Number 0.4.0 is alive.
Progress continues towards full release. The way to endgame through dialogue and clues is almost complete. We are still working on fleshing out New Babel's world with many additional pixel assets. Neons, power poles, graffiti, dancing, and more than a few new levels and lots of new dialgoue has been added. And a few necessary bug fixes.
As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on Facebook or Twitter, look us up! :D

miniLAW Facebook miniLAW Twitter
Lasso Games Facebook Lasso Games Twitter
Additions and Optimizations
- The four gangs: Rudeboys, Biofreaks, Renegade Justice, and Animus, now have leaders, with portraits and corresponding dialogue trees that are accessible when certain criteria are met.
- Six new levels for you to explore and punish. (Two previews below.)
- Dancing and lots more neons are available. (See above!)
- Added some foreground objects. Glass screens, horizontal and vertical rafter, and railing objects now draw in front of the player.
- Two new music tracks.
Soundcloud Link to new track: Hammerhead - Power lines and various power poles objects are throughout New Babel. Praise Edison. Also picture frames!
- Created and distrubuted a ton more graffiti in New Babel. 99% more gritty feeling.
- Pixel smoke simulation adjustments; resolution of simulation doubled! Creation sprites and velocities altered. Improved terrain occlusion offsets in smoke simulation, now all smoke collisions with platforms and walls should be correct within 1-2 px. Adjusted smoke creation angle maths for many objects. Wall gauges and wall valves should now vent smoke when damaged.
- Adjusted math for enemy trap creation; should dramatically reduce the number of traps you need to look out for when a gang becomes unhappy with you.
- SALTY GUMBALLS.
- Red lights.
- Updated dialogue for the Commander and Toboloswsky.
- Sky color adjustments, gives the sky a touch more green and red so it's all less blue.
Bug Fixes
- Shift/Ctrl/Alt keys will now show up properly in control rebinding screens.
- Several series of calls that did not get removed from possible clue drops when completed now do so, so you shouldn't repeatedly get clues for these storylines after they have been finished.
- Adjusted buy-menu maths to try and get pointer and cursor to match up.
- Large explosions now properly produce a glowing, occluded explosion, without borking a background layer for a second.
As always, click Follow to be notified of announcements like these! Also, check us out on social media. It always helps to have people like and share our social media content. If you're on Facebook or Twitter, look us up! :D

miniLAW Facebook miniLAW Twitter
Lasso Games Facebook Lasso Games Twitter