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  3. Testing Branch Updated to "Pre 6.0 alpha 0.0.9"

Testing Branch Updated to "Pre 6.0 alpha 0.0.9"

I have now overhauled the whole inventory system and added some other cool stuff. It will also require a new game if you want to play it.

[h3]New Inventory System[/h3]
The old inventory items had a very confusing system and I revised the whole thing, so it will not be compatible with old saves games.

[h3]Menu Update Underway[/h3]
The menu and inventory graphics have all been spruced up to look more spacey, and I was able to add some nifty sound effects to these interactions. There is still work to do here, but inventory, quests and blueprints/crafting have all been improved.

[h3]Quest Panel[/h3]
This has been updated to include some helpful information about where to find certain items

[h3]Bugs[/h3]
During these updates I was able to discover and resolve a large number of bugs.
  • Items should retain their correct values when trading
  • A bug occurring when shooting the rocket launcher was fixed
  • The "Place All" and "Take All" buttons now appear correctly depending on the item type
  • UFO interior bug was causing staircase colliders to appear in the wrong place (these colliders are invisible so it's possible no one noticed it)