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  3. Testing Branch Updated to "Pre 6.0 alpha 0.1.1b"

Testing Branch Updated to "Pre 6.0 alpha 0.1.1b"

[h3]Character Speed[/h3]
Players have complained about how the speed of your character's movement is too fast, or seemingly modified by the framerate.

I thought I had compensated for this in my script, but my wife recently got a new computer. So I tried it and I saw that it was indeed much faster than it should be.

This new version addresses this issue, and I believe it resolves it. I saw that I was incorrectly using the games frame rate to adjust movement. This is actually necessary to do, if you don't adjust movement based on the frame rate, then higher frame rates will lead to higher movement speeds. In this case, the way I did it was incorrect and inconsistent.

To fix it I had to revisit every single function that moves an entity in the game, and adjust the formula slightly. It was not terribly time consuming once I saw what was wrong.

I think the actual speed might still be a little fast, but it at least appears to be consistent from one system to another. I can still tweak the movement speed as needed based on player feedback.

[h3]Star Chart Crash[/h3]
I was also able to resolve a major bug that would crash the game when attempting to open the star chart. Apparently this crash was being caused by something I configured incorrectly on Steam. The game worked fine on my computer and when run from other storefronts, but the Steam version was crashing.

After altering the Steam configuration, it appears to have been resolved. If you do encounter this (note: this was only in the testing branch) try uninstalling the game, restarting your computer, then re-installing the game.

[h3]Alien War[/h3]
Not a new feature, but I stumbled into this alien war while testing the game recently. These kinds of interactions may not be common, but they are interesting to see on those rare occasions. Presented for your enjoyment ... slow-motion added for fun.