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RPG in a Box News

Release Notes for v0.5.4.6

  • Updated Map Editor's free camera and first-person camera controls to prevent "D" from deleting navigation nodes
  • Update Voxel Editor's "Rotate Model Clockwise" button on the Model Tools panel to rotate around the current camera view's vertical axis
  • Added buttons to the Voxel Editor viewport (in panel with "Move" buttons) for rotating selected voxels clockwise or counterclockwise (or entire model if none are selected)
  • Updated logic for caching and loading model previews (should result in noticeably shorter load times when re-opening a game project after the cache has been created the first time)
  • Fixed issue where scripts were not properly resuming after a dialogue within that script had finished
  • Fixed issue where some invalid navigation data was potentially causing maps to not load in-game
  • Fixed console error that would occur upon game startup when the configured Main Menu background map didn't exist
  • Fixed issue where surface edges were not being recalculated properly when decreasing grid dimensions in the Voxel Editor then undoing the change
  • Fixed issue where voxels outside of the grid in frames other than the current one were not being properly removed when resizing the grid, then undoing and redoing the change
  • Fixed issue where a large number of error messages would sometimes display when opening a game project
  • Fixed "signal is already connected" console errors that would occur when right-clicking folders in the Game Explorer
  • Localization: Fixed issue with tile/object/character filter boxes not showing translated placeholder text properly
  • Localization: Updated translations to officially include support for Brazilian Portuguese

Release Notes for v0.5.4.5

  • Added ability to import palettes from an external file (PNG images (1x) or .HEX files from lospec.com)
  • Added ability to define tags for items in the Item Editor (in preparation for future uses)
  • Updated "New Palette", "Duplicate Palette", and "Rename Palette" dialogs to display appropriate titlebar icon instead of default question mark icon
  • Decreased height of description box below list of scripting functions
  • Slightly increased default brightness of ambient light in newly created maps
  • Updated slime characters in the Asset Library to fix "invalid sound effect" error displayed in the debug console
  • Updated stats of slime characters in the Asset Library to be different from each other and more balanced relative to Justin's stats
  • Fixed issue with adding new palettes not working properly when at least one custom palette already existed
  • Fixed issue with decreasing then increasing an object's grid width in the Voxel Editor causing undeleted voxels' positioning to be incorrect
  • Added buttons to the About dialog for RPG in a Box's Itch.io page and Steam Community hub
  • Updated About dialog with German localization credits
  • Updated real-time enemies so they will attempt to attack if the player character is adjacent (still experimental so may be buggy)
  • Localization: Fixed issue with the window width of the "Sound FX Generator" popup dialog
  • Localization: Fixed issue with the window width of the "Create a New Game" popup dialog
  • Localization: Fixed issue with the window width of the "Edit Tags" popup dialog

Early Access is Here!

Hi everyone! I'm happy to announce that Early Access for RPG in a Box has started! To celebrate the launch, there will be a 10% discount for the first week. It's a bit overwhelming and hard to believe that I've finally made it to this point! There's still a long journey ahead, though, and I have a lot of cool and exciting things planned for the future! I'll be posting changelogs and development updates here, on Itch.io, and on my Discord server going forward. Thanks so much for your support! I look forward to working together with everyone and growing the community! :)

Early Access Trailer

Hey everyone, I made a new trailer for the upcoming Early Access launch! If you're interested, you can check it out on my Steam store page or YouTube channel!

https://youtu.be/M4OWahrBlsQ

https://store.steampowered.com/app/498310/RPG_in_a_Box/

Early Access Pricing

Hello again! Just a quick heads up to let everyone know that the price of RPG in a Box will be increasing slightly to $24.99 (USD) once Steam Early Access starts later this month. The launch is tentatively planned for August 12th, and there will be a 10% discount for the first week.

Also, Steam keys can now be claimed for purchases made through itch.io! A friendly reminder that I will receive a larger portion of the purchase on itch.io, and it will therefore benefit the development of RPG in a Box more. I'm very happy and appreciative of your support regardless of where the purchase is made, though! :) Thanks so much!