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0.3.2 Smokin' Speed

Update 0.3.2: Gaseous effects are here featuring dynamic smoke and others. And even more improvements to performance with a few important additions (Spoilers, we fixed the taskbar bug and added Steam screenshots)

Additions
  • New fluid dynamics simulation for SMOKE and gaseous materials. Casings, gunfire, dashing, explosions, and nerve gas produce smoke! Flying cars and vents produce visual air turbulence. All attacks interact with the smoke and gas.
    Shader based so the entire setup uses about as much cpu as half a light.
  • Series of new light types added with less brightness and more ambience. Replaced and added some to most of the levels.
  • Improved trap visibility by bringing them in front of less important objects.
  • New glitch shader: shifted over a bunch of the post processing in platforming to GPU (everything draws faster).
  • The constable will now also talk at civilians if they are around and nothing else of importance is in range.
  • Replaced stretchy multi-surface chromatic aberration with a simpler shader that has no x scale stretching. (Should make things slightly easier to read when lots of stuff is happening at once and runs faster as well).
  • Rats, bugs, and birds are a bit smarter, also birds fly more like birds.
  • New steam achievement, Kill 100 dudessss. We are still working on achievements and will have a full suite ready on or soon after release.
  • Steam screenshots added, F12.
  • More garbage!
  • Optimized the way the map is drawn.
  • All light type objects now have a unified onscreen tracking system for optimization.


Now that the Steam overlay screenshot calls are working, let's get the community hub full of new screencaps! :D

Bug Fixes
  • Taskbar icon appears as it should now
  • Hostages only land on the ground, not tables or shelves.
  • Lots of unnecessary level architechture removed to speed things along.
  • All active objects could get misplaced or draw out of level will now destroy themselves instead of using extra resources.
  • Update all locks so they shouldn't draw off screen anymore.


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