1. Firefight
  2. News

Firefight News

11.0.1

- minor bug fixes

11.0.0

- added 9 new “Modern City” maps
- added a “Lay Smoke” command
- vehicles can be ordered to “sneak”

10.9.0

- improved enemy AI for defending their flags
- vehicles are now more careful to avoid friendly fire
- improved AT Gun crewmen AI for dragging their gun to a new location
- info screen now shows if a vehicle is amphibious or open topped

10.8.0

- amphibious vehicles can now cross deep water
- added Crusader AA vehicles
- added Tiger Ausf H1 and Katzchen APC
- added KV-1 Model 1941 (ZIS-5)
- added Flak38 and Flakvierling38 guns
- allows map scenarios to be created with the new Finnish, Romanian, Polish, Chinese and Hungarian forces
- auto cannons now fire longer bursts
- fixed a bug where you could sometimes stack vehicles before the game had begun

10.7.0

- vehicles are better at deciding whether to reverse along a path or away from danger, rather than turning 180 degrees and driving the path forwards
- turretless vehicles are better at manoeuvring to get a line of sight onto a target
- fixed a bug where vehicles with rear facing cannons struggled to manoeuvre to shoot at an area target
- infantry stay tighter on to their squad goto marker
- small objects now have a ‘damaged’ state in between ‘undamaged’ and ‘destroyed’
- separate cannon load voice sounds can be added for each shell type, rather than just a simple ‘Load HE’ and ‘Load AP’ one