Star Explorers Testing Branch Updated to Pre-Release Version 0.4.1
[h3]Incorrect Normal Mapping[/h3]
Normal mapping was somehow incorrectly implemented on UFO interior walls.
Strange normal mapping artifacts appeared where they were not supposed to on some tiles as in this image:

I was able to identify what I believe to be the root cause, and so now this should appear correctly:

[h3]Aliens shooting through walls[/h3]
Players would be getting shot and taking damage when no enemies were visible. It turned out to be the aliens, not the robots. I made sure they would no longer be able to do this. Several play-throughs have affirmed that it's working, but let me know if it happens again.
Normal mapping was somehow incorrectly implemented on UFO interior walls.
Strange normal mapping artifacts appeared where they were not supposed to on some tiles as in this image:

I was able to identify what I believe to be the root cause, and so now this should appear correctly:

[h3]Aliens shooting through walls[/h3]
Players would be getting shot and taking damage when no enemies were visible. It turned out to be the aliens, not the robots. I made sure they would no longer be able to do this. Several play-throughs have affirmed that it's working, but let me know if it happens again.
