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  3. Testing Branch Updated to Version 4.6.2 (Ultrawide Support Continued)

Testing Branch Updated to Version 4.6.2 (Ultrawide Support Continued)

[h3]Ultrawide Support (third attempt)[/h3]
I am adjusting all the game menus to work more smoothly, and to not rely on scaling, which has unfortunate effects on menu fonts sizes.

All the in-game menus are now scale-independent, and should look better than before, when using different screen resolutions other than 1280 x 720.

There are still some minor issues to deal with, like the location of some buttons and alert messages, but these should not be disruptive to play at all. Once those are taken care of, I will improve the screen resolution dialogue, so that it detects available resolutions, and allows you to pick the desired resolution from a dynamic list, instead of having to type it in.

[h3]Tutorial[/h3]
Once this whole resolution thing is settled (it's getting there!) then I will focus on making a solid, in-game tutorial, that teaches the basics, so new players can get into the game right away. This has been a long time coming, and I do apologize for not attending to it earlier.

[h3]More Features[/h3]
Once those two things are done, and fully tested, it will be time to have some fun with content. I still have a long wish-list of features I want to add to the game, but I think I will focus on improving the variety of planets, caves and other existing game features. Caves should have different kinds of wall textures, based on the type of rocky surface ... planets with liquid methane should support a different kind of plant-life than planets with water ... and so on...

I will be looking at things that I can add relatively easily to the game, without a lot of new programming required, more variety of models and textures, rather than completely new features. One of the things I find most interesting about this game is how different planetary features interact with one another, so having a wider range of potential features will make for more interesting interactions.