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Wild Terra 2. Reports from the devfield



The skill "Taming" has been added, which will be level up when catching and feeding animals. You can tame ordinary and aggressive animals (aggressive ones must first be weakened). Added several types of snares of different levels for animals to slow them down for ease of capture. After the capture, an animal needs to be periodically fed (to bring down the level of fear) until it recognizes you as the owner. After that, it can be summoned and leveling.
In the future, we will add unique features and bonuses when animals growth, as well as the possibility of breeding.

Added the next level of dominium - Stone Dominium. It has a large storage capacity and an increased adjacent area for construction.
Stone fences added.
Added several bushes, flowers and other plants. Most of them can be collected and used in recipes.

Work is underway to rework Starting Island and filling the continent, adding new locations, villages, as well as other interesting places and farming zones.

[h3]Pledge and access[/h3]

Wild Terra 2. Reports from the devfield



Settler pack rewards added! A rare unique Hippo mount, Owl pet and mask-helmet.

Working on the Jewelcrafting skill. Creation of rings, amulets, extraction gems, their cutting and much more will be available. Jewelry will increase luck (the chances of triggering effects, actions), as well as other small bonuses.

Working on the skill of catching and taming animals.

Directions of the cardinal points are added to the minimap.
We continue to keep improving synchronization of animals.
Fixed a bug due to which objects thrown on a floor in dungeon reappeared there.
Fixed a bug due to which pets sometimes did not move to the owner.

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Wild Terra 2. Update 2.0.178



[h3]What's new:[/h3]
Two crypts and a necromancer basement are available for exploration at the Graveyard.
Hardened leather armor, as well as all materials and processes for crafting it.

Two new exotic weapons: Punishment Sword. To create it you need Etched Steel (created from Steel and Caustic Slime, which can be obtained from monsters on swamps). The fur braid of the handle is created from a hardened leather and a bear hide.
Sizzling Dagger. To create it, Magmatic metal is required (created from rare Magmatic ore, it can be obtained from Large deposits of coal, as well as from golems in a cave). The heat-resistant hilt is made of heat-resistant wood, which can be obtained from Oak in a thicket.

The change of day and night is now not so dark.
After searching for recipes, all sections no longer open.
Added changes and improvements announced in the ‘Reports from the devfield’.

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Wild Terra 2. Reports from the devfield



We are working on adding a new set of hardened leather armor.
Fixed some bugs with the synchronization of animals, reduced ping with the server, and more.

Details: https://discord.gg/ZXFgnvA