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Firefight News

10.5.3

- speeded up the code when projectiles are created and moved
- fixed a bug where infantry in the open weren't affected properly by HE blasts
- fixed a bug where grenade launchers tended to shoot too far
- infantrymen will now only call for spare ammo if they know other squad members actually have some ammo to give

10.5.2

- tweaks to the engine physics to make low powered vehicles cope better with difficult terrain

10.5.1

- minor bug fix

10.5.0

- updated Sherman, Panzer IV and Panther versions
- infantry have improved route finding when moving tactically
- vehicles have improved engine mechanics

10.4.0

- shows a yellow beam (instead of grey) to visible enemy if the squad has been ordered not to shoot