0.8.0 - The Sun Shines on New Babel
Closer to full release, the look of New Babel is brighter and more vibrant. The overall narrative and phone conversations are getting tidied up and are more clearly on message.
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Additions and Optimizations
- All Sky and ambient colors are slightly brighter. Functional sun and moon cycling to go along with sky and darkness color changes. Darkness in general is more colorful and nighttime shouldn't wash lots of shapes out.
- Increased the light distance by 50%, rooms are now more evenly and brightly lit, instead of small pools of light.
- New characters and conversations added into various narrative sequences.
- Added gun mode switching to keyboard controls. Gun mode can be rebinded in the rebinding screen like any other action. Gun mode shows in in game menu!
- Player hitbox while crouching and performing crouching actions is slightly smaller than before to more accurately represent the player's diminished profile. Animus and Renegade Justice and Biofreak enemies now have high melee attacks that can whiff the player if they are triggered and then ducked under. Animus Initiate basic melee speed slowed down, Renegade Justice Soldier kick speed slowed down, Renegade Justice Assault gun knockback move takes longer to wind up, Syndicate Ranger punch now has slightly more windup..
- Player dash now also inflicts a stamina penalty against enemies who pass the knockdown resistance check, giving you slightly more feedback. Player move speed factors into this stamina penalty.
- Updated the way walls, floors, and everything else is drawn so brightness more accurate now display on them, the depth sorting is improved, and you can see small objects on the ground more clearly.
- Player bullets and enemy bullets will now sometimes leave bullet damage on wall faces.
- Floor tiles and rugs now exist and are in game.
- Blood splatter tilesets for when blood hits a wall face, with code to keep the splatters within the boundaries of the wall face. The moon now has a glow.
- Rewrote some player platforming collisions during walking/running/jumping to use more efficient functions. Player jumping controls are considerably more efficient.
- Optimized the way wires are drawn in game.
- Added some more variety of slang to some current conversations
- Odd conspiracy theorists can now be found in New Babel
- Starting a new game now has 1 active crime on start.
- Updated map screen generates a more dense city.
- Big ventilation fan created and placed throughout New Babel.
- Gang raid levels have more accurate gang member on site.
- When you switch the game to endless on the main title screen options 1 and 2 turn teal. Gave the endless/normal mode switch a chirpy sound.
- Two new shouts, one for Citizen contact and one for Surrender.
- Added heavy throw to the combat commands list.
- New 'lit stairs' which have small lights on the face of each step. So lit.
- Changed block mask so it shouldn't pop the player up on stairs as often. Player ground actions can be triggered from further up from the ground, meaning player controls should be tighter on stairs and slight drops.
- Reviewed and updated capitalization of many phone conversations. Capitalized all onomatopoeias.
Bug Fixes
- Fixed a large bug in the conversation system in which multiple written conversations were inaccessible.
- Name of person player is talking to should wrap earlier to prevent printing into unviewable area.
- Added multiple fail-safes to save data script to prevent crashes.
As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on Facebook or Twitter, look us up! :D

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