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Star Explorers Testing Branch Updated to Pre-Release Version 0.4.1

[h3]Incorrect Normal Mapping[/h3]
Normal mapping was somehow incorrectly implemented on UFO interior walls.
Strange normal mapping artifacts appeared where they were not supposed to on some tiles as in this image:



I was able to identify what I believe to be the root cause, and so now this should appear correctly:



[h3]Aliens shooting through walls[/h3]
Players would be getting shot and taking damage when no enemies were visible. It turned out to be the aliens, not the robots. I made sure they would no longer be able to do this. Several play-throughs have affirmed that it's working, but let me know if it happens again.