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RPG in a Box News

Voxel Editor Basics 09 (Tutorial #10)

Even though RPG in a Box is voxel-based, you don't have to be stuck with cubes! Learn about a smoother mesh option and how to use groups to mix and match styles in Sarah's latest tutorial! 😁👍

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Voxel Editor Basics 08 (Tutorial #9)

Another entry in the Voxel Editor Basics tutorial series has arrived! 🥳 In this video, Sarah explains the Rotate, Flip, Apply Palette, and Clear tools located on the Model Tools panel.

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RPG in a Box v1.0 is Coming May 10th!

Hey everyone, I put together an overview of the major updates coming to RPG in a Box at or before the 1.0 release! The 1.0 release is currently planned for May 10th. Thank you so much for your support!
💕❤️😊❤️💕



Release Notes for v0.8.0

New Features/Changes:
  • Added project template section to the Game Manager with options for blank project, bare bones project, default example game, and a new example game based on Kenney's 1-Bit assets
  • Added new models to the Asset Library that are based on Kenney's 1-Bit assets and are used by the new example game (21 tiles, 19 objects, and 3 characters)
  • Added "Fixed Vertical Axis" setting for billboard sprites to the Model Tools panel that keeps the sprite vertically upright regardless of camera angle (best suited for first-person)
  • Added "Controls" tab to the Gameplay section of the Game Configuration dialog for specifying which control types (mouse/keyboard/controller) are enabled for movement and interaction
  • Added ability to override the editor locale by creating a "locale.txt" file in the root installation folder containing a locale code (e.g. ja for Japanese)
  • Updated angle of directional light in the built-in example game's "overworld" map to match that of the default map settings
  • Updated Asset Library to not have the "fighter_01" model selected by default to prevent it from being inadvertently imported
  • Updated default example game to include an explanation of vehicle controls, moved welcome message to the startup script, and changed message of the house sign
  • Updated Patreon credits in the About dialog to reflect the up-to-date levels for each patron based on the number of months pledged at each tier
Bug Fixes:
  • Fixed issue with multi-directional sprite functionality not working properly for the player character when the camera was rotated by the player
  • Fixed issue where the player character was being forced to continue climbing a climbable tile even when forced climbing was disabled
  • Fixed issue with grouping in the Voxel Editor where groups were being created for all frames of a model instead of only the current frame in some cases
  • Fixed "invalid get index" error that would display in the console when using the "Set Entity Model" function to change an object's model

Leaving Early Access (Part 2)

Hey, everyone! I hope you've all had an awesome week. Now that I’ve begun the process of transitioning RPG in a Box out of Early Access, I wanted to give everyone a heads up in regards to timing and pricing. In early May, RPG in a Box will be leaving Early Access as a 1.0 release. At that time, the price will be increasing from $24.99 USD to $29.99 USD. I’ll be posting regular reminders about this up until the full release. Thank you so much for your support! ❤️🥰



Buy on Steam: https://store.steampowered.com/app/498310
Buy on itch.io: https://zeromatrix.itch.io/rpginabox
Buy on Humble: https://www.humblebundle.com/store/rpg-in-a-box