Star Explorers Testing Branch Updated to Pre-Release Version 0.1.5
Lot's of small fixes in this one.
[h3]Alien City:[/h3]

[h3]Aliens and Floaters:[/h3]
[h3]Ancient Ruins:[/h3]
[h3]Alien City:[/h3]
- I had to change which planet the alien city appears on due to the temperature being too high for liquid ammonia. At first I tried manually adjusting the temperature, but this did not work properly after reloading the game somehow. So I set the temperature like other planets , via star temp and distance from star
- If you already started a new game, the city will not be in the same location, but two planets further out. This may cause issues, and the city may be inaccessible if that planet is a gas giant. It should work properly for any new games though
- Next step will be to update the alien city model (from the outside) so it looks better

[h3]Aliens and Floaters:[/h3]
- Fixed issue where aliens were stuck up in the air after landing on a planet
- Furry aliens (also those with crystals or fungus) had a negative impact in frame-rate. This has been improved.
- Frame rate in caves with "floaters" - those eyeball like aliens - has been improved dramatically. Somehow it was creating way too many of them
- Fixed a problem where tree leaves were appearing without alpha - like big black squares.
- Fixed issue where floater explosion sounds were getting cut off early
- Fixed issue where floaters were not respawning after returning to a planet
[h3]Ancient Ruins:[/h3]
- Improved debris scattering on ancient ruins
- Stair colliders have been added to ancient ruins (inside and outside) so you should not experience as much jerky movement when going up