Star Explorers Testing Branch Updated to Pre-Release Version 0.6.7
[h3]Hostile Miners:[/h3]
I am finding some more issues with miners. If you shot at an alien the miners would react as threatened, and aim their guns at you. This should no longer happen. But if you attack them, they should respond like neutral or hostile aliens.
[h3]Alien Types:[/h3]
I have allowed alien animals to appear on the same planets as humanoid aliens. I think this should be more interesting than having just one or the other. Currently, animal type aliens and humanoid aliens should ignore each other, but I am thinking of including some kinds of interactions in the near future.
[h3]I fixed a couple bugs:[/h3]
In the last update, Acknexium miners did not display their names.
The inventory wormhole item was not working with ship storage upgrades, so you could only see the first storage slot when using the wormhole from a planet or cave.
[h3]Problem found:[/h3]
I was informed that the water shader for planet surface liquids would stop working. I have been able to reproduce this problem, but so far unable to fix it. I will be looking at why this is the case in the near future.
I am finding some more issues with miners. If you shot at an alien the miners would react as threatened, and aim their guns at you. This should no longer happen. But if you attack them, they should respond like neutral or hostile aliens.
[h3]Alien Types:[/h3]
I have allowed alien animals to appear on the same planets as humanoid aliens. I think this should be more interesting than having just one or the other. Currently, animal type aliens and humanoid aliens should ignore each other, but I am thinking of including some kinds of interactions in the near future.
[h3]I fixed a couple bugs:[/h3]
In the last update, Acknexium miners did not display their names.
The inventory wormhole item was not working with ship storage upgrades, so you could only see the first storage slot when using the wormhole from a planet or cave.
[h3]Problem found:[/h3]
I was informed that the water shader for planet surface liquids would stop working. I have been able to reproduce this problem, but so far unable to fix it. I will be looking at why this is the case in the near future.