the character was set as passable

Kenney 1-Bit Starter Project

I'm working towards making it even easier to jump into RPG in a Box and begin learning by example! First step is including another starter project to choose from (with assets from Kenney's 1-Bit Pack).

[previewyoutube][/previewyoutube]

Release Notes for v0.7.3.1

  • Added support to the Voxel Editor for transparent colors when using the "Billboard Sprite" mesh option
  • Updated "Billboard Sprite" option in the Voxel Editor to work properly with the texturing functionality (i.e. multiple textures per model frame)
  • Increased maximum limit of camera zooming when using the isometric camera mode in the Map Editor
  • Fixed issue where using transparent or emissive colors in a model could cause the Voxel Editor to freeze when saving
  • Fixed issue with "Replace Color" tool not working when adding new voxels to a model then using the tool on the new voxels of a non-default texture
  • Fixed issue with importing a palette from a PNG file having more than 64 colors (only the first 64 colors were included in the imported palette)
  • Fixed issue where the eyedropper cursor would display in the Voxel Editor when holding Shift + Alt to deselect voxels with the selection tool
  • Fixed issue with "Textures" dropdown on the Model Tools panel incorrectly reverting to "Default" in some cases when switching between models
  • Fixed issue with "Texturing Mode" box not displaying and grid dimensions/move panels not being hidden when first adding a new model texture in the Voxel Editor
  • Fixed issue with "Texturing Mode" box not being hidden when undoing the creation of a new model texture in the Voxel Editor
  • Fixed issue with documentation button on the Translations tab of the Game Configuration dialog no longer working
  • Fixed issue where the documentation button on the Key Bindings tab of the Game Configuration dialog was opening the localization documentation
  • Fixed missing localization text for RENAME_TEXTURE, CONFIRM_TEXTURE_DELETION, and PRESS_KEY_TO_BIND strings