1. MiniLAW: Ministry of Law
  2. News
  3. 0.3.1.1 - Performance ++, New Bosses, and Traps

0.3.1.1 - Performance ++, New Bosses, and Traps

Update 0.3.1.1 brings two new gang bosses, one new level, enemy trap mechanics, new dialogue/clues for the Rudeboys, and a whole suite of tweaks to give more performance to the lower end machines out there. It took longer than some expected to release this update, but we are still around and have a solid roadmap to full release(check the forums!).

Additions
  • Performance tweaks. We discovered and fixed a pretty serious variable saving bug that was bogging down everything when a fair amount of enemies/npcs were on screen. In the process, every major object type in game was revamped with performance in mind.

  • PUNCHBOTTTTTT (Biofreaks boss, see below) and Animus Twins boss are fully implemented


  • New level "Offset", slums and tech corps together!
  • Traps! 3 new traps will now be placed by the enemy in certain conditions. WATCH OUT.
  • Conversations for Rudeboys gang are now 100% finished
  • Higher caliber enemy weapons now literally fire their projectiles out faster, from a 50% increase on the desert eagle rounds to a 100% increase on the gatling gun (which now feels appropriately powerful maybe)
  • New civilians, no and increased the number of them in most levels to be appropriately bothersome
  • New suite of sprites for all enemies to give them head/arm aiming animations
  • Main menu updated with indicator arrows to make available options more visible
  • Quest/Clue phone numbers are now randomly generated so you have to actually earn/find them!
  • Flaming barrels with floaty fire particles
  • Uncompressed a bunch of sounds and music to decrease CPU usage
  • All enemies have at least 2 idle animations now
  • Reworked explosion mechanics to account for player armor when causing damage
  • All enemy reaction times and cover taking routines are improved, and now factor in their Movespeed.
  • Desaturated colors for bright objects/tiles in game because they were jumping out from the background too much
  • Set of new pipe tiles with gauges and valves and a few other background props
  • Birds and fire both have sounds now
  • Vending machines produce cans when hit/destroyed


Bug Fixes
  • Hostages only land on the ground, not tables or shelves.
  • Fixed sticky grenade bounciness and made it's door sticking ability more reliable at low to medium speeds.
  • Female civilians are around, now you can observe that women physically exist in New Babel.


As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on facebook or twitter, look us up! :D



miniLAW Facebook miniLAW Twitter

Lasso Games Facebook Lasso Games Twitter