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Update 3.2 in "Testing"

UPDATE: I realized that when I exported the game, the problem with the screenshot (F12) key toggling volume was still there... now it should be working. Also just fixed the texture on giant surface emeralds.

I fixed one issue and tweaked the shaders a bit.

Screenshots and Volume

F12 is used to take screenshots in Steam. Unfortunately, this was also toggling the volume in Star Explorers. This should not be a problem anymore.

Shaders

I am testing out the shaders a bit more.

I made the posterizing effect active by default and unlinked it from the pixel shader. Right now there is no way to turn it off in the game menu. However, if you look at your "settings_new.cfg" file, you will see the last two entries are set to 100 by default. By setting these to -1, you will disable the posterizing effect, and the game should appear in its original state.

I may add this as an option in the video settings menu. I kind of like it, so I may keep it as the default look.

I also brightened the game up a bit. I've always felt the game was a bit too dark. Now it might be a bit too bright, but I will continue to try to find a good balance...

Testing

I've been testing the game out a bit. It seems to run pretty well so far. I may push this out as the default version soon, like in the next week or so.

I was not planning to do another major release after 3.0 so soon. However, once I realized the DEP issue was fixed in the latest Acknex engine, it was something I could not avoid doing.

I will call the next version 4.0, since it is built on a newer game engine.