Star Explorers Testing Branch Updated to Pre-Release Version 0.5.2
The 0.5.1 release earlier today fixed several foundational issues, but caused a variety of smaller bugs. I was able to address several of these very quickly.
[h3]Issues:[/h3]
[h3]New feature:[/h3]
Solar systems used to randomize the orbit of planets whenever players left and returned to them. Now the game has an algorithm that keeps track of each planet's orbit, and they will continue to orbit (mathematically) even when the player is in a different star system. It probably won't impact anyone's gameplay too much, but I found it satisfying to get that to work. There was also a bug in the 0.5.1 update that allowed a planet to randomly appear directly over the player's ship on a reload. This was obviously bad, and needed to be fixed, though it would only occur very rarely.
[h3]Issues:[/h3]
- The interactive guide was stuck when viewing the Star Chart the first time. This should work once again.
- "Orbit Disengaged" audio on landing. A script error caused the disengage audio to play when landing on a planet. It should no longer do so.
- "Press and Hold" is no longer required when leaving orbit. This phrase was removed from the tutorial panel as well as the interactive guide.
- Unused orbit rings were visible when viewing the star chart overlay, when a system had less than nine planets. This should no longer occur.
[h3]New feature:[/h3]
Solar systems used to randomize the orbit of planets whenever players left and returned to them. Now the game has an algorithm that keeps track of each planet's orbit, and they will continue to orbit (mathematically) even when the player is in a different star system. It probably won't impact anyone's gameplay too much, but I found it satisfying to get that to work. There was also a bug in the 0.5.1 update that allowed a planet to randomly appear directly over the player's ship on a reload. This was obviously bad, and needed to be fixed, though it would only occur very rarely.