Testing Branch Updated to Version 5.5.25a
[h3]Update - 5.5.25a[/h3][h3] [/h3][h3]Radiation Damage Bug[/h3][p]I recently updated the whole inventory system, which included a different way of calculating damage based on your space suit's stats. I also updated how environmental things like acid, mercury and ammonia effect your suit and health, to match how the suit stats work. However I forgot to update the way radiation damage was determined, and it did not match the way the space suit stats worked, so it was basically multiplying the amount of damage you would take based on how much your suit was supposed to be protecting you!
So a player who had 100% radiation protection would actually be taking 100x more damage from radiation. (Note: this is not hypothetical ... this player exists and was not happy)
Sorry!
So it should be working as designed now.
[/p][p][/p][h3][/h3]
So a player who had 100% radiation protection would actually be taking 100x more damage from radiation. (Note: this is not hypothetical ... this player exists and was not happy)
Sorry!
So it should be working as designed now.
[/p][p][/p][h3][/h3]