Testing Branch Updated to "Pre 6.0 alpha 0.0.9"
I have now overhauled the whole inventory system and added some other cool stuff. It will also require a new game if you want to play it.
[h3]New Inventory System[/h3]
The old inventory items had a very confusing system and I revised the whole thing, so it will not be compatible with old saves games.
[h3]Menu Update Underway[/h3]
The menu and inventory graphics have all been spruced up to look more spacey, and I was able to add some nifty sound effects to these interactions. There is still work to do here, but inventory, quests and blueprints/crafting have all been improved.
[h3]Quest Panel[/h3]
This has been updated to include some helpful information about where to find certain items
[h3]Bugs[/h3]
During these updates I was able to discover and resolve a large number of bugs.
[h3]New Inventory System[/h3]
The old inventory items had a very confusing system and I revised the whole thing, so it will not be compatible with old saves games.
[h3]Menu Update Underway[/h3]
The menu and inventory graphics have all been spruced up to look more spacey, and I was able to add some nifty sound effects to these interactions. There is still work to do here, but inventory, quests and blueprints/crafting have all been improved.
[h3]Quest Panel[/h3]
This has been updated to include some helpful information about where to find certain items
[h3]Bugs[/h3]
During these updates I was able to discover and resolve a large number of bugs.
- Items should retain their correct values when trading
- A bug occurring when shooting the rocket launcher was fixed
- The "Place All" and "Take All" buttons now appear correctly depending on the item type
- UFO interior bug was causing staircase colliders to appear in the wrong place (these colliders are invisible so it's possible no one noticed it)