Wild Terra 2. Update 2.0.130. Swamp creatures

- Marshes appeared on the continent, where you can test your strength in a battle with three new swamp creatures. There, the most desperate players can try to defeat the main boss of the continent. Tell us your impressions, participate in the development!
- Deposits of iron and coal appeared on the continent. Added production chains for steel.
- New buildings: a rough table, a hand mill and a mortar with a pestle were added.
- Apple trees and wild cereals appeared in the world. Added production chains for making tortillas in a fire.
- Three times the amount of gained experience.
- The behavior of the fox, goat and wild boar has been improved so that it is easier to finish them off after they start to run away.
- The monsters of the Graveyard and the abandoned Church are significantly weakened, but Necromancer, Cultists and Bear now have health restoration when they return to its spawn point. We need your feedback about their difficulties!
- Improved torch lighting to make it more useful in the dark.
- Fixed a bug due to which a punch did not work.
- Fixed passages to some areas of the Graveyard.
- Bugs that caused ResetPath and GetRemainingDistance error messages were fixed.
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