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Star Explorers Testing Branch Updated to Pre-Release 0.0.8

[h3]UFO - Ancient Ruin Bug - FIXED[/h3]
This update fixes a bug that was introduced when I added crashed UFOs to the game. What happened is that when a planet had either a crashed UFO or an ancient ruin, it would not allow that planet to reload on later visits.

It was easy to fix once I was able to identify the cause. I want to thank the players for reaching out and for their patience. This sort of thing is inevitable when new features are added, especially when it's me programming them :)

[h3]Galaxy Bug - NOT FIXED[/h3]
There is another bug that will prevent a galaxy file from reloading. It is actually easy to fix the file but I have not been able to identify the cause yet. If you encounter this, where the game will hang when trying to reload from the main menu - or I suppose it might happen when returning from a planet or the mothership - please let me know. I can fix your file if it happens, and it might give me a clue as to how it occurred.

I plant to test some ideas on why, where and when this might be happening.

[h3]Loot[/h3]
The most feedback about the mothership so far seems to be how it is causing some unbalance as far as loot and money are concerned. I like a lot of the suggested solutions to this, so I will be working on re-balancing these aspects of the game in the latest version. If you have any feedback regarding this, let me know here, or over on the discord server: https://discord.gg/vTxpb8Z