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Star Explorers Testing Branch Updated to Pre-Release 0.1.0

[h3]UFO Update[/h3]
  • UFO's should no longer be brought back if you destroy them. This will not work retroactively, so you will have to destroy them one last time.
  • UFO Bipedal Aliens should now behave properly. They were getting stuck in the previous build, and would not react to the player. Their guns would appear, but would remain stuck in the middle of the alien's body. Now they should hold their guns, and either attack the player (if hostile) or behave neutrally if not.
  • UFO Bipedal Aliens should now spawn inside of the UFO rooms. They were in a bad habit of spawning between the walls. They still might shoot through walls, but I have reason to believe I will be able to fix that in the next update.
  • UFOs will now produce space debris if you destroy them. Capturing this will put alien tech item's into your ship's storage.


[h3]Vsync[/h3]
  • I have included a file in the game's save folder called "Vsync.txt" which you can edit. It will be set to 0 by default, enabling Vsync. If you want to disable Vsync, open that file in "C:/users/-your username-/AppData/Local/Star Explorers" and change the 0 at the end of the line to a 1. If you don't know what vsync is, just ignore this.
  • Previously vsync was set to be disabled by default, and there was no way for users to change it.
  • I will look into adding an in-game button to enable/disable vsync.


[h3]Problem[/h3]
  • All the seated NPCs in the mothership seem to have moved a foot or so (in game space) forward, and are now intersecting the tables at which they sit. This is true for games that are reloading the mothership, I am not sure if it effects games in which the mothership has not yet been entered.
  • If this is only for reloaded motherships, I will probably not fix it. I would test it now, but I cannot work on it any more today, and I did not want to delay the update.