0.3.3 - Everyone's talkin bout...Conversations, shouts, and the new REQ screen.
0.3.3 - Lots of talk around New Babel. Enemies have conversations if you listen closely. Fixed a fair amount of bugs as well, especially one which affected higher end machines, those high end machines which experienced unexpectedly low fps should now be way higher. (Click here for more info on the fix.)
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Additions and Optimizations
- New "Requisition Screen" to differentiate from the "Skills/Equipment Screen".
- Gang members will now talk to each other in level. When enemies talk you can see the what they are saying drawn next to them. Lots of New Babel lore and mundane offerings to listen in on. You have to be sneaky and listen through walls or floors though, if they notice your presence they will stop talking (and shoot you most likely!).
- Rudeboys conversations with portraits completed and implemented in game.
- Series of new player shouts for ko-ed enemies; 13 shouts related to this category. Reordered player character shout priority, so dead/ko-ed enemies will take priority over several other idle shout triggers. Also a new class of lines, 'post surrender', for shouting at surrendered enemies with hands on their heads.
- New set of industrial "tv shows" so people aren't watching jungle cats at work anymore.
- IED detection range in player vision more than doubled, and now the 'ammo' icon changes to a 'warning' symbol.
- Enemy ledge detection changes, lets them walk off ledges with acceptable drops when they need to do so.
- Reduced the speed of Punchbot rocket fist by 25%.
- Improved player shout line of sight detection.
- More paper and wood destruction particles
- Tweaks to ledge climb and grab to make it function properly in dash/high velocity interactions.
- Adjusted turret trap's health and ammo to have less of each.
Bug Fixes
- Adjusted Windows Sleep Margin to 10ms. This is small fix with large implications. High performance machines that were experiencing unexpectedly low framerates should have no problem anymore. If you previously played the game and had low framerates please try this update!
- Rebooting the game and loading a previous save should no longer make your phone numbers invalid.
- Fixed minor bug involving Lex Dangerfield conversation.
- Retooled the way that map iso-block information draws, now relevant level information should remain onscreen at all times instead of sometimes drawing offscreen, especially at the extremes of the drive range when player "driving" skill has been improved. Made it so that map interaction limits and sidebar button limits are synced up instead of there being a 5 pixel gap where both could be active at the same time.
- Revamped the way enemies engage in melee attacks, and also the way that enemies lose focus. When the a friendly npc/player gets knocked out/killed, enemies who are still attacking them should be able to switch focus properly now, and won't continue trying to attack a downed target.
- Fixed an error that displayed the player pain reaction when picking up health.
- Projectiles that knock-back no longer produce huge amounts of blood, they simply knock-back.
- Combat-rolling through a rocket fist can no longer force it to hit a tile like a bullet.
As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on Facebook or Twitter, look us up! :D

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